triggers to entice an audience to ‘perform as interface’ in an interactive installation

Post on 21-Jan-2017

14 Views

Category:

Technology

0 Downloads

Preview:

Click to see full reader

TRANSCRIPT

Triggers to Entice an Audience to ‘Perform as Interface’ in an Interactive Installation

Monday  14  November  16   1

Lisa U. Simon1, Marloeke van der Vlugt2, Licia Calvi1

1NHTV University of Applied Sciences, Breda (NL) 2Research Center Performative Processes HKU University of the Arts, Utrecht (NL) http://www.marloekevandervlugt.com/

Marloeke van der Vlugt Lisa Simon

Table of Contents

What I will do is to:

–  introduce the JUMP_CHAIR_CHUTE installation

–  discuss what it means for an audience to “performance as interface”

–  talk about the factors that trigger this aesthetic experience

Monday  14  November  16   2

Perform as Interface

Monday  14  November  16   3

Marloeke van der Vlugt: CHAIR_JUMP_CHUTE (2016)

©Photographer  Hanne  Nijhuis

The Performance

In this artistic installation:

–  each wearable (in combination with

the interactive stage) is associated to

a variety of music clips

–  each wearable and soundclip trigger

different movements

–  each wearable moves the parachutes

Monday  14  November  16   4

Marloeke van der Vlugt: CHAIR_JUMP_CHUTE (2016)

©Photographer  Hanne  Nijhuis

The Rationale

Why?

–  to discuss the influence of new technologies on our experience of the

world, the body of the audience has become the relevant space for

actual theatrical and performative experiences

Monday  14  November  16   5

Performing as Interface

The experience for the players:

–  is not only an oscillating movement between immersion and detachment

–  this oscillation is rather experienced as a continuously shifting power relation

between participant, viewer and installation, as an exploration, as the

awakening in the audience of a desire to be engaged in the interaction, in

stimulating reflection on oneself in relation to the technology/installation/world

This is what it means to “perform as interface”

Monday  14  November  16   6

The Experimental Design

A mixed method research:

–  Observations in the semi-public setting of a cultural institute over a 5-day

festival

•  41 people were observed

–  Questionnaire divided into 3 parts to cover the before, during and after

experience

•  an adaptation of the PLEX cards

Monday  14  November  16   7

What we did

The Results

From the content analysis, these themes emerged:

–  Embarrassment in Public

–  Internal versus External Motivation

–  Curiosity

–  Aesthetic Experience

Monday  14  November  16   8

Four themes

Embarrassment in Public

Dual feelings:

–  no explicit mention of feeling embarrassed while performing in public

–  some hesitation by the people in the restaurant below the banister

•  caused by the difficulty to distinguish between the aesthetic and

instrumental experience

Monday  14  November  16   9

Internal v/s External Motivation

Equally important:

–  external motivation: vicarious observations and triggers or invitation by

others

•  also in the choice of the wearable

–  internal motivation: interaction possibilities and curiosity

Monday  14  November  16   10

Curiosity

Curiosity was triggered by:

–  Exploration

–  Humor

–  Discovery

Monday  14  November  16   11

Aesthetic Experience

Influenced by:

–  visual appearance of the installation

•  parachutes movements

•  sound

–  results in a pleasing experience that offers more performing opportunities

Monday  14  November  16   12

Discussion

Monday  14  November  16   13

We found that:

–  all motivation factors (internal and external) must be present

–  curiosity is present before during and after the interaction

–  curiosity is amplified in open-ended play, which unfolds through the

performance

–  social embarrassment was not a major barrier to perform

–  inherent difficulty to perform due to the purely physical experience

Conclusion

Monday  14  November  16   14

General findings

We noted that:

–  some perceived thresholds - like other people watching, physical

challenges or “apparative resistance” (Kwastek, 2009) - give meaning

and depth to the interactive experience

–  motivation and curiosity allow participants to become fully, mentally and

physically, engaged with the installation.

Thank you!

Monday  14  November  16   15

Licia Calvi Calvi.L@nhtv.nl

top related