tadej gregorcic | iphone unity games at mobile monday slovenija #0 - pilot

Post on 05-Dec-2014

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Building iPhone Gameswith Unity3D

@tadej

Mobile games

• Java, Symbian

• Flash Lite

• Android

• OpenGL ES

• iPhone + AppStore $

Half of them are 3D.

Half of them are 3D.

Most of them suck.

The engine alone is a lot of work

• Object loaders (Maya, Max, C4D, ...)

• Space Transform Wrappers

• Animation (keyframers, morphing, ...)

• (Inverse) kinematics

• Shaders, Particles, Lighting

• Physics engine (rigid bodies, colliders, ragdolls, etc.)

• Input, scripting, A.I.

• Sound, Networking

Focus on gameplay, Indie.

• A pretty powerful 3D engine

• Easy to handle

• Physics, animation

• Networking

• Asset handling

• Royalty-free assets

• Scripting (JS, C#)

• Community + scripts

• Mac, Win, iPhone, Wii

Why Unity is cool

But it’s not a silver bullet.

• Some data format exchange issues

• Script editor not so hot

• (Microsoft Visual Studio support coming soon :P)

• 2D support is limited

• Torque 3D is cheaper ;)

Thanks.

twitter.com/tadej

/in/tadejgregorcic

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