week8 live class 2010

Post on 06-May-2015

429 Views

Category:

Entertainment & Humor

5 Downloads

Preview:

Click to see full reader

TRANSCRIPT

© Carrie Heeter, 2010

Foundations of Serious Games

Professor Carrie Heeter

© Carrie Heeter, 2010

Emily Brozovic Sean Huberty

© Carrie Heeter, 2010

Daniel: The McDonalds Game Sandrine: Happy Night Club Steve: Cutthroat Capitalism Derek: Spectre

Alan: Harpooned Kristine: Peacemaker June: Cow Clicker John: The Cat and the Coup

© Carrie Heeter, 2010

8 9 10 11 12 13 14 Finals

10/27 11/3 11/10 11/17 11/24 12/1 12/5 12/15

playtest final game

Meaningful Play report due

Playtest report due

Final project web site, game due

Graded on quality of RESEARCH.A successful playtest informs important

design CHANGES. (Confirming that your game was perfect would be a failed

Playtest.)

(no LIVE class)

© Carrie Heeter, 2010

© Carrie Heeter, 2010

Understand your player Online research Talk to stakeholders If there’s a context, spend time in that context

DO NOT DESIGN FOR YOURSELF. Background knowledge? Interest, involvement? Motivation related to game goals? Distractions?

© Carrie Heeter, 2010

Be specific. Be tangible. Come up with a real situation Consider talking with a stakeholder.

© Carrie Heeter, 2010

Definitely going to be needed. Expect to learn a lot. Share with the team. Keep references for your web site.

© Carrie Heeter, 2010

Other games on your topic? Check out and analyze

Other games similar to your game mechanics? Check out and analyze.

© Carrie Heeter, 2010

W8/Tonight: 30 ideas in 30 minutes, across 2 serious domains Narrow to one domain and audience

This week: Explore the problem space Player research Possible stakeholder? Content research

W9/Next week: Brainstorm again with a renewed, deeper understanding of your audience, the need, the content. Decide on a core game mechanic and direction

© Carrie Heeter, 2010

Continue research on all fronts Develop rough paper prototype of some

aspect of your game, with a clear idea of the questions you want to answer.

© Carrie Heeter, 2010

Conduct playtest and write up report (a powerpoint document)

© Carrie Heeter, 2010

Take a break and spend time with friends or family

© Carrie Heeter, 2010

Revise your prototype concept, polish your game idea

Finalize copy for web site

© Carrie Heeter, 2010

Present final game and web site during class Turn in to TC office to Fedex to Carrie Celebrate

© Carrie Heeter, 2010

2 possible serious domains/goals (health, learning, social change, news game,

training, gamification, other) Have one list for each domain, one scribe for

each game We’ll use my brand new game brainstorm

tool. RULE: draw one card from one deck and one

card from another deck. You can replace one but not both cards, at

most 2 times.

© Carrie Heeter, 2010

top related