understanding expressions of internet of things

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Understanding Expressions of Internet of Things

Rung-Huei LiangNational Taiwan University of

Science and Technology

Timo Arnall

http://www.slideshare.net/tmo/designing-for-an-internet-of-things

Feedback Loops of User Experience

http://www.slideshare.net/tmo/designing-for-an-internet-of-things

Expressions of IOT Experience

“So these levels of user experience: Tangible and embodied

Connection and sharing Visualisation and reflection

“Can be seen as feedback loops that take place over time.”

“From the immediate usage of a product through to the longer term. We have the beginnings of a way to look at the experience of these products, and to see how we might design them.” –T. Arnall

Booreiland Metaproducts

http://www.slideshare.net/booreiland/internet-of-things-3596775

Meta ArchitecureFive Classes of Information Stream

B. Sterlin’s SPIMESintroduced by LEANDRO AGRO’

http://www.slideshare.net/leeander/introducing-the-internet-of-things-lecture-iulm-university

SPIMEs sketched by Dave Gray

http://www.flickr.com/photos/davegray/5140417973/

Interactive and Networked Things

1.Sensors2.Computation3.Network4.Acuators

1.Sensors

2.Computation

3.Network

4.Actuators

Over space and time

1.Sensors

2.Computation

3.Network

4.Actuators

Over Cloud?

1.Sensors2.Computation

3.Network

4.Actuators

CloudSpace/Time

One Thing Over Cloud

1.Sensors2.Computation

3.Network 4.Actuators

CloudSpace/Time

The complexity of multiple things over time/space

sensors computation

network actuators

Over space

Over time

Over space+time

Fill out this form

Experience could be interwoven to a great extent

A Thing becomes a “mashup” of sensors/computation/network/actuators

Interaction should be designed as space+time coupled embodiment

Interactive Things through Cloud

Three Types of Interaction

• HTH (Human to Human)– Not discussed here

• HTT (Human to Thing) – Distance of human and things

• TTT (Thing to Thing)– Embodiment of Things

Embodiment of Things

• Full/Nearby/Environment/Distant: – A vector (F, N, E, D)

• A thing could have multiple embodiments eg. (Full + Environment)

Embodiments of Things

(F, N, E, D)

Full Nearby Environment Distant

FullThe output device is the input device

Full

Platypus Amoeba Sony Gummi

NearbyThe output takes place near the input object

EnvironmentalThe output is around the user, usually audio, scent…

DistantThe output is over there, another room, remote…

16 possible embodiments of a thing

Interaction of Two Things

(F, N, E, D) (F, N, E, D)

16X16=256 combinations

Nabaztag

(F, N, E, D)=(1,0,1,1)(F, N, E, D)=(0,0,0,0)Book (tagged object) Nabaztag

Poken

(F, N, E, D)=(1,0,0,0)(F, N, E, D)=(1,0,0,0) Plug afterwardPlug afterward

Distance of Human and Things

wearable portable appliance installation

Matrix of Distance and Embodiment(to be filled out)…

Full Nearby Environmental Distant

Wearable Responsive wearable objects, clothes, sport trackers, bracelet, necklace.

Portable iPhone,

Appliance Nabaztag Nabaztag NabaztagAmbient Orb

Installation Kiosk London Bridge twitter

7 Design Patterns of IOT

• 1. Collective activities• 2. Connectedness• 3. Tracking & Logging• 4. Awareness• 5. Social interaction• 6. Near Field Communication• 7. Bookcrossing

1. Collective Activities

Wattson

NIKE+

Social Clock/social radio

Olinda

Kindle: sharing/social

Toaster Prints Text, Photos From the Internet onto Your Bread

http://forums.techarena.in/portable-devices/1036906.htm

2. Connectedness

SnowGlobe

http://studiolab.io.tudelft.nl/static/gems/vastenburg/DISsnowglobefinal.pdf

Prensence Lamp

http://portal.acm.org/citation.cfm?id=383749

Lover Cup

Memory Bricolage Table

3. Tracking and Logging

Nokia Sprots Tracker

http://www.sports-tracker.com/

FedEx SenseAware

Tower Bridge Twitter

4. Awareness

Ambient Devices

TomTom Go

Chumby

5. Social Interaction

POKEN

Bodybug

http://www.bodybug.se/

Social Mutator

6. Near Field Communication

Nabaztag

Mir:ror

Touchatag

Skal media player

7. Bookcrossing

Bookcrossing.com

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