Prof. Pier Luca Lanzi
Transparency in Game Mechanics���Videogame Design and Programming
Prof. Pier Luca Lanzi
transparency
http://www.gdcvault.com/play/1020408/A-Study-in-Transparency-How
Prof. Pier Luca Lanzi
Board games are definedby their transparency
Soren Johnson
Prof. Pier Luca Lanzi
Transparent and consistent rules run in the player’s head, creating engagement
Prof. Pier Luca Lanzi
Transparent abstraction focusesplayers on the inner game.
Prof. Pier Luca Lanzi
Transparent, visible mechanicsincrease player comfort
Prof. Pier Luca Lanzi
pre luck vs. post luck
RPGs typically favor post luck
Prof. Pier Luca Lanzi
Pre-luck is a transparent way topresent interesting decisions
Prof. Pier Luca Lanzi
Pre-luck is a transparent way topresent interesting decisions
Transparent, visible mechanicsincrease player comfort
Transparent abstraction focusesplayers on the inner game.
Transparent and consistent rules run in the player’s head, creating engagement
Prof. Pier Luca Lanzi
What connect these games?
What connect these games?
These games are static
Prof. Pier Luca Lanzi
What does “being dynamic” entail?
Prof. Pier Luca Lanzi
static dynamic
Some static games use dynamic systems
Prof. Pier Luca Lanzi
static dynamic
Some dynamic games use static content
Prof. Pier Luca Lanzi
static dynamic
In static games, the content is primaryIn dynamic games, the mechanic is primary
Prof. Pier Luca Lanzi
What engages the player with themechanics of a dynamic game?
Prof. Pier Luca Lanzi
bad transparency good transparency
Prof. Pier Luca Lanzi
bad transparency good transparency
Prof. Pier Luca Lanzi
transparency via interface
Prof. Pier Luca Lanzi
if mechanics are primary, thenthe key factor is transparency
Prof. Pier Luca Lanzi
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