the graph camera · frustum bending, splitting, and merging single pass, fast projection, and...

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Department of Computer Science

The Graph Camera

Paul Rosen

Voicu Popescu

Nicoletta Adamo-Villani

Introduction

� In typical 3D applications, we need to explore the 3D world�Single camera mobile camera�Multiple stationary cameras

� Graph Camera�Produces a single layer, mostly continuous and

non-redundant, 2D image�Frustum bending, splitting, and merging

�Single pass, fast projection, and automatic visibility

Traditional Navigation

The Graph Camera

Video

David

Auditorium

By the numbers

Triangles Camera Frusta Frame Rate

Small maze

25K

38

115 fps

50K 80 fps

150K 54 fps

Large Maze

250K

108

19 fps

500K 12 fps

700K 6 fps

Auditorium 100K 7 40 fps

David 500K 2 30 fps

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