starting out with c++, 3 rd edition 1 chapter 14: more about classes static members if a member...

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1

Starting Out with C++, 3rd Edition

Chapter 14: more about classesStatic Members

• If a member variable is declared static, all objects of that class have access to a single instance of that variable.

• If a member function is declared static, it may be called before any instances of the class are defined and it may only use static variables.

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Starting Out with C++, 3rd Edition

Member Variable is Staticint Y;static int X;

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Starting Out with C++, 3rd Edition

budget.h – Program #ifndef BUDGET_H#define BUDGET_Hclass Budget{ private:

static float corpBudget;float divBudget;

public:Budget ( void ) { divBudget = 0; }void addBudget ( float b ) { divBudget += b; corpBudget += divBudget; }float getDivBudget ( void ) { return divBudget; }float getCorpBudget ( void ) { return corpBudget; }

}; // Budget#endif

budget.cpp – odd way to initializefloat Budget::corpBudget = 250000;

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Starting Out with C++, 3rd Edition

Static Member Functions

• The syntax for a static member function is:static <return type><function name>(<parameter list>);– A class’s static member variables come into existence

before any instances of the class are created.– The static member functions use only static variables

and are callable before any instances of the class are created..

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Starting Out with C++, 3rd Edition

A New budget.h – Program #ifndef BUDGET_H#define BUDGET_Hclass Budget{ private:

static float corpBudget; float divBudget;

public: … static void mainOffice ( float );

}; // Budget#endif

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Starting Out with C++, 3rd Edition

budget.cpp – Program

#include "budget.h"

float Budget::corpBudget = 0;

void Budget::mainOffice ( float moffice ){ corpBudget += moffice;} // Budget::mainOffice

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Starting Out with C++, 3rd Edition

Using budget.h – Program

#include <iostream.h>#include <iomanip.h>#include "budget.h"

void main ( void ){ float amount;

cout << "Enter the main office's budget request: ";cin >> amount;Budget::mainOffice(amount);…

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Starting Out with C++, 3rd Edition

Friends of Classes

• A friend is a function that is not a member of a class, but has access to the private members of the class.

• The syntax of a friend function is as follows and is included in the .h file for the class:friend <return type><function name>(<parameter type list>);

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Starting Out with C++, 3rd Edition

auxil.h – Program #ifndef AUXIL_H#define AUXIL_H

class Budget; // Forward declaration of Budget class

class Aux{ private:

float auxBudget; public:

Aux ( void ) { auxBudget = 0; } void addBudget ( float, Budget & ); float getDivBudget ( void ) { return auxBudget; }

}; // Aux#endif

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Starting Out with C++, 3rd Edition

budget.h – Program

#ifndef BUDGET_H#define BUDGET_H#include "auxil.h"class Budget{ private:

static float corpBudget; float divBudget;

public: Budget ( void ) { divBudget = 0; } void addBudget ( float b )

{ divBudget += b; corpBudget += divBudget; } float getDivBudget ( void ) { return divBudget; } float getCorpBudget ( void ) { return corpBudget; } static void mainOffice ( float ); friend void Aux::addBudget ( float, Budget & );

}; // Budget#endif

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Starting Out with C++, 3rd Edition

Friend Classes

• As mentioned before, it is possible to make an entire class a friend of another class.

• The Budget class could make the Aux class its friend with the following declaration: friend class Aux;

• Note – generally a “friend” is bad as it violates the encapsulation principle.

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Starting Out with C++, 3rd Edition

Memberwise Assignment

• The = operator may be used to assign one object to another, or to initialize one object with another object’s data.

• By default, each member of one object is copied to its counterpart in the other object.

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Starting Out with C++, 3rd Edition

Copy Constructors

• A copy constructor is a special constructor, called whenever a new object is created and initialized with another object’s data.

• Assume the class Set has a member variable as follows: bool *member which is dynamically allocated.

• Consider the following declarations:– Set x(5,15); // 15 possible members, 5 is a member– Set y = x; // Copy constructor is calledbut – is only a shallow copy, so when set y changes, set

x does to

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The Default Copy Constructor

• If a class doesn’t have a copy constructor, C++ automatically creates a default copy constructor.

• The default copy constructor performs a memberwise assignment.

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Starting Out with C++, 3rd Edition

The this Pointer

• *this is a special built-in pointer that is available in any member function.

• *this contains the address of the object that called the member function. It is the name for ME.

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Starting Out with C++, 3rd Edition

Operator Overloading

• C++ allows you to redefine how standard operators work when used with class objects.

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Starting Out with C++, 3rd Edition

Issues of Operator Overloading

• You can change an operator’s entire meaning when you overload it. (But don’t.)

• You cannot change the number of operands taken by an operator. For example, the + symbol must always be a binary operator. Likewise, ++ and -- must always be unary operators.

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Operators That can be Overloaded

+ - * / % ^ & | ~ ! = <

> += -= *= /= %= ^= &= |= << >> >>=

< == != <= >= && || ++ -- ->* , ->

[] () new delete

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Starting Out with C++, 3rd Edition

Because our unionSet has same arguments and return value as +, we can simply make a name change:

Set & Set::operator+(Set & arg2){ Set *res; int min; if(memberMax>arg2.memberMax){

min=arg2.memberMax; res = new Set(*this);

} else { res = new Set(arg2); min = memberMax;

} for (int i=0; i < min; i++)

res->member[i]= arg2.member[i] || member[i]; return *res; };

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Starting Out with C++, 3rd Edition

Overloading the Prefix ++ OperatorSet & Set::operator++(void){

bool * member1 = new bool[memberMax+1];

for (int i=0; i < memberMax; i++)

member1[i] = member[i];

delete [] member;

member = member1;

member[memberMax]=false;

memberMax++;

return *this;

}

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Starting Out with C++, 3rd Edition

Overloading the Postfix ++ OperatorSet &Set::operator++(int x){// parameter is never used!

bool * member1 = new bool[memberMax+1];

for (int i=0; i < memberMax; i++)

member1[i] = member[i];

delete [] member;

member = member1;

member[memberMax]=false;

memberMax++;

return *this;

}

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Starting Out with C++, 3rd Edition

Overloading Relational Operatorsbool Set::operator<(Set & arg2){// subset for us

int min = memberMax;

if (arg2.memberMax < min)

min = arg2.memberMax;

for(int i=0; i <min;i++)

if (member[i] && !arg2.member[i]) return false;

if (memberMax >min)

for (i=min; i < memberMax;i++)

if (member[i]) return false;

return true;

}

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Starting Out with C++, 3rd Edition

Overloading the == Operator

bool Set::operator==(Set & arg2){

if (memberMax!=arg2.memberMax) return false;

for (int i=0; i < memberMax;i++)

if (member[i]!=arg2.member[i]) return false;

return true;

}

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Starting Out with C++, 3rd Edition

Overloading the << Operator

Note – this cannot be a member function of Set as the first argument is not a Set

ostream &operator<< ( ostream &strm, Set &obj ){ strm << “Whatever I want”; strm<< “ – but be careful about member

variables”; strm << “Since I’m not a member, I can’t access

them”;} // operator<<

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Starting Out with C++, 3rd Edition

Overloading the >> Operator

istream &operator>> ( istream &strm, Set &obj ){int ele; strm >> ele; Set.addToSet(x); //or make friend or use input()

member} // operator>>

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Starting Out with C++, 3rd Edition

Overloading the [] Operator

• In addition to the traditional operators, C++ allows you to change the way the [] (subscript) symbols work.

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Starting Out with C++, 3rd Edition

intarry.h – Program #ifndef INTARRY_H#define INTARRY_HClass IntArray{ private:

int *aptr;int arraySize;void memError ( void );void subError ( void );

public:IntArray ( int );IntArray ( const IntArray & );~IntArray ( void );int size ( void ) { return arraySize };int &operator[] ( const int & );

}; // IntArray#endif

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Starting Out with C++, 3rd Edition

intarray.cpp – Program IntArray::IntArray ( int s ){ arraySize = s; aptr = new int [s]; if ( aptr == NULL )

memError(); for ( int count = 0; count < arraySize; count++ )

*( aptr + count ) = 0;} // IntArray::IntArray

IntArray::IntArray ( const IntArray &obj ){ arraySize = obj.arraySize; aptr = new int [arraySize]; if ( aptr == NULL )

memError(); for ( count = 0; count < arraySize; count ++ ) *( aptr + count ) = *( obj.aptr + count );} // IntArray::IntArray

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Starting Out with C++, 3rd Edition

intarray.cpp – Program (cont)

IntArray::~IntArray ( void ){ if ( arraySize > 0 )

delete [] aptr;} // IntArray::~IntArray

void IntArray::memError ( void ){ cout << "ERROR: Cannot allocate memory.\n"; exit( 1 );} IntArray::memError

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Starting Out with C++, 3rd Edition

intarray.cpp – Program (cont)

void IntArray::subError ( void ){ cout << "ERROR: Subscript out of range.\n"; exit( 1 );} // IntArray::subError

int &IntArray::operator[] ( const int &sub ){ if ( sub < 0 || sub > arraySize )

subError(); return aptr[sub];} // IntArray::operator[]

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Starting Out with C++, 3rd Edition

Object Conversion via overloading

• Special operator functions may be written to convert a class object to any other type.FeetInches::operator float ( void )

{ float temp = feet;temp += (inches / 12.0);return temp;

} // FeetInches::operator float

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Note:

• No return type is specified in the function header for the previous example.

• Because it is a FeetInches-to-float conversion function, it will always return a float.

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