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TNCG13 SFX - Tricks of the trade

2012Jonas Unger

Media och InformationsteknikLinköpings Universitet

Introduction

• Welcome to SFX - Tricks of the Trade 2012!

• Aims - goals of the course

• Organization - changes since last year, web page

• Roadmap - course overview and schedule

• Examination - short papers, final project

Aims and GoalsLearning goals:

1) Understand the idea behind procedural VFX tools2) Understand the VFX workflow: from film plates,

models and animations to final shots3) Understand what is current research in the field4) Put the bits and pieces together: Link theory from

courses to industry VFX production

Focus will be put on:1) Get a first experience view of R&D and workflow in

the VFX industry from experienced professionals.2) What only experience can teach you3) What you wish that you had known4) State-of-the-art techniques5) Hands on experience: project

Course organization

• Examiner: Jonas Unger

• 10 lectures

• A project group or individually

• Three short papers

Course staff

Per Joel Andy Rob

• Jonas Unger, examiner

• Per Larsson, project supervisor and lecturer

• Joel Kronander, project supervisor and lecturer

• Andrew Gardner, invited lecturer

• Rob Pieké, invited lecturer

Invited lecturers

Andrew Gardner

“Andrew Gardner is a Senior Software Engineer at Tippett Studios, where he is responsible for the design, implementation, and maintenance of large scale studio tools. He recieved his bachelor's degree from the University of Wisconsin with a focus on retargeting motion capture data, moved to the University of Southern California's Institute for Creative Technologies to develop novel image-based lighting and facial animation techniques, and later found himself at Tweak Films as a Senior Technical Director working on specialized shots in films such as "Superman" and "Spiderman 3." His most recent work involves practical implementation of fur in a production environment, and techniques for making image based lighting work in a fast-paced visual effects environment.”

Tippett Studio

Invited lecturers

Rob Pieké

“Rob Pieké is the Research Lead at MPC in the heart of London. He dabbled in computer graphics programming in BASIC on the PCjr from an early age, and was completely hooked by the visual effects industry after seeing Jurassic Park in the cinema. After studying Computer Engineering at the University of Waterloo, Rob led a small VFX R&D team at C.O.R.E. Digital Pictures in Toronto from 2003-2007. He then moved to London to join MPC as a Senior R&D Artist on The Chronicles of Narnia: Prince Caspian, and has since developed a series of Character, FX, and Core technologies for a variety of Hollywood blockbuster films. Presently Rob is focused on investigating the state-of-the-art in computer graphics technologies, and trying to figure out what “the next big thing” for the visual effects industry will be.” MPC

Course roadmap

Modeling & Animation Rendering CompositingShort papers:

Final project: Project

Industry lectures:

Nov 19 Dec 3 Dec 19

Presentations: Dec 14

Andrew Gardner, TippettRob Pieké, MPC

Project startup VFX - tools Image based lighting MC methods in renderingLectures:

Project plan Nov 7

Course roadmap

Modeling & Animation Rendering CompositingShort papers:

Nov 19 Dec 3 Dec 19

1) Literature study (find research papers)2) Select sub-topic3) Give overview and detailed description of a stat-of-the-art technique4) Read and reference at least two full length papers5) Hand in before deadline!

Short papers, three topics:

Course roadmap

Modeling & Animation Rendering CompositingShort papers:

Final project: Project

Industry lectures:

Nov 19 Dec 3 Dec 19

Presentations: Dec 14

Andrew Gardner, TippettRob Pieké, MPC

Project startup VFX - tools Image based lighting MC methods in renderingLectures:

Project plan Nov 7

Course roadmap

Final project:

Presentations: Dec 14Project plan Nov 7

Course projectYour project task is to implement an effect of choice and render and composite this effect into a real scene. We will supply you with back-plates (video and stills), HDR light probe images and other information that may be required from a number of scenes that you may choose from.

Nov 6 Nov 13 Nov 20 Nov 27 Dec 11

Project

Previous projects

CFD - smoke simulation and rendering

Previous projectsA Monte Carlo Ray-Tracing plugin for Maya

Previous projects

Smoke simulation with HDR environment lighting

Previous projects

HDR environment lighting in self written GI renderer and extraction of light sources from HDR panoramas

Previous projects

Pre-computed Radiance Transfer PRT using sphericalharmonics basis functions

Previous projectsA hair modeling and rendering plugin for Maya

Deadlines!

All deadlines are strictly enforced.Late submissions will NOT be accepted!

Deadlines: Short papers, project

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