visual design - a key part of mobile apps

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Visual design - a key part of mobile apps Presented at Designit, feb. 2012 In relation to GOTO Meet-up with Trifork

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Visual design - a key part of mobile apps

Henrik HedegaardInformation Architect

@henrikhedegaard

Twitter

20YEARS

25NATIONS

250TOP BRAINS

Designit in numbers

DENMARKNORWAY SWEDENGERMANY SPAINUNITED KINGDOM CHINA

BRAZILUNITED STATES JAPAN

09OFFICES

3NEW

+ 10COUNTRIES

Designit in numbers

Our Collective Brain

Identify user needs Rethink & discover opportunities

Translate intonew services

Strategic-creative & user driven approach

User value createsbusiness value

Service Delivery

User studies & ethnography Digital designBrand and communication

Service innovationProduct design & ergonomyDigital & product experiences

Some of the clients

Your choice…Prolong the pastOr make changes?

What is a good design?

What is a good design?

What is a good design?

This is actually a squirt gun

...for kids!!!

What is a good design?

This is actually a squirt gun

...for kids!!!

“FILL IT UP”

Press FIRE!!

“SHOOOT”

There is no SINGLE solutiononly pointers

Considerations

Considerations

Business Must be based on a

viable business model

Considerations

Business Must be based on a

viable business model

FeasibilityMust be realistic from a technical perspective

Considerations

DesirabilityApp must deliver real user value

Business Must be based on a

viable business model

FeasibilityMust be realistic from a technical perspective

Considerations

DesirabilityApp must deliver real user value

ResponsibilityMust be a win-win and

develop sustainable end-user relations

Business Must be based on a

viable business model

FeasibilityMust be realistic from a technical perspective

Process stakeholders

Develop Design Business

Process stakeholders

Develop Design BusinessFunction Form $$$$$

We work for the end-user!

We work for the end-user!

Potential for success when...- it solves my problem- it address my context- it has a great look & feel- it is easy to use- it has the right functionality- it performs great- it inspires me in my task

...and it make me WANT to use it again

Potential for success when...- it solves my problem- it address my context- it has a great look & feel- it is easy to use- it has the right functionality- it performs great- it inspires me in my task

...and it make me WANT to use it again

Business, Branding & Marketing

Who what where when and why

POINTERS IN MOBILE DESIGN

The fat-finger problem

The fat-finger problem

The fat-finger problem

The fat-finger problem

Enrich standard navigation

Huffington Post

New York Times

Zite

Web-relation and totally ugly

Bad positioningSupplemented with pinch-gesture

Very usable, but uglySupplemented with tap-gesture

Don’t Gesturize the App

Don’t Gesturize the App

Don’t Gesturize the App

Consider Multi-User

Consider Multi-User

Custom pop-overs & modals

Custom pop-overs & modals

Engaging splash screens

Engaging splash screens

Engaging splash screens

What’s touchable??

What’s touchable??

What’s touchable??

Provide a “home” screen

NASA App

- One big mess- No overview

But only if you have the rightlevel of complexity

Provide a “home” screen

Provide a “home” screen

Provide a “home” screen

Guide you user

Guide you user

- Goal: engaging self service apps- Goal: reduce service calls

- Minimal amount of buttons- Quick monitoring of usage- Quick history functionality- Quick statistical coloration- Simple mobile code / login

- Well-know interface standard

Simplify complexity

The Extra 10%

The Extra 10%

10 Success Factors in IxD

LEARNABILITY

EFFICIENCY

MEMORABILITY

ERROR RECOVERY

SIMPLICITY

MAPPING VISIBILITY

FEEDBACK

CONSISTENCY

SATISFACTION

WHEN IS OK, OK?

FORM & FUNCTION

When to accept a functionality

Develop Design Business

When to accept a functionality

Develop Design Business✔ ✔ ✔

Print, as we knew it, is dead...

A DIGITAL ECO-SYSTEM

A digital eco-system

Service integration

- Same UI universe- Same visual style- Same metaphores

- Different interactions- Different context- Diffrent technology

An inclusive strategy

Services with purpose

Regular websitesResponsive webdesign

Web-appsHybrid appsNative apps

Jyske Bank Case Study

NEXT

HAVE A BREAK

HAVE A BREAK

SmartPhone, Tablet, Responsive webdesign

Jyske Bank

Jyske Bank - Digital Strategy

2008 - New website

2010 - Mobile Currency calculator (iPhone)

2010 - Mobile Banking (iPhone + Android)

2011 - Responsive webdesign

2011 - Mobile Banking (iPad)

Submitted to App Store

Thanks

http://smallsurfaces.com/http://www.simplecue.com/http://powazek.com/posts/2583

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