tactile perception and haptic interaction

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Tactile Perception and Haptic Interaction. Cecilia R. Aragon IEOR 170 UC Berkeley Spring 2006. Acknowledgments. Andrew Green, www.uwm.edu/~ag/teach_pdf/ lecturenotes/perception/12Touch.ppt Dean Chang, Immersion Corp., www.immersion.com - PowerPoint PPT Presentation

TRANSCRIPT

Tactile Perceptionand

Haptic Interaction

Cecilia R. AragonIEOR 170

UC Berkeley

Spring 2006

Spring 2006 IEOR 170 2

Acknowledgments

• Andrew Green, www.uwm.edu/~ag/teach_pdf/ lecturenotes/perception/12Touch.ppt

• Dean Chang, Immersion Corp., www.immersion.com

• Stephen Wall, http://www.dcs.gla.ac.uk/~pdg/teaching/demms4/notes/Haptics.pdf

Spring 2006 IEOR 170 3

The Sense of Touch

• Everyday Tasks– Dialing a phone

– Playing a guitar or piano

– Finding a light switch

– Feeling your pulse

• Touch is complex: tying a shoelace

• Only bi-directional communication channel – both input & output

Spring 2006 IEOR 170 4

Why is Touch Important?

• Touch-tone phone– Rich tactile cues– Can be done without

looking– Effortless

• PC calculator– No tactile cues– Only visual feedback– Painstaking

[Chang]

Spring 2006 IEOR 170 5

Tactile Perception

• Provides information about our environment– e.g. hot, cold, smooth, rough

• Provides feedback– e.g. when trying to lift an object, press buttons, etc.

• Examples• Difficulties if no feedback?

Spring 2006 IEOR 170 6

The Physiology of Touch

MechanoreceptorsPrimary Sensory Cortex

• Work together to inform us about pressure, texture, stretch, motion, vibration

[Chang]

(peripheral) (cortical)

Spring 2006 IEOR 170 7

Peripheral Pathways of Touch

• Mechanoreceptors - pressure, texture, vibration

• Proprioceptors - body position• Two pathways for pain (both of which are

independent from other tactile or proprioceptive pathways) –

– one fast pathway for sharp pain, – one slow pathway for dull pain

[Green]

Spring 2006 IEOR 170 8

Four Receptor Typesa) Merkel Disks -- constant

sources of stimulation over a small area, such as if you were carrying a pebble

b) Meissner Corpuscles -- respond best to active touch involved in object exploration

c) Ruffini Endings -- constant stimulation over a larger area - also detects skin stretch

d) Pacinian Corpuscles -- extremely sensitive over a large receptive field -- blow gently on the palm of your hand

[Green]

Spring 2006 IEOR 170 9

Cross Section of

the Skin

[Green]

Spring 2006 IEOR 170 10

Receptive Field

• Mechanoreceptors detect skin deformations

• Tactile acuity is determined by how close the mechanoreceptors are to each other and by the size of the receptive field

[Green]

Spring 2006 IEOR 170 11

Receptive Field

[Green]

Spring 2006 IEOR 170 12

Receptive Field

The two-point threshold for any part of the body is determined by the size of the receptive fields and the extent of overlap

Spring 2006 IEOR 170 13

Sensation of Touch (Cortex)

• Adjacent portions of skin surface tend to be represented by adjacent portions of cortex

• Cortical magnification for lips, nose and fingers

[Green]

Spring 2006 IEOR 170 14

Cortical Pathways of Touch

[Green]

Spring 2006 IEOR 170 15

Cortical Magnification

• The receptive fields and cortical representations give more acuity to fingers, mouth, nose and tongue

[Green]

Spring 2006 IEOR 170 16

Cortical Plasticity for Touch

[Green]

Spring 2006 IEOR 170 17

Proprioception

• All muscles have nerve fibers which detect the amount the muscle is stretched

• All joints have fibers which detect the relative position of each bone

• Together these allow you to determine the position of every part of your body.

[Green]

Spring 2006 IEOR 170 18

Proprioception Includes The Vestibular SenseOcular Motor

[Green]

Spring 2006 IEOR 170 19

Haptics

Spring 2006 IEOR 170 20

What is Haptics?

• adj. Of or relating to the sense of touch; tactile. [Greek haptikos, from haptesthai, to grasp, touch.]– Haptics involves both proprioceptive and tactile senses, in

concert with other senses.

• adj. The science of applying touch (tactile) sensation and control to interaction with computer applications.

Spring 2006 IEOR 170 21

Haptic Interfaces

• Fully duplex channel. You can both transmit and receive information simultaneously.

• Requires very high refresh rates of approx.1000 Hz for realistic feel.

• Requires very high spatial resolution.• Touch is a complex modality consisting of

several distinct sensory channels.

[Wall]

Spring 2006 IEOR 170 22

Tactile Technologies

• Tactile information is produced by perturbing the skin– Pins or other mechanical vibrating elements - either alone or in

an array, as in devices for Braille display• typically used for fingertip stimulation

– Air jets blow to produce a disturbance– Cushions of air can be inflated or deflated to vary pressure on

skin– Electrical stimulation - low levels of current provide a localized

tingling sensation

• Typically used in gloves, or for larger body areas

[Wall]

Spring 2006 IEOR 170 23

Force-Feedback Technologies

• Kinesthetic (relating to the feeling of motion) info is produced by exerting mechanical forces

• Technologies are easier to produce than tactile• High-end devices• Algorithms for force feedback - the KX model to

produce barriers– force exerted = K * X– where X is the distance beyond the

barrier, K a stiffness constant

[Wall]

Spring 2006 IEOR 170 24

Interaction of Touch & Vision

[Green]

Spring 2006 IEOR 170 25

The Haptic Technology Spectrum

• Mass/Weight• Stiffness/Detents• Viscosity/Damping• Roughness/Texture• Pulses• Waveforms• Vibrations• Simultaneous Compound Effects

[Chang]

Spring 2006 IEOR 170 26

Haptics in Medical Simulation• Simulators before Haptics

– Fruit– Animals– Cadavers– No Touch

• Trends Towards More Reliance on Touch– Laparoscopy– Endoscopy

[Chang]

Spring 2006 IEOR 170 27

Haptics in Medicine

• Photorealistic Graphics• Life-like Sounds• Simulated Touch • & Emotion

[Chang]

Spring 2006 IEOR 170 28

Haptics in Laparoscopy

[Chang]

Spring 2006 IEOR 170 29

Haptics in Design & Simulation

[Chang]

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