teaching in the virtual world

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Presentation at Lakes Country Service Cooperative

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Teaching in the Virtual World

Lisa Dawley, Ph.D.Professor & ChairDept. of Educational Technologylisadawley@boisestate.edu

Agenda Agenda

This is a participatory

session

This is a participatory

session http://edtech.na5.acrobat.com/lcsc/

Trends: societal

http://www.youtube.com/watch?v=_A-ZVCjfWf8

Trends: societal

http://www.youtube.com/watch?v=_A-ZVCjfWf8

A diverse network of education scholars, professionals, and candidates who: •Lead research and innovations in online teaching and learning •Model, promote, manage, and evaluate digital-age teaching and learning resources in K-higher education environments •Inspire creativity and expertise in digital media literacies •Design and develop imaginative learning environments  •Empower learners to be evolving digital citizens who advocate cultural understanding and global responsibility •Promote and pattern participatory culture, professional practice, and lifelong learning •Forge connections between research, policy, and practice in educational technology

Trends: World Future SocietyTop 10 Breakthroughs Transforming Life

over the next 20-30 yearsBest forecast data ever assembled

Trends: World Future SocietyTop 10 Breakthroughs Transforming Life

over the next 20-30 yearsBest forecast data ever assembled

1. Alternative energy

2. Desalination of water

3. Precision farming

4. Biometrics

5. Quantum computers

6. Entertainment on demand

7. Global access

8. Virtual education or distance learning

9. Nanotechnology

10.Smart Robots

1. Alternative energy

2. Desalination of water

3. Precision farming

4. Biometrics

5. Quantum computers

6. Entertainment on demand

7. Global access

8. Virtual education or distance learning

9. Nanotechnology

10.Smart Robots

National Trends: Growth

• Over 1,030,000 K-12 kids learn online in the U.S, a 47% increase in two years.

• Fall 2007: 20% of college students were enrolled in an online course (Sloan C)

Forty-five states currently offer either state supplemental programs, full-time K-12 online programs,or both

Keeping Pace, 2009

Minnesota Virtual Schools

25 Certified Online Providers• 8 consortia• 7 charter school programs• 10 district level programs

K12 Online Education Options

Full-timeVirtual Schools

State Supplemental

ProgramsCollege-Hosted Virtual Courses

Brick N Mortar Full Virtual

0% of Day Online

100% of Day Online

Traditional Tech Integrated Classroom

Site-Based Online Course Lab

Hybrid courses

Online courses offered by B&M

district

Online Tech Enhanced Schools

Technologies:What does digital media learning

look liketoday and tomorrow?

Technologies:What does digital media learning

look liketoday and tomorrow?

Learning Management Systems

Videos

Voki

It’s about user-controlled

digital media communication!

Blogs

Wikis

Virtual Worlds

3D Learning Games

Open Source & Free Content

• iTunes U access to free curriculum at Stanford & MIT

• 3D virtual worlds: Opensource metaverse, Croquet

• Moodle learning management system

• Wikipedia

Mobile Learning• Educational apps

• Texting

• LMS access

•Multimedia

•GPS-based curriculum

Retrieved from http://tinyurl.com/n9pq28

In three years, mobile devices will overtake computer-based browsers for internet access

ExergamingRetrieved from http://www.nintendo.com/

Professional Learning Communities

Promising Practices:

What works in online learning

Promising Practices:

What works in online learning

Over 1,000

studies

What research says

““...on average, students in ...on average, students in online learning conditions online learning conditions

performed performed betterbetter than those than those receiving face-to-face classes.receiving face-to-face classes.””

Evidence Based Practices of Online Learning, 2009

Impossible!

I knew it!

I knew it!

The effectiveness of online learning is tied to learning time, curriculum, pedagogy, and opportunities for collaboration.• Webcasts - live, recorded, guest experts,

showcasing, daily check-in

• Scavenger hunts, virtual world roleplay, science simulations, Google Apps

• Peer tutoring and feedback (students and teachers), student teachers, professional learning communities, community service

Online learning can be enhanced by giving learners control of their interactions with media

http://openreflections.files.wordpress.com/2008/12/rip-a-remix-manifesto.jpg

http://voicethread.com/share/704030/

Online learning can be enhanced by prompting learner reflection

What doesn’t impact learning?

• Incorporating online quizzes

• Media combinations don’t necessarily matter, but control over them does

• Scripts to support interaction can influence social engagement, but don’t improve learning

What are your participatory cultures?

The New Media Literacies• Play

• Performance

• Simulation

• Appropriation

• Multitasking

• Distributed Cognition

• Collective Intelligence

• Judgment

• Transmedia Navigation

• Networking

• Negotiation

• Visualization

Play

• the capacity to experiment with one’s surroundings as a form of problem-solving

Performance• the ability to adopt alternative identities for

the purpose of improvisation and discovery

Simulation

• the ability to interpret and construct dynamic models of real-world processes

Collective Intelligence

• the ability to pool knowledge and compare notes with others toward a common goal

Judgment

• the ability to evaluate the reliability and credibility of different information sources

Visualization

• the ability to interpret and create data representations for the purposes of expressing ideas, finding patterns, and identifying trends

Negotiation

• the ability to travel across diverse communities, discern and respect multiple perspectives, and grasp and follow alternative norms

Networking

• the ability to search for, synthesize, and disseminate information

Networking

More recently, when I was in high school…

EDTECH Island ThenJanuary 2007

EDTECH Island NowJanuary 2010

• 12 graduate courses, $250K tuition

• 8 instructors, multiple Gas

• Avg. 450 unique visitors per week

• Numerous guest speaker events

• “Home” to over 50 international educators

• EDTECH Community group over 1,650 members

• Sandbox, classrooms, amphitheater, and learning centers open to the public

• CAVE Island – Partnership with AECT, iNACOL & ARVEL SIG

1,650 members

Professional Presentations

Hosting formal and informal social events

Teach people how to build

Educator Networks

In and Around Second

Life

Social Network

Knowledge Construction

Pedagogical framework

Develops “avatar capital”

Social Network

Knowledge Construction

Pedagogical framework

Develops “avatar capital”

Insert examples from class

Social Network

Knowledge Construction

Pedagogical framework

Develops “avatar capital”

Insert examples from class

Social Network

Knowledge Construction

Pedagogical framework

Develops “avatar capital”

Insert examples from class

Social Network

Knowledge Construction

Pedagogical framework

Develops “avatar capital”

Insert examples from class

Social Network

Knowledge Construction

Pedagogical framework

Develops “avatar capital”

Insert examples from class

Leading Students in the Global Network

I appreciate your contributions!

SWOTSWOT•Strengths: What do you do well? What unique resources

can you draw on? What do others see as your strengths?

•Weaknesses: What could you improve? Where do you have fewer resources than others? What are others likely to see as weaknesses?

•Opportunities: What opportunities are open to you? What trends could you take advantage of? How can you turn your strengths into opportunities?

•Threats: What trends could harm you? What is your competition doing? What threats do your weaknesses expose you to?

Resources• Certificate in Online

Teaching, BSUhttp://edtech.boisestate.edu

• Going Virtual! Research Serieshttp://edtech.boisestate.edu/goingvirtual/goingvirtual.htm

• iNACOL (International Association for K12 Online Learning)http://inacol.org

Lisa Dawley, Ph.D.Dept. of EDTECHBoise State Universitylisadawley@boisestate.edu

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