the ‘pistol’ pass game – play action quick & dropback kyle hockman head football coach...

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THE ‘PISTOL’

Pass Game – Play ActionQuick & Dropback

Kyle Hockman

Head Football Coach

Campbell High School, Smyrna, GA

Pass Game Overview

• Naked

• Boot

• Sprint Draw Pass

• Sprint Out

• Quick Game - 1 step from Pistol

• Dropback – 3 step (or 5 step) from Pistol

Play Action

Naked, Boot, Waggle…

• Love to get QB outside – vision.

• Distortion of coverage integrity.

• PA off exact play – LB’s can’t handle it.

-counter trey and zone

• Modify as game plan dictates.

• Simple progression reads by QB.

Zone Naked

• Fake Zone play one way• Roll opposite• Block the Play w/o going downfield• No blockers in front of QB• Pistol - catch, steps, extend ball - pull ball to crease of leg- Accelerate off fake

Counter Boot

• Fake Counter play one way• Roll opposite• Block the Play w/o going downfield• No blockers in front of QB• Pistol - catch, spin, extend ball - pull ball to crease of leg- Accelerate off fake

Flood Y Corner

QB TECHNIQUES

• show ball then pull to body very quick.

• Hide ball in crease of the leg.

• Always keep ball in throwing hand.

• After fake, take 1st step for depth and snap eyes to kill zone.

• Take what defense gives you.

• After release, follow flight path of the ball.

QB Ball Handling

RB Technique

Faker

• Roll shoulder with hands in pocket.

• Shake slightly, keep running, get tackled.

Chipper

• Run through path of rusher - “kill zone”. Cross face of blitzer.

• Get width, don’t worry with depth.

RB Tech.

Naked

#2Q

1020

#2

#1

#3

#1

.

1020

1st 3rd

2nd 2nd

Great Fake TB!

QB-show ball, keeping throwing hand on the laces, come fake with eyes to flat

3rd 1stPresnap

Find window vs. zone, run vs. man cov.

304 Country = reverse progression

Chip

POR!

Naked Cross

Naked Comeback

#2Q

1020

#2

#1

#3

#1

.

1020

1st

2nd

Great Fake TB!

QB-show ball, keeping throwing hand on the laces, come fake with eyes CB, hang on him longer than normal.

3rd

Stop before #’s vs. zone, stair step vs. man

Can Reverse Progression vs. displaced FS.

Naked Change

#2Q

1020

#2

#1

#3

#1

.

1020

1st 3rd

2nd 2nd

Great Fake TB!

QB-show ball, keeping throwing hand on the laces, come fake with eyes to flat

3rd 1st

Presnap

Find window vs. zone, run vs. man cov.

Alt-wheel = Bench stay in to block & QB reverse progression

POR!

Boot Flood

#2=OUT1st

2nd

3rd

POR!

#3=BenchBS #1=Flat 8

#1=9

Flood

QUICK PROTECTION• OL’s squeeze to inside gap staying square.• DO NOT give any ground. • RB’s cut inside thigh of the 1st defender to

show outside OT (must get hands down).• B go to SE side, unless in ‘Heavy/wing’ set.

(A goes opposite B or one back,TE)• TE in pattern, unless 3 wr’s, then he becomes

the other blocker.

QUICK vs. 4-4

W M S R

E N T E

RB’s 1st thing outside OT.

OG away from C call (w/ 3 tech.) make squeeze call to OT. Both checking near LB.

Center makes directional call to near technique and checks to near LB.

Quick Protection

QUICK PASSING GAME • 1step out of Pistol.

•Usually called as CWM (check with me @ LOS).

•standard two digit call = mirror routes by #1 receivers with a complementary route by #2. (hitch w/ seam)

= Hitch = Out = Slant = Fade

#1 (mirrored)

Seam Seam Flat Qk Out

#2 (complement)

(Wr = bubble)(Wr = hitch)

HitchesQB – where to

throw…

1st - Best lane, then best match up, then to boundry, then to throwing side.

In/out read with 2 wr’s running it. Quick decision, throw on 3rd step.

Convert to Fade vs. hard / press corner

Hitch

OutsQB – where to

throw…

1st - Best lane, then best match up, then to boundry, then to throwing side.

In/out read with 2 wr’s running it. Quick decision, throw on 3rd step.

Convert to Fade vs. hard / press corner

SlantsQB – where to throw…

1st – Generally working 2 receiver side, In/out read. Quick decision, throw on 3rd step. Hang on 3rd step if needed.

Vs. Press 4 steps to shake DB, & get inside, not up field.

Slant

FadesQB – where to throw…

1st – best match up, then to field, two receiver side.

CWM…great match up vs. tight corner.

w/ 2 WR read Hi/Lo on corner.

Fades

Double Slant

Double Slant

BASE PROTECTION• 7-man check• Man protection. • OL’s have 4 “bigs”

and the Mike.• Rb’s have OLB’s to

secondary blitzers to release into route.

• QB must ID “Mike” and vs. 50 the “Ollie” with directional call

• QB must take care of 3 and 4 both coming from same side. (8 man front, 0 hi safeties, check 90’s)

• If only one of the two come (3 or 4) then we’re fine. (1 hi)

• If 3 & 4 come but drop DL then should be fine. (fire zone)

• 70’s same for OL’s

BASE with HOT RELEASE

This (70’s) is the same as our base protection (60’s). The only difference is we free release one of the backs (or sub 3rd WR or 2nd TE for him).

The defenders he was responsible for are now “HOT”. The QB & receivers will point them out presnap (point even on run calls to dummy). If they blitz, the QB will abort drop and the “HOT” receiver(s) will look for the ball now! If the receiver has to adjust his route for this we call it a “SIGHT ADJUSTMENT”.

BASE vs. 4-3W M S

E T T E

Check any secondary blitzer from his side of center.

Center makes directional call to near technique and QB determines the Mike Linebacker. (middle of 3)

Check any secondary blitzer from his side of center.

BASE vs. skewed LB’s W M S

E N T E

QB- 3 LB’s = middle of the three is the Mike.

Center makes directional call to near technique and QB determines the Mike Linebacker.

BASE vs. 4-4

W M S R

E N T E

Dual read inside/out.

FS moves strong, check 90’s.(back)

QB- 1 hi safety = Mike to boundary or weak side. Predetermined call can be made to certain side.

Center makes directional call to near technique and QB determines the Mike Linebacker.

BASE vs. 50 / 3-4 M S

B E N E

Check any secondary blitzer from his side of center.

Check any secondary blitzer from his side of center.

B

QB - 1 hi safety = Mike weak, just like 4- 4. Can make predetermined call in huddle. Center make directional call guard to Mike side for help. Other guard on #1 DL. RB’s adjust from Mike, taking any blitzer on his side other than Mike.

Ollie

SS

BASE vs. 50 / 3-4 - 2 HI

W M

B E N E

Check any secondary blitzer from his side of center.

Check any secondary blitzer from his side of center.

B

QB - 2 hi safeties = Mike strong. Center make directional call guard to Mike side for help. Other guard on #1 DL. RB’s adjust from Mike, taking any blitzer on his side other than Mike.

Ollie

SSFS

Base Protection

Hank

Q

1020

#2

#2

#1

#3

#1

.

1020

Reading hard/soft corner

25

Reading hard/soft corner

Reading closed/open middle

4/7

Seam/Hook4/7

Sight adjust

Flat

QB ReadsProtection responsibility- 260’s, if 0 hi safeties w/ 8 man box, check to 90 game.Pre-snap key- 1 hi = mike, 2 hi = FSProgression - hook/seam - curl/cor - flat inside out triangle. Could go outside in w/ call

#1

1 hi - ILB’s split 2 hi - safeties stays on hash.

#2

1 hi-S jumps TE 2 hi-SS jumps TE #3

Flat defender deep

Alternate protection -170Flat

#2

1 hi-M jumps TE 2 hi-FS jumps TE

#3

Flat defender deep

25

Hank

Shallow

#2Q

W M S

FS

1020

C

SS

#2

#1

C

#3

#1

.

1020

#1 - 5 yd split from OT

1st

2nd

3rd

4th

Pre-snap only - if out leveraging near safety.

Hot - must be front side hot - inside blitz hot #1, outside blitz hot #3

Flat or flare

5 step drop

Theory -same for QB as Z Pivot, again thinking stretch defense horizontally. WE are just switching #1’s in the same spots.

#1 - 5 yd split from OT

Pivot

#2Q

W M S

FS

1020

C

SS

#2

#1

C

#3

#1

.

1020

#1 - 5 yd split from OT

1st

2nd3rd

4th

Pre-snap only - if out leveraging near safety.

Hot - must be front side hot - inside blitz hot #1, outside blitz hot #3

Flat or flare

5 step drop

Can change backside combo to most any in/out concept. (timing?)

Theory - out leverage flat defender with #3 route (flat/flare). This should be someone you want to get the ball to. Force the defense to defend horizontally first! Then come back inside moving to 2nd,3rd & 4th reads.

Drive

#2Q

W M S

FS

1020

C

SS

#2

#1

C

#3

#1

.

1020

#1 - 5 yd split from OT

1st

2nd

3rd

4thHardly ever get there, alert QB if has been wide open with a tag or on sideline.

5 step drop

Theory -Start here, hi/lo weak backers with someone in each window. Never throw shallow until on other side of ball. Dig can work two windows based on LB drops, stay on the run vs. man.

Hot- must be weak side. #1 “hot 2”, no hot take the top off.

Seam

WQ

S M W

SS

1020

Never come off hash

C

FS

YZ

C

B

X

.

1020

Reading hard/soft corner

18 Reading hard/soft corner

18Reading closed/open middle

9/5hash read

hash9/5

Sight adjust

drag

QB ReadsProtection responsibility- 280’s sight off any two blitzers on strong side. (sort if M strong)Pre-snap key- open/closed middle to strong side safety.Progression - hash/seam read/9-5/drag

#1

FS off hash -choke & stroke(18-22)

#2 FS jumps hash stroke seam

#3 SS jumps seam reset & stroke 9/5

#4 OLB deep under 5, reset

dump to drag.

Alternate protection -170

Streak

#2Q

1020

#2#1

B

#1

.

1020

Reading hash or no hash defender

25

Hook Hash/corn

Hash read Hook

Sight adjust

Spot

QB ReadsProtection responsibility- 270’s sight off any blitzers opposite.Pre-snap key- weak hash. Throw away from FS.Progression - hash/corn to has read to spot.

#2

FS moves weak throw it.#2

FS off hash, corn bails

#1 FS-mid=thorw it, hash, throw corn.

#3 Mike deep under

hash readt

Reading hash or no hash defender

Front sideBack side

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