z-talk: concept art

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the presentation from Wilson Carreño's Z-talk on concept art

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Entire Contents ™ and © 2011, Zemoga Inc. All Rights Reserved.

A Brief View of Concept Art Z-TALKS

Wilson CarreñoFebruary 17, 2010

Concept Art definition

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Concept art is a form of illustration where the main goal is to convey a visual representation of a design, idea, and/or mood for use in films, video games, animation, or comic books before it is put into the final product.

Wikipedia Says:

© 2010, Zemoga Inc. All Rights Reserved

© 2010, Zemoga Inc. All Rights Reserved

© 2010, Zemoga Inc. All Rights Reserved

History

Wikipedia Says:

Who popularized or even invented the term Concept art in reference to preproduction design is ambiguous at best, but it may have come about as part of automobile design for concept cars or as part of the animations industry. Certainly, both industries had need for people who did this job even if the term had not come into use. References to the term Concept Art can be found being used by Disney Animation as early as the 1930's.

The Reluctant Dragon 1941

Snow White1937

Bambi 1942

101 Dalmatians1961

Star Trek1966

Star Wars1977

Alien1979

Tron1982

Jurassic Park1993

Toy Story1995

Concept Artists & Modern Industry

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Z-TALKS

Alan Lee“The Lord of the Rings”

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© 2010, Zemoga Inc. All Rights Reserved

Z-TALKS

John Howe“The Lord of the Rings”

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Z-TALKS

Moebius (Jean Giraud)“Alien”“Tron”“The Masters of Time”“The Abyss”“The Fifth Element”“Starwatcher”

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Z-TALKS

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Disney Animation StudiosGlen KeaneClaire KeaneAndreas DejaFrancis Glebas

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Daren R. Dochterman“Tron Legacy”“Iron Man 2”“Poseidon 2006”“X-men 3”“The Chronicles of Riddick”“Monster House”“Rush Hour 3”“G.I Joe”“How to Loose a Guy in 10 days”“Star Trek”

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© 2010, Zemoga Inc. All Rights Reserved

Concept Art & Video Game

Industry

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Pac - Man1980

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Massive Black Inc

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Related Sites

www.conceptart.orgwww.devianart.comwww.cgsociety.orgwww.behance.netwww.massiveblack.comwww.blizzard.com

Por supuesto, habrá siempre los que miran solamente la técnica, que pidan el “cómo”, mientras que otros de una

naturaleza más curiosa se preguntarán “porqué”. Personalmente, he preferido siempre la inspiración a la

información.

Man Ray

THANKS!

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