an instructional-design theory guide for producing effective self-learning multimedia programs for...
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AN INSTRUCTIONAL-DESIGN THEORY GUIDE for producing effective self-learning multimedia programs
for training adult learners in the Hang Seng Bank
by Jenny C. N. Tai
TRADITIONAL CLASSROOM training courses
TRADITIONAL CLASSROOM training courses
Since 1997…
MULTIMEDIAtraining
programs
MULTIMEDIAtraining
programs
> 30 multimedia programs (Mutual Funds, Securities, Life Insurance
and Mandatory Provident Funds, etc)
BACKGROUNDof the Study
PROGRAMMER
System programming
BACKGROUNDof the Study
GRAPHIC DESIGNER
Visual and audio elements
SUBJECT EXPERTS
Instructional-design
• Examination:
- learners’ understanding of the concept and knowledge
- retention and application of the learnt knowledge to new situations
• Improvements:
assumptions and verbal feedback
BACKGROUNDof the Study
• Learning results :
unsatisfactory
Problems to be Addressed
Design of the self-learning multimedia programs:
1. Knowledge of the Instructional Designers • not properly trained• lacked an understanding on
the ways adults learn best the best use of multimedia as training tool
2. Individual Differences of the Adult Learners• target learners
different positions different academic background different life experiences
• 40% failed in the examinations, some of the others got very high scores
Purpose of the research
Develop an instructional-design theory guide:
1. Knowledge of the Instructional Designers
2. Individual Differences of the Adult Learners
providing suggestions for designing instructions that could facilitate
different styles of learners
providing a systematic method for the instructional designers
to design instructions
Research questions
??(b) How does the instructional design of the existing self-learning multimedia programs facilitate those who can achieve expected learning outcomes to learn?
(a) What are the learning styles of the adult learners who can achieve and those who cannot achieve expected learning outcomes after studying the self-learning multimedia programs?
(c) What are the learning difficulties of those who cannot achieve expected learning outcomes after the learning process?
(d) What kinds of instructional design will facilitate them to learn better?
Literature review
Foundation for the development of the instructional-design theory guide
Gagné’s instructional-design theory
Importance of learning style in the instructional-design
Kolb’s Experiential Learning Model
Kolb’s Experiential Learning Model
imaginative ability, generating ideas, seeing things from
different perspectives
(time, reflection, expert interpretation and guidance)
concise and logical
(case studies and theory readings)
practical application, hypo-deductive reasoning, problem solving
(feedback, activities that apply skills and self-directed learning mode )
doing things, solving problem intuitively , applying their learning in
real life situations
(practice the skills learnt, new experiences )
Literature review
Foundation for the development of the instructional-design theory guide
Gagné’s instructional-design theory
An understanding on how to facilitate adult learners in their learning
Knowles’s adult learning theory: Andragogy
Importance of learning style in the instructional-design
Kolb’s Experiential Learning Model
The Kolb Learning Style Inventory
(investigate the learning styles of the adult learners)
Literature review
MethodologyA small-scaled research and development process.
Instructional-design theory guide derived from the analysis of the results from phase 1, 2a and 2b that respond to the research questions
Phase 3
Evaluate the readability of the newly developed instructional-design theory guide Informants: n=6 Instructional designers with experience in writing instructions for
the self-learning multimedia programs and novice instructional designers
Phase 1
Identify the learning styles of the adult learners Informants: n=120 adult learners who received high scores and those who failed in the examinations
Phase 2a
Investigate the extent to which the instructional design of the existing self-learning multimedia
program achieved in facilitating the adult learners to learn
Informants: n=6adult learners who received high scores in the examinations
Phase 2b
Examine the learning difficulties of the adult learners and what kinds of instructional design could be used
in the self-learning multimedia programs to facilitate them to learn better
Informants: n=6adult learners who failed in the examinations
Results
Kolb Learning Style Inventory
Kolb Learning Style Inventory
Phase 1
High scores in the examinations
}60
}60
20 to 29 age-group 20
30 to 39 age-group 20
40 to 49 age-group 20
20 to 29 age-group 20
30 to 39 age-group 20
40 to 49 age-group 20
Failed in the examinations
8.3%
41.7%
5%
45%
0
2
4
6
8
10
12
Diverger Assimilator Converger Accommodator
Learning style
No
. of
info
rman
ts
20-29
30-39
40-49
Distribution of learning styles among the sample group of informants who received high scores in the examinations
Results
30%
6.7%
46.7%
16.6%
0
2
4
6
8
10
12
14
16
Diverger Assimilator Converger Accommodator
Learning style
No
. of
info
rman
ts
20-29
30-39
40-49
Distribution of learning styles among the sample group of informants who failed in the examinations
Results
Phase 2aAdult learners who received high scores in the exam.
DIVERGERS
20 to 29 age-group 2
30 to 39 age-group 2
40 to 49 age-group 2
ASSIMILATORS
20 to 29 age-group 2
30 to 39 age-group 2
40 to 49 age-group 2
Phase 2bAdult learners who failed in the exam.
CONVERGERS
20 to 29 age-group 2
30 to 39 age-group 2
40 to 49 age-group 2
ACCOMMODATORS
20 to 29 age-group 2
30 to 39 age-group 2
40 to 49 age-group 2
Individual
interviews}6
}6
6{
6{
(14 open-ended questions
derived from
Knowles’s six principles of
adult learning
&
Gagné’s nine Events
of Instruction )
Results
Phase 2bAdult learners who failed in the examinations
Convergers Accommodators
Phase 2aAdult learners whoreceived high scores in the examinationsDivergers Assimilators
Gagné’s nine
Events of Instruction
9. Enhancing retention and transfer
8. Assessing performance
7. Providing feedback
6. Eliciting performance
5. Providing “learning guidance”
4. Presenting the stimulus
3. Stimulating recall of prior learning
2. Informing learners of the objective
1. Gaining attention
Findings in how the
instructional design of
the existing program
facilitated them
to learn
Findings in their
learning difficulties and
ways to overcome
Results
Phase 2aAdult learners who received high scores in the examinations
Divergers Assimilators
Gagné’s nine
Events of Instruction
8. Assessing performance
7. Providing feedback
5. Providing “learning guidance”
3. Stimulating recall of prior learning
2. Informing learners of the objective
1. Gaining attention dynamic graphics, audio effects, animations & interactive messages
recap of previously learnt knowledge, differentiation of the new topic and the previously learnt topics
lively animations effect motivated them to learn, case studies and exercise engaged them in the learning process
probing questions, detailed theories, introductory section, user-friendly interface design, self-directed learning mode and study progress
Results
clear program instructions specifying the learning outcome
exercise after every topic to assess the learner’s knowledge and to correct their misconceptionsimmediate feedback with good logical explanations and detailed information for reflection
assessments covering all the topics in order to indicate learners’ mastery of knowledge
logical explanations, hypothetic context, summaries of learned topics enhanced retention
4. Presenting the stimulus
6. Eliciting performance
9. Enhancing retention and transfer
Phase 2bAdult learners who failed in the examinations
Convergers Accommodators
Gagné’s nine
Events of Instruction
different visual and audio elements, mixture of the use of diagrams, graphics and narration to present the content
failed to: take account of their different levels of prior knowledge and experience
solutions: - sufficient and detailed instructions which are simple and easy to understand
- a glossary which contains explanations for all the terms mentioned in the program
failed to: - sufficient multimedia elements to facilitate the learners to learn
- enough exercises that were in alternative situations
solutions: - more varieties of graphics, narration, and animations to enhance understanding and encourage the participation of the learners
- more exercises in other context to motivate them in the learning process.
Results
clear program instructions specifying the learning outcome
4. Presenting the stimulus
2. Informing learners of the objective
1. Gaining attention
3. Stimulating recall of prior learning
Phase 2bAdult learners who failed in the examinations
Convergers Accommodators
Gagné’s nine
Events of Instruction
failed to: - offer enough examples to demonstrate how the complex concepts could be practically applied to different circumstances
- give enough hints to guide them to think and figure out the answers to some difficult questions
- let them search for a designated topic within so many pages on screen to have revision
Solutions: - substantial localized examples in real life context - options for hints
- topics and subtopics arranged in systematic structure and learning sequences
- search function and indication on screen showing the location of the learner
Results
failed to: - diversify the varieties and level of difficulty of the exercises for them to demonstrate the newly learnt capability
Solutions: - exercises with different levels of difficulty and formats to assess the learner’s integrated understanding of different topics.
6. Eliciting performance
5. Providing “learning guidance”
Phase 2bAdult learners who failed in the examinations
Convergers Accommodators
Gagné’s nine
Events of Instruction
Results
failed to: - offer direct and explicit messages to inform them whether they have got the right answer or not and why they were wrong
solutions: - explicit messages on screen, explanations on both the correct and incorrect response
failed to: - offer assessments that induce their critical thinking because the assessment questions were too simple and direct in compare to those in the examination
- let them identify which part of the program they were weak in by showing only the overall scores after the assessment.
Solutions: - assessment in different level of difficulty to induce different degree of critical thinking
- assessment result in details showing the mastery of knowledge in different topics and the topics that the
individual learners are weak in.
failed to: - enough exercises for applying learnt knowledge to real life situations
Solutions: - plenty of learning activities in real life Hong Kong context
9. Enhancing retention and transfer
8. Assessing performance
7. Providing feedback
The Marshall’s Readability Checklist }6
Experienced instructional designers 3
Novice instructional designers 3
Main Ideas
Vocabulary
Concepts
Related Ideas
Referents
Audience
HIGH READABILITY
Phase 3
Results
Further Research
Possible research questions for this continuing research:
(1) Does the instructional-design theory guide provide enough guidance for the instructional designers to write instructions for production the new program?
(2) Do all the four styles of learners achieve expected learning outcome after studying the new self-learning multimedia program?
(3) Does the new program facilitate all the styles of learners in all the nine Events of Instruction?
Studythe new program
Instructional-design
Newly
developed
Instructional-
design
Theory Guide
New self-learning multimedia program
Observe the examination results