the art of the internet

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Slides from a workshop session with RCA Curatorial Studies Students on the uses and abuses of online technologies in arts and cultures

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CREATIVE STRATEGIES FOR PEOPLE AND TECHNOLOGY

CORE TEAM

CREATIVE STRATEGIES FOR PEOPLE AND TECHNOLOGY

Simona Maschi, IT Vinay Venkatraman, IN Alie Rose, UK David Gauthier, CA

Eilidh Dickson, UK Elena Gianni, IT Nina Christoffersen, DK

Kirsti Andersen, DK Marcin Ignac, PL Mike Akopyan, RU/USA Priya Mani, IN

Ishac Bertran, SP Jamie Allen, CA

CREATIVE STRATEGIES FOR PEOPLE AND TECHNOLOGY

Marcin Ignac, PL

Jamie Allen, CA

To design beautiful experiences, which are people-centred and business-focused.

To be a place for new thinking in design, creativity, technology, and prototyping.

To create value through education, research, and consultancy capacities.

OUR VISION

CREATIVE STRATEGIES FOR PEOPLE AND TECHNOLOGY

LOCATION & FACILITIES

The CIID space hosts our integrated structure of Education, Consultancy and Research.

Spread across multiple floors are student studios, lecture spaces, consulting offices and facilities such as a workshop, photo studio and electronics Lab.

A cafe-like ground floor of the building is used for OPEN lectures, exhibitions and other public facing events.

CREATIVE STRATEGIES FOR PEOPLE AND TECHNOLOGY

CREATIVE STRATEGIES FOR PEOPLE AND TECHNOLOGY

CREATIVE STRATEGIES FOR PEOPLE AND TECHNOLOGY

CREATIVE STRATEGIES FOR PEOPLE AND TECHNOLOGY

CREATIVE STRATEGIES FOR PEOPLE AND TECHNOLOGY

Internet “Culture”?

“The new literacies of the Internet... influence all areas of our personal and professional lives.”

Theorizing Digital Cultural Heritage, 2007

Dynamic Social

Realtime Collaborative

Self-AwareCreative

Internet “Culture”?

Owen McBride Platt, 2011

Dynamic

Web 2.0 buzzwords: Dynamic Web, Rich Internet, Ajax

Social

Web 2.0 buzzwords: Folksonomy, Social software/networking

Realtime audio/video

allʻstaticʼpages

ʻfeedsʼ

Web 2.0 buzzwords: microblogging, citizen journalism

RealtimeI had Twhirl, my Twitter client of choice, on my desktop, and immediately typed, “Did anyone else in Beijing just feel that earthquake?” The client refreshed “tweets” from others, and there were at least half a dozen comments before mine about the quake. Amazingly, I saw that there were people from Shanghai who’d felt it too.

My first instinct after that was to look at the U.S. Geological Survey website to see whether it had been reported yet. Clicking on “Outside of the U.S.” I saw a big red square on a map of Asia in what I could see was Sichuan Province, and it hadn’t been written up yet...

Collaborative

Web 2.0 buzzwords: microblogging, citizen journalism

Collaborative

Self-Aware

Web 2.0 buzzwords: cewebrity, flogs

Busted. Nailed. Snagged. As many of you have figured out (maybe our speech was a little too funky fresh???), Peter isn't a real hip-hop maven and this site was actually developed by Sony. Guess we were trying to be just a little too clever. From this point forward, we will just stick to making cool products, and use this site to give you nothing but the facts on the PSP.

- Sony Computer Entertainment America

Mapping the landscape

• Content What is being discussed/shared/shown/explored?

• Interaction How does the user engage? What do they do?

• Network How do users link to one another?

• Social benefit How much value does one user get from the participation of other users?

• Collective action How much do people work together?

Nina Simon, Museum 2.0

Fruitful online encounters often combine:

“a successful fusion of a plausible promise, an effective tool and an acceptable bargain with the users.”

Clay Shirky, Here Comes Everybody

PowerhouseMuseumSydney

Folksonomy Classification/

Taxonomy

Case Studies

Case Studies

[...] participation environments must be designed and managed as dynamic systems, not as fixed structures

A. Russo, Museums and the Web 2009

Online Technologies

A few applications and what they do

FacebookInformational Newsfeed / Text basedGroups / Profiles (fans / friends)Transaction basedPublic / PrivateProjects a singular voiceAmbient awareness

What kind of relationshipsare formed?

Purposeful (encyclopedia project)Collaborative authorshipExtremely publicEditing hierarchyArchive of changesAccountability?

What kind of relationshipsare formed?

Soundcloud

Purposeful (encyclopedia project)Collaborative authorshipExtremely publicEditing hierarchyArchive of changesAccountability?

What kind of relationshipsare formed?

Wikipedia

NINGSocial Network generatorSubject-based dialogueWalled gardenInterest Groups

What kind of relationshipsare formed?

MyspaceMusic & arts basisYouth-centeredFriend numbers “Thanks for the add”Everything at once

What kind of relationshipsare formed?

twitterInstant MessagingMicro-bloggingSpontaneous / On the goNon-committal FrequentSnapshot (Community)Multi-viewpointNo privacy - All or nothing

What kind of relationshipsare formed?

Why go online?Promise / Tool / Bargain

OpennessPermeabilityDialogue

Not only open standards and content but...organizational transparency?financial transparency? open attitude?

accepting external ideas? accepting external resources?Can trust relationships develop between the public and institution/organization? Trust -> Loyalty?

Sustained relationships between organizations and the publicValuable feedback and experience metricsBuy-in and support from an expanded community

TrustSustainability InformationHelp

BackgroundIdentitiesNet ArtCrowds

Networked “Space”DIY / Learning

Arts & CulturalPhenomena Online

networks of art

but what does the MEDIUM

of the network

DO to us?

how has the creation and reception of

creative workschanged?

what has the Internet done to “art”?

good? bad?

where is the work?

when is the work?

what is the context of the work?

what is the context of reception?

what new voice does the art/artist have?

what are the appropriate

kinds of media to put online?

formats

what “formats”for experience

does the internet support?ignore?

STATSuk arts and cultural activities online

IDENTITIESpersonal / artistic / institutional

meonline

“real”world me

born:windsor,ontario

etc.

1956

performedartifacts

“on the presentation of self in everyday life”

1956erving goffman

identityconvergence

“virtual reality”vs. ambient technology

“virtual reality”vs. ambient technology

what areaspects of

your “virtual”identity

what areaspects ofyour “real”

identity

is therea difference?

which of these is the “real” you!?

should you care?

As any millennial can attest, the idea that there is an in-person

‘real’ version of you that comprises your full identity and an online

personage that bears no impact on your ‘real’ self, isn’t an accurate description of contemporary life.

http://www.artfagcity.com/2010/09/09/img-mgmt-what-relational-aesthetics-can-learn-from-4chan/

rhetorical hype? more of the same?

identity 2.0... identity 3.0...

ART 2.0?new net practices / new net medias

NET ARTnew net practices / new net medias

what aboutart that exists

BECAUSE OF / ONLYonline?

worksthat exist online to reformulate

other media/art

OnKawara

1 Year Video Performance

MTAA

TheGates

christo and jc

can’t see 3D

KIM ASENDORF

works that are -intrinsically-

about or referencing online culture?

internet folklorereflexions of online culture

killing lena

works that use the network to deliver

content / media

device specificity

problems with managing delivery platforms!

FROM HERE ON OUT

works that employ interaction

aesthetics (real-time)

works that require or initiate

physicalaction-at-a-distance

(network as coordination)

Kings CrossPhone In

heath bunting

friendsasfonts.com

worksthat use the “materiality”

of the Internet

net acoustics

bernhard garnicnig& jamie allen

works commenting on or re-appropriating

other web forms

worksthat are...

uh...not works?

dump.fm

image literacy

chat roulette

performance art?

conserving &collecting

CROWDScrowd sourcing / wisdom of the crowd

user generated content

DIY / Learningpara-academic and institutional practices

CREATIVE STRATEGIES FOR PEOPLE AND TECHNOLOGY

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