ux = user + experience #ona15
Post on 21-Jan-2017
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UX = User + ExperienceDamon Kiesow, @dkiesowHead of Mobile Initiatives
McClatchy Company
11:30am - 12:30am | #ONA15ux
@dkiesow | #ONA15ux
tl;dr
Next comes ubiquitous computing, or the age of calm technology, when technology recedes into the background of our lives. - Mark Weiser
Take for example, a hammer: it is ready-to-hand; we use it without theorizing… Only when it breaks or something goes wrong might we see the hammer as present-at-hand, just lying there. - Martin Heidegger
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Journalism Tech is a cargo cult
Ritual not innovation
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We are chasing technology
Print Radio TV Internet Phone ?? ??
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What will save journalism?
(Go ahead and Google it)
iPad, Apple Watch, Tony Haile, Crowdfunding, Rich tech guys, Facebook, Cat
Videos, Bitcoin, Data, Niche Reporting, Marshawn Lynch, Rap Genius, Native
Advertising, Social Media…
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Cause or Cure Cancer?
https://kill-or-cure.herokuapp.com/
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Do you have a Watch plan?
• audience • content • revenue • tempo • voice • publishing • editing • error correction
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• car dashboard? • refrigerator • front door • contact lens • jewelry • microwave • smoke detector • bathroom mirror
What about
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Glass is eating the world*
*Source: Benedict Evans & Corning
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Ubiquitous computing
• Everything has a chip • We stop noticing
Next comes ubiquitous computing, or the age of calm technology, when technology recedes into the background of our lives.
Mark Weiser (1952- 1999) Chief Scientist Xerox PARC
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Opportunity Costs
We can’t do everything
We can barely count the new things to do
Emerging technologies lack a playbook
We need to be using/playing with the new tech
And we need to make money somehow long the way
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Readers First
Technology is not the center of readers’ focus
It can not be the focus of our strategies
Doing so sets us adrift
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Readers: Make it efficient
As the pace of information speeds up, readers want a filter
The fear of missing out v.s the reality of drowning in information
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Readers: Make it seamless
Not just how new technologies work, how they work together
Does your experience move with the user and adapt to their context?
Tablet Car Radio Phone Desktop
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Readers: Make it platform native
Reflect the strengths and weaknesses of the device
We tend to impose yesterday’s forms on tomorrow’s platforms.
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OK, what is it with people anyway?
They seem kind of high maintenance
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Don’t make me think
Satisficing vs Optimizing
Our brains have limited processing power
Working (transient) memory is required to learn new things
If overloaded, frustration and task failure results
Design must minimize load
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Cognitive Barriers
Number of Steps
Length of Steps
Difficulty of Steps
Adapted from Jordan Julien in UXMag.com
Use
r Per
cept
ions
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Cognitive Load
Number of Choices
Thought Required
Clarity of Choice
Adapted from Jordan Julien in UXMag.com
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Red
Say the color of the text
BlueGreenRedBlueGreenBlack
Stroop Effect
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Conservation of complexity
Potential cognitive load in a system should be solved by developers, not exposed to users
40 hours x 1 developer = 40 hours
0.5 second x 5,000,000 users = 700 hours
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So, Heidegger…
Ready to Hand v.s. Present at Hand
When a technology is used intuitively and for a purpose, it becomes an extension of your own body. You see only the work, not the tool.
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The hammer
The canonical example
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The mouse
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Wired says
The malfunctioning mouse serves to “increase the participants' cognitive load, and lead(s) to decreased performance in some of the ongoing cognitive tasks.”
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Wired says
“…(It) could thusly be viewed as a discontinuity in our selves.”
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Connected tools
•Extended Physiologic Proprioception •Originated with the study of prosthetic limbs •Popularization of the mouse a turning point
One must deduce that a control system which is very much more efficient… is operating in the biological situation in order to reduce the load down to an acceptable level where the system can operate unconsciously. - D.C. Simpson (1974)
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Close your eyes
From an outstretched arm, touch your nose The Field Sobriety Test is a test of proprioception
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Mainframes
Gestures
Voice
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Gestures
Gestures
Voice
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How it matters
Older technologies were accommodated by users
Now tech is more personal and must do the accommodating
Users experience and intuit this shift
Design / UX is now a differentiator and an expectation
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Delight readers
EXPECTATIONSREALITY
Satisfaction =
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Don’t hit your users
As we remove mediating layers like the keyboard and mouse and control software directly with gesture and touch - disruptions become more painful
Punchcard Keyboard Mouse Touch Gesture Thought
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Forget the tech - worry about the audience
Heidegger again… Hermeneutic Circle
Users are not separate from their experiences
To understand one, you must understand the other
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How the industry thinks
Revenue Goals
Circulation Goals
Editorial Goals
Product}
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How readers think
Surprise me
Save me money
Connect me
Inform me
Entertain me
Save me time
Make it easy
News
Advertising
Subscription
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We need to rethink how we think
Problems before solutions Readers not products Servant leadership
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Empathy is required
Research Listen Validate Build Test Iterate
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Bottom line
Our technology is becoming increasingly ‘invisible’ Soon everything will have a chip and a screen Audiences will expect information services everywhere As the tech disappears it becomes an extension of ourselves That creates huge demands on design to reduce cognitive load and disruption There is no ‘fix’ except to listen to readers and build products to support them And iterate - quickly
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Thanks
Damon KiesowHead of Mobile Initiatives McClatchy Co dkiesow@mcclatchy.com @dkiesow
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