what is ux? a primer for integrating user experience best practices
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joe natoli | givegoodux.com
what is UX(user experience)?a primer for integrating UX best practices
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Tuesday, June 12, 2012
joe natoli | givegoodux.com
burning questionswhat is UX?
what can UX do for us?
what processes ensure good UX?
what does a UX team do?
can UX be agile?
2
Tuesday, June 12, 2012
joe natoli | givegoodux.com
3
what is UX?
Tuesday, June 12, 2012
joe natoli | givegoodux.com
4what is UX?
“User experience simply refers to the way a product behaves and is used in the real world. A positive user experience is one in which the goals of both the user and the organization that created the product are met.
Usability is one attribute of a successful user experience, but usability alone does not make an experience positive for the user.”Jesse James Garrett Author of The Elements of User Experience
Tuesday, June 12, 2012
givegoodux.com
5
business goals
+ customer goals
+ user interface
+ back end process
= user experience
it’s the sum of a simple equation.
Tuesday, June 12, 2012
givegoodux.com
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it’s the combined result of multiple efforts and processes.
visual design
applicationarchitecture
system design
businessanalysis
interactiondesign
Informationarchitecture
user experience
Tuesday, June 12, 2012
givegoodux.com
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there are 5 elements of user experience.
concrete
abstractJesse James Garrett The Elements of User Experience
Tuesday, June 12, 2012
givegoodux.com
8
there are 5 elements of user experience.
concrete
abstractJesse James Garrett The Elements of User Experience
Tuesday, June 12, 2012
joe natoli | givegoodux.com
9
what can UX do for us?
Tuesday, June 12, 2012
joe natoli | givegoodux.com
10what can UX do for us?
➡ uncover user needs and business goals – and areas of overlap
➡ ensure products meet or exceed user expectations, increasing adoption, use and loyalty – and reducing support
➡ determine feasibility of high quality products that can be created and implemented
Tuesday, June 12, 2012
givegoodux.com
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UX teams bring multiple disciplines to bear
➡ user researchers
➡ interaction designers
➡ visual designers
➡ information architects
➡ front-end developers
➡ writers
➡ user testing moderators
Tuesday, June 12, 2012
joe natoli | givegoodux.com
12
what processesensure good UX?
Tuesday, June 12, 2012
joe natoli | givegoodux.com
13what processes ensure good UX?
whatʼs worth doing?
focus
what are we
creating?
definition
what value does it
provide?
value
how do we deliver it?
scope
resource: adaptivepath.com
Tuesday, June 12, 2012
givegoodux.com
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what’s worth doing?
viability | feasibility
imp
ort
ance
UX efforts must address
these
UX efforts should
accommodatethese
Unwise use of time to address
these
resource: adaptivepath.comTuesday, June 12, 2012
givegoodux.com
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what are we creating?
resource: adaptivepath.com
Client
Project Manager
Team Lead
Tuesday, June 12, 2012
givegoodux.com
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what value does it provide?
resource: adaptivepath.com
Who is the target audience?
What experiences are compelling to them?
How is the offering different from competitors and substitutes?
Tuesday, June 12, 2012
givegoodux.com
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how do we deliver it?
resource: adaptivepath.com
TOO SMALL
TOO BIG
Unrealistic delivery expectations
Trouble creating a timely release
(e.g. Vista vs. Mac OS X)
Battling “can’t we also have _____ ?”
Nervous designers + developers
Unclear path to the
full vision
Unremarkable,
unimpressive, watered-
down releases
Symptoms we haven’t clarified scope
Tuesday, June 12, 2012
joe natoli | givegoodux.com
18
what does a UX team do?
Tuesday, June 12, 2012
joe natoli | givegoodux.com
19what does a UX team do?
➡ analyze business objectives, behavior and thinking of the users, and the competition.
➡ design information architecture, wireframes and detailed visual design treatments until the product takes form.
➡ implement rapidly, constantly refining prototypes in response to client reviews and feedback, internal analysis and user testing.
Tuesday, June 12, 2012
givegoodux.com
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UX team deliverables
➡ personas
➡ qualitative user research and reports
➡ concept maps
➡ competitive analysis
➡ scorecards
analysis
Tuesday, June 12, 2012
givegoodux.com
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UX team deliverables
➡ functional specs
➡ use cases + taskflows
➡ UI specs + guidelines
➡ storyboards
➡ IA maps
informationarchitecture
Tuesday, June 12, 2012
givegoodux.com
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UX team deliverables
➡ concept maps
➡ flat wireframes
➡ paper prototypes
➡ click-through HTML prototypes
prototypes
Tuesday, June 12, 2012
givegoodux.com
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UX team deliverables
➡ polished visual design and screen layout
➡ icons and graphic components (assets)
➡ CSS/XHTML templates
design
Tuesday, June 12, 2012
givegoodux.com
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UX team deliverables
➡ content
➡ help/user guides
➡ videos, flash demos, training materials
➡ localization
technicaldeliverables
Tuesday, June 12, 2012
joe natoli | givegoodux.com
25
can UX be agile?
Tuesday, June 12, 2012
joe natoli | givegoodux.com
26can UX be agile?
➡ user research and testing can be utilized to prioritize features in the product backlog
➡ UX designers iteratively refine designs to achieve better usability
➡ when UX is integrated in the planning phases of a project (post-win) – and early into the agile process – release schedules and budgets are not impacted
Tuesday, June 12, 2012
givegoodux.com
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UX can be agile ➡ high-level design
➡ UX requirements
➡ detailed design and spec
early stage planning
Tuesday, June 12, 2012
givegoodux.com
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UX can be agile
➡ no surprises!
➡ designer iterates and team reviews as development progresses
➡ backlog contains UX design features
embed a designer
Tuesday, June 12, 2012
givegoodux.com
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UX can be agile
➡ designers are one iteration ahead of developers
➡ hand off detailed designs or CSS/XHTML prototypes for developers to follow
➡ front-end development is part of UX team
UX & dev follow same schedule
Tuesday, June 12, 2012
joe natoli | givegoodux.com
30how it’s done
Tuesday, June 12, 2012
joe natoli | givegoodux.com
31how it’s done
Tuesday, June 12, 2012
joe natoli | givegoodux.com
what is UX(user experience)?a primer for integrating UX best practices
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Tuesday, June 12, 2012
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