utilizing gamification to enhance elearning engagement

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Do you want to learn more about this topic? Read Gamification of Education blog post: http://www.paradisosolutions.com/blog/gamification-of-education/ This is a presentation given at the Learning Solution Conference in Orlando. The speaker provided to the audience with the most important theoretical aspects of gamification that are applicable to enhancing eLearning in a meaningful way. Practical real-world solutions to utilizing gamification techniques. Twitter https://twitter.com/ParadisoSol Google+ https://plus.google.com/u/0/115726699434928841525/posts Facebook https://www.facebook.com/ParadisoSolutions LinkedIn http://www.linkedin.com/company/paradiso-solutions

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710 - Utilizing Gamification To Enhance Elearning Engagement

Sach ChaudhariFounder and Technical Director

Paradiso Solutions 

Thursday, March 20, 2014 03:45 PM - 4:45 PM

My Story

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

M.S.

Passionate about Technology in EducationIndia

Outline

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

- Why Gamification?- What is Gamification?- How to Gamify?- LMS Selection- Pitfalls- Q & A

HIV Enzyme

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

Foldit

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

HIV Puzzle – What we learn from it

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

- Challenge- Social Interaction

WHY GAMIFY?

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

TRADITIONAL ELEARNING IS boring

WHY GAMIFY?

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

Games are FUN

WHY GAMIFY?

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

WHY GAMIFY?

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

58% of Americans play video

games

There are an average of TWO GAMERS

in each game-playing U.S. household

The average U.S. Household OWNS AT LEAST ONE dedicated game console, PC or smarphone

51% of U.S. household OWNS a dedicated game console

and those that do, own an average of 2

The average age of game players is:

30

WHAT IS GAMIFICATION?

DEFINITION

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

¨ …….Gamification is the use of game 

thinking and game mechanics in non-game contexts …….¨

Context = LEARNING

GAME MECHANICS AND DYNAMICS

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

TECHNOLOGY + PSYCHOLOGY = GAME

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

Technology

Psychology

HOW TO GAMIFY?

GAME MECHANICS

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

• Badges• Points• competition• rewards• Leaderboard• Social – shares• Simulation• LMS skins

Adobe LevelUp

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

• Product Training• Customer Training• Challenge• Points• Sharing

Adobe LevelUp- Share

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

Leaderboard

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

SIMULATIONS

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

- Safety training- Financial Training- Military training

Mouse over for more info

Adjust Dialer to See Reaction

- Medical- Leadership - Management

DEMO VIDEO

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

3D- Virtual World

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

Go back here

Choose subject

Choose material

McDonald´s Nintendo

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

2 Nintendo DS systems for each of their 3,800+ stores in Japan

McDonald´s Nintendo

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

SAP SCN

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

SAP SCN

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

SAP SCN

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

After a month

SAP SCN

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

BADGES

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

Acknowledge little achievements

BADGES

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

• Internal/external

• like certificate

• Great for marketing too

Sharing Achievements

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

SALESFORCE CHATTER

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

• personal attention from external peers friends

• Free marketing

AVATARS

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

PERSONALIZE

• Acceptance of individuality

• Fun

• Employee satisfaction

• Encourages culture

AVATARS

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

IMPORTANCE OF LMS IN GAMIFICATION

COURSES VERSUS LMS

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

Gamified courses are isolated to the course.

Gamification in the LMS takes it to ALL actions.

LMS SELECTION CRITERIA

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

- Badges? - Open API- Easy to customize- Low cost- Gamification modules?

Customization is Key in Gamification

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

O P E N S O U R C E

Customization

Implementation

T R A D I T I O N

Customization

Licensed/Implementation

Moodle/Totara with Gamification Module

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

Badges in Moodle/Totara

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

CMSCourse Library

LMS

eCommerce

Virtual Class

GAMIFICATION

Sales Training

CRM

Customer Training Partner

Training

Certification

Performance Management

Talent Management

HRIS LDAP Legacy

Integrations

CRM

Portal

Mobile App

Just in Time

API

EmployeeTraining

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

WILL SAAS WORK FOR YOU?

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

Public CloudPrivate Cloud

• Multiple Clients• Low-Cost• Shared Infrastructure

• Single Client• High-Security

LMS Skins

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

LMS Skins

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

Leaderboard

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

Trigger/Action based games in LMS

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

With triggers achievements can be anything

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

• 10:10 on quiz

• Top score for team.

• Most training in a week.

• Most points in a week

Trigger/Action based games in LMS

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

Bring it to the real world!

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

Physical Rewards

Immediate Satisfaction

Pitfalls

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

-Most games are FLOP- Need expert to create simple but sticky

game

- Gaming for the sake of GAME- Do not loose site of Learning Objective

MAIN POINTS

• Gamification is the way of thinking, not a tool or process

• 80/20 Rule in Selecting content

• Find easy to customize LMS

Sach Chaudhari ¦ 1001 - Leveraging the Power of LMS and CRM Integration

About Paradiso Solutions

• In Business since 2007, based in Silicon Valley

• Experts in LMS Software and Content Creation

• Education and Corporate Sector• Full Service Providers:

LMS Implementations Integrations/Customizations Gamification Content Development

Sach Chaudhari ¦ 1001 - Leveraging the Power of LMS and CRM Integration

Contact us!

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

Sach ChaudhariTechnical DirectorParadiso Solutions

Email: Sach@paradisosolutions.com

USA : +1 800 513 5902

QUESTIONS?Evaluations

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