sxsw 2014 - pixel "pretty damn" perfect

Post on 11-Aug-2014

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With continuously changing technology, and fast-paced product cycles, we as designers no longer have the luxury of laboriously debating every pixel. I will be discussing how product design & innovation is tackled at a global scale and how my approach towards mobile design has drastically shifted since my time at Netflix & Google. Design is not just about the pixels. It is about fast prototyping, defining success, and quick iteration in order to make profitable and beautiful products that are pixel (pretty-damn) perfect.

TRANSCRIPT

joel beukelman x bkl.mn x @_bklmn

PIXELpretty damn

PERFECT

WARNING

this presentation may or may not contain potential “spoilers” pertaining to popular television shows

PIXELpretty damn

PERFECT

innovation testing

building strategy

PUNK ROCK STARTUPgetting into mobile @ appstack

I TOOK A RISK

I MADE MISTAKESthe best thing I did

I TOOK A RISK

the best thing I did

I TOOK A RISK

and the there was the big leagues

PIXELpretty damn

PERFECT

innovation testing

building strategy

INNOVATORdesign like an

visual design / UI

conceptual designtesting protoyping

art direction productioninteraction design / UX

IS UNIQUEeach product

visual design / UI

conceptual designtesting protoyping

art direction productioninteraction design / UX

IS UNIQUEeach product

visual design / UI

conceptual designtesting protoyping

art direction productioninteraction design / UX

DESIGN IS INNOVATION

visual design / UI

conceptual designtesting protoyping

art direction productioninteraction design / UX

DESIGN IS INNOVATION

SOLUTIONSdon’t duplicate someone elses

INNOVATORdesign like an

POLITICIANdesign like a

USERknow your

USERknow your

beta full scale

EVERY USER MATTERSdon’t be a douche

SCIENTISTdesign like a

research

construct a hypothesis

test the hypothesis

analyze & draw conclusion

results & ship

DEFINE WINNINGwe must

QUANT versus QUAL

QUANTinformation based in

quantifiable data

QUANTinformation based in

quantifiable data

QUALinformation which deals with apparent/subjective

properties

QUALinformation which deals with apparent/subjective

properties

IT IS PROBABLY WRONGif your design is how you imagined it

SURVIVORdesign like a

SURVIVORdesign like a

(in a zombie apocalypse)

machete

baseball bat

sniper rifle

sawed-off shotgun

wireframe visual UI spec & flow prototype

wireframe

visual UI

spec & flow

prototype

final assets

wireframe x x x x

rapid prototyping x x x

hi-fidelity mockups x x x

visual specs x x x x

animations x x x

prototype hyperlinks x x x

present / storytell x x

documentation x x x x

wireframe design, iteration, spec & final assets

20% 80%

80% 20%

wireframe, low fidelity design, spec & iteration final assets

EXAMPLEa real life

PIXELpretty damn

PERFECT

innovation testing

prototyping strategy

ANSWERSquestions and hopefully some

email: bklmn@google.com

twitter: @_bklmn // @theblnce

site: bkl.mn // theblnce.com

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