the arrow - advanced kanban board

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The Arrow - Advanced kanban board

© Pop Psychology - popsych.org

2015-06-21, Tomas Rybing, Aptilo Networks

”The arrow” - Design for kanban board

DONE

EXPEDITE (FAST LANE)

- Cake limit- Retros interval- Celebration!

PRIORITY TRIANGLE

(BACKLOG)

P3 (12)P2 (6)

P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.

GOALS

Visible DoDs for each step

= System improvements= Features= Bugs

CLASSES OF SERVICE

ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE

DONE

EXPEDITE (FAST LANE)

- Cake limit- Retros interval- Celebration!

PRIORITY TRIANGLE

(BACKLOG)

P3 (12)P2 (6)

P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.

GOALS

Visible DoDs for each step

= System improvements= Features= Bugs

CLASSES OF SERVICE

ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE

”The arrow” - Example

DONE

EXPEDITE (FAST LANE)

- Cake limit- Retros interval- Celebration!

PRIORITY TRIANGLE

(BACKLOG)

P3 (12)P2 (6)

P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.

GOALS

Visible DoDs for each step

= System improvements= Features= Bugs

CLASSES OF SERVICE

ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE

”The arrow” - Explained

Last task for story ”A” is ready to be deployed in production.

DONE

EXPEDITE (FAST LANE)

- Cake limit- Retros interval- Celebration!

PRIORITY TRIANGLE

(BACKLOG)

P3 (12)P2 (6)

P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.

GOALS

Visible DoDs for each step

= System improvements= Features= Bugs

CLASSES OF SERVICE

ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE

”The arrow” - Explained

Story ”A” deployed and Done! Swim lane (=capacity) freed up for new story.

DONE

EXPEDITE (FAST LANE)

- Cake limit- Retros interval- Celebration!

PRIORITY TRIANGLE

(BACKLOG)

P3 (12)P2 (6)

P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.

GOALS

Visible DoDs for each step

= System improvements= Features= Bugs

CLASSES OF SERVICE

ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE

”The arrow” - Explained

Business decision needed, all information on the board is considered. Story ”B” is selected as the most suitable to start working on. P1 DoD is checked so that all info are present!

DONE

EXPEDITE (FAST LANE)

- Cake limit- Retros interval- Celebration!

PRIORITY TRIANGLE

(BACKLOG)

P3 (12)P2 (6)

P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.

GOALS

Visible DoDs for each step

= System improvements= Features= Bugs

CLASSES OF SERVICE

ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE

”The arrow” - Explained

P2 slot empty, most appropriate from P3 is selected. P2 DoD checked so that all required info is present.

DONE

EXPEDITE (FAST LANE)

- Cake limit- Retros interval- Celebration!

PRIORITY TRIANGLE

(BACKLOG)

P3 (12)P2 (6)

P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.

GOALS

Visible DoDs for each step

= System improvements= Features= Bugs

CLASSES OF SERVICE

ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE

”The arrow” - Explained

If needed, a new task is created in P3 from backlog list (DoD checked first). This can instead be done regularly (say weekly), to ”fill up” the priority triangle.

DONE

EXPEDITE (FAST LANE)

- Cake limit- Retros interval- Celebration!

PRIORITY TRIANGLE

(BACKLOG)

P3 (12)P2 (6)

P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.

GOALS

Visible DoDs for each step

= System improvements= Features= Bugs

CLASSES OF SERVICE

ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE

”The arrow” - Explained

Story ”B” analysis starts.

DONE

EXPEDITE (FAST LANE)

- Cake limit- Retros interval- Celebration!

PRIORITY TRIANGLE

(BACKLOG)

P3 (12)P2 (6)

P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.

GOALS

Visible DoDs for each step

= System improvements= Features= Bugs

CLASSES OF SERVICE

ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE

”The arrow” - Explained

Story ”B” analysis almost completed, DoD criteria’s checked before it is set to Done.

DONE

EXPEDITE (FAST LANE)

- Cake limit- Retros interval- Celebration!

PRIORITY TRIANGLE

(BACKLOG)

P3 (12)P2 (6)

P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.

GOALS

Visible DoDs for each step

= System improvements= Features= Bugs

CLASSES OF SERVICE

ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE

”The arrow” - Explained

Story ”B” design starts, break down is needed (no worries about ”too many post-its”, WIP is controlled by swim lane).

DONE

EXPEDITE (FAST LANE)

- Cake limit- Retros interval- Celebration!

PRIORITY TRIANGLE

(BACKLOG)

P3 (12)P2 (6)

P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.

GOALS

Visible DoDs for each step

= System improvements= Features= Bugs

CLASSES OF SERVICE

ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE

”The arrow” - Explained

Story ”B” design almost done, DoD criteria’s checked before putting to the Done section.

DONE

EXPEDITE (FAST LANE)

- Cake limit- Retros interval- Celebration!

PRIORITY TRIANGLE

(BACKLOG)

P3 (12)P2 (6)

P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.

GOALS

Visible DoDs for each step

= System improvements= Features= Bugs

CLASSES OF SERVICE

ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE

”The arrow” - Explained

Story ”B” development starts, even further break-down is needed to allow parallelism (remember, this is no problem)

DONE

EXPEDITE (FAST LANE)

- Cake limit- Retros interval- Celebration!

PRIORITY TRIANGLE

(BACKLOG)

P3 (12)P2 (6)

P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.

GOALS

Visible DoDs for each step

= System improvements= Features= Bugs

CLASSES OF SERVICE

ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE

”The arrow” - Explained

Story ”B” development and test in parallell (DoD check frequently to not miss out on anything)

DONE

EXPEDITE (FAST LANE)

- Cake limit- Retros interval- Celebration!

PRIORITY TRIANGLE

(BACKLOG)

P3 (12)P2 (6)

P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.

GOALS

Visible DoDs for each step

= System improvements= Features= Bugs

CLASSES OF SERVICE

ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE

”The arrow” - Explained

DONE

EXPEDITE (FAST LANE)

- Cake limit- Retros interval- Celebration!

PRIORITY TRIANGLE

(BACKLOG)

P3 (12)P2 (6)

P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.

GOALS

Visible DoDs for each step

= System improvements= Features= Bugs

CLASSES OF SERVICE

ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE

”The arrow” - Explained

DONE

EXPEDITE (FAST LANE)

- Cake limit- Retros interval- Celebration!

PRIORITY TRIANGLE

(BACKLOG)

P3 (12)P2 (6)

P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.

GOALS

Visible DoDs for each step

= System improvements= Features= Bugs

CLASSES OF SERVICE

ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE

”The arrow” - Explained

DONE

EXPEDITE (FAST LANE)

- Cake limit- Retros interval- Celebration!

PRIORITY TRIANGLE

(BACKLOG)

P3 (12)P2 (6)

P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.

GOALS

Visible DoDs for each step

= System improvements= Features= Bugs

CLASSES OF SERVICE

ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE

”The arrow” - Explained

DONE

EXPEDITE (FAST LANE)

- Cake limit- Retros interval- Celebration!

PRIORITY TRIANGLE

(BACKLOG)

P3 (12)P2 (6)

P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.

GOALS

Visible DoDs for each step

= System improvements= Features= Bugs

CLASSES OF SERVICE

ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE

”The arrow” - Explained

DONE

EXPEDITE (FAST LANE)

- Cake limit- Retros interval- Celebration!

PRIORITY TRIANGLE

(BACKLOG)

P3 (12)P2 (6)

P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.

GOALS

Visible DoDs for each step

= System improvements= Features= Bugs

CLASSES OF SERVICE

ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE

”The arrow” - Explained

All sub-tasks for Story ”B” ready to be deployed, DoD is checked first!

DONE

EXPEDITE (FAST LANE)

- Cake limit- Retros interval- Celebration!

PRIORITY TRIANGLE

(BACKLOG)

P3 (12)P2 (6)

P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.

GOALS

Visible DoDs for each step

= System improvements= Features= Bugs

CLASSES OF SERVICE

ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE

”The arrow” - Explained

Story ”B” done, the cycle starts all over (but we are three tasks closer to cake celebration! :)

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