ux london workshop - artefact cards, spatial ranges & flow engines

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ARTEFACT CARDS, SPACIAL RANGES & FLOW ENGINESJOHN V WILLSHIRE

@WILLSH

“WORK OF”

30+ COUNTRIES

20,000+ PACKS

MADE IN THE UK

I HATE THIS GUY**WELL, MORE WHAT HE REPRESENTS

IT’S EASIER TO SOLVE THE PROBLEM IN FRONT OF YOU…

…IF THE PROBLEM IS IN FRONT OF YOU

SPATIAL RANGESKELLER, 2004

1. PRECISION

HELPING CREATE MOMENTS OF INTENSE FOCUS

2. LAYOUT

USING PERIPHERAL VISION AND THE SEEMINGLY UNCONNECTED

KLEON, 2013

API CARDS

3. ATMOSPHERE

CONSTANT VISIBLE REMINDERS OF PROGRESS MADE

GDS - LIVING INSIDE THE INTERNET?

SPATIAL RANGESKELLER, 2004

PRECISION LAYOUT ATMOSPHERE

FLOW ENGINES

BY CHANGING THE SPACE WE WORK IN…

….CAN WE CHANGE THE RATE WE WORK AT?

FLOW ENGINE A WAY TO TURN CREATIVE ENERGY INTO PRODUCTIVE FORWARD MOTION

“YOU KNOW THAT WHAT YOU NEED TO DO IS POSSIBLE TO DO, EVEN THOUGH DIFFICULT, AND SENSE OF TIME DISAPPEARS. YOU FORGET YOURSELF. YOU FEEL PART OF SOMETHING LARGER.”

- MIHALY CSIKSZENTMIHALYI

HIGH CONSEQUENCES

RICH ENVIRONMENT

EMBODIMENTKOTLER, 2014

STARTING

EXPLORING

MAKING

STARTING

WHAT HAVE I GOT TO DO?

WHAT HAPPENS IF I DON’T?

YOU’RE AIMING FOR THIS CHANNEL

SOURCE: GAMASUTRA

DIFFICULTY METHOD TIME

EXPLORING

NOVELTY

COMPLEXITY

UNPREDICTABILITY

PERIPHERAL VISION

MAKING

HOW DO YOU MAKE

TEN FINGERS, TWO EYES AND A BRAIN PAY ATTENTION?

CONSTRUCTIONISM

PAPERT, 1987

HIGH CONSEQUENCES

EMBODIMENT

RICH ENVIRONMENT

JUST THREE SIMPLE TRIGGERS?

STARTING

EXPLORING

MAKING

THE KEY IS REINFORCEMENT

BEFORE WE MAKE ONE…

…QUESTIONS?

STARTING

EXPLORING

MAKING

OCTONAUTS, LET’S DO THIS

PICK A PROJECT

WRITE THE PROJECT NAME

DRAW A SCENARIO

DEFINE THE PURPOSE

START 1.1

WHAT ARE WE GOING TO DO?

(DIFFICULTY, METHOD, TIME?)

EXPLAIN TO YOUR NEIGHBOUR

START 1.2

HOW ARE WE GOING TO DO IT?

(PRETENDING? CONSTRAINTS?)

SET EXPECTATIONS FOR ATMOSPHERE

START 1.3

MAKE THE QUESTION PERSIST

(INDIVIDUAL VS GROUP?)

PLAY BACK THE CHALLENGE IN PHYSICAL FORM

EXPLORE 2.1

PREPARE THE ENVIRONMENT

(NOVELTY, COMPLEXITY, UNPREDICTABILITY)

MAKE A SHOPPING LIST

EXPLORE 2.2

PHYSICALISE EVERYTHING

(MODELS, INFORMATION, PICTURES, SPACE)

DEFINE PRECISION/LAYOUT/ATMOSPHERE

EXPLORE 2.3

ORIENTATE AROUND THE QUESTION

(CONTINUALLY REVISIT THE TASK)

DRAW A JOURNEY THROUGH WORKSHOP

MAKE 3.1

SET EXPECTATIONS

(WHAT ARE WE REFINING TO, WHEN)

SHOW AND TELL

MAKE 3.2

BRING BACK THE CHALLENGE

(RESTATE THE QUESTION IN THE ANSWER)

A SOLUTION THAT HAS A PROBLEM TO POINT TO

MAKE 3.3

SUPPORTING EVIDENCE

(USE THE BEST OF THE MATERIALS SPACE)

PRESENT WHAT YOU’VE BEEN GENERATING

STARTING

EXPLORING

MAKING

SHOW & TELL?

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