week 1: design as inquiry [introduction]

Post on 21-Mar-2016

219 Views

Category:

Documents

3 Downloads

Preview:

Click to see full reader

DESCRIPTION

Introduction to methodology of course

TRANSCRIPT

Course Coordinator: Margaret Maile Petty

CCND271: Design Ideas in Context [Design as Inquiry]

WHO I AM

Hussein Chalayan, 2008; Green Pix Media Complex, Beijing, China, 2008; Ingo Maurer, LED Wallpaper, 2006

WHERE I AM

4.10 Wigan [behind media lab] office hours: Mon. 9am-10:30am

[or by appointment]

WHO THEY ARE (your tutors)

Craig Johnson

Nan O’Sullivan

Jason Petty

www.designasinquiry.blogspot.com

[design as inquiry]

SPYMAKER, 2006/07

Dunne & Raby Design Interactions, RCA

[affirmative / critical design]

SPYMAKER, 2006/07

affirmative design

critical design

TECHNOLOGICAL DREAMS SERIES: NO.1, ROBOTS, 2007

lecture, tutorial seminar, readings + reading

test one: Wed. 21 April + test two: Wed. 26 May = 50% final grade

Noam Toran, “Object for Lonely Men,” short film, 2001

assignment one: abstract, argument and annotated bibliography [Fri. 30 April, 15% of final grade]

assignment two: final research paper [Fri. 18 June, 25% of final grade]

attendance + participation = 10% of final grade

ASSESSMENTS

test one: 25%

test two: 25%

assign. one: 15%

assign. two: 25%

participation: 10%

Total 100%

?What is design

“Design is to design a design to produce a design.”

John Heskett, Toothpicks&Logos: design and everyday life, 2002

“Design is to design a design to produce a design.”

John Heskett, Toothpicks&Logos: design and everyday life, 2002

“Design is to design a design to produce a design.”

John Heskett, Toothpicks&Logos: design and everyday life, 2002

“Design is to design a design to produce a design.”

John Heskett, Toothpicks&Logos: design and everyday life, 2002

“Design is to design a design to produce a design.”

John Heskett, Toothpicks&Logos: design and everyday life, 2002

?What is design

Raymond Loewy locomotive design, ca. 1930s; Normal Bel Geddes, Futurama, New York World’s Fair, 1939

Henry Dreyfuss, Designing for People, 1955; Walter Dorwin Teague, “Nocturne" radio, 1936

IBM mainframes, ca. 1960s; Atari 2600, ca.1977

What is critical design?

Dream Ball unplug design studio

Dream Ball unplug design studio

! design shapes our world

Section one [scale: individual, personal]

Week 1: design as inquiry [introduction] Week 2: the everyday [interrogating the obvious] Week 3: placebo [expectation + interaction]

the everyday [interrogating the obvious]

[scale: individual, personal]

placebo [expectation + interaction]

[scale: individual, personal]

Section two [scale: social, political]

Week 4: design ethics [social + environmental +political] Week 5: massive change [design thinking + business of design]

design ethics [social + environmental + political]

[scale: social, political]

RIV

ER

PLA

NT

AQ

UA

RIU

M b

y M

athi

eu L

ehan

neur

200

8

massive change [design thinking + the business of design]

[scale: social, political]

Goo

gle

Rec

harg

eIT

prog

ram

me

Section three [scale: surface, symbolic]

Week 9: manufacturing aura [steampunk + e-baroque] Week 10: critical visualization [information as ideology]

manufacturing aura [steampunk + e-baroque]

[scale: surface, symbolic]

Jake

von

Sla

tt, S

team

punk

Wor

ksho

p, 2

009

critical visualization [information as ideology]

[scale: surface, symbolic]

Section four [scale: collective, swarm]

Week 11: morphogenesis [generative form] Week 12: emergence [swarm intelligence + bottom-up design] Week 14: futurologists [ ? ]

morphogenesis [generative form]

[scale: collective, swarm] [process3c

: Tet

rahe

dron

]

emergence [swarm intelligence + bottom-up design]

[scale: collective, swarm]

Futurologists [ ? ] From

Sw

oon,

Des

ign-

led

futu

res

??? [affirmative / critical design]

SPYMAKER, 2006/07

top related