@stake final govlab presentation
Post on 08-Aug-2015
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The ProblemMany civic meetings (town halls,
community planning, committees) are often homogenous, poorly attended, and
suffer from attrition.
Some innovative projects that have increased civic engagemen include civic hackathons, fellowships like Code for America, and
apps like Citizens Connect, and platforms like MindMixer.
Current Solutions
Why Games?
Fun, appealing to youth Creativity+Collaboration Risk-taking+Failing SafelyEmpathy+New Perspectives Rapid ideation+Systems-thinking And more...
Process
September October November
CreateResearch
Plan
Play at 3PB
Meetings in NYC
Launch mobile version!
December February
Create Video Tutorial and wireframes
Iterate, conceive of follow-up
Short-term Mid-term Long-termSocial awareness
Greater willingness to listen
Novel ideation
Enhanced systems-thinking issues in game
Comfort w/ deliberation
Attend to issues of procedural fairness
Logic Model
Open to more process
Advocacy beyond self interest
Enhanced systems thinking about gov’t
Continued involvement incommunity process
Increased commitment to social justice
Greater ability to evaluate fairness in PB
Greater participation in PB
Deeper commitment to process
Increased empathy
Enhanced systems thinking about budget
Enter: @Stake@Stake is a role playing card game designed to foster empathy and collaboration among stakeholders, while brainstorming solutions to real world problems.
@Stake was chosen by the Participatory Budgeting Project to include during budget delegate orientations as a response to previous participants' desires for more opportunities to get to know each other.
In Many Contexts
Frontiers of Democracy Conference 2014
UNDP in Bhutan, 2014
Curriculum design workshops
Brainstorm Pitch Deliberate
Stakeholder roles include: single parents, elected officials, activists, artists, data specialists, veterans, etc. Examples of community issues to debate: improving literacy, neighborhood participation, access to healthy food, etc.
Decide
@Stake3 rounds to-
A participatory budgeting participant said:
“It was cool to play a different role than my own and come up with new ideas.”
Game Reflections
FeedbackEmphasize difficulty of learning games Materials
A larger print instructions sheetDebriefing notes on poster board helps visual learners for multimodal learning
Edit gameSimplify rulesDiversify roles of stakeholders
Deepen debrief- lessons on deliberation
Clarify purpose of play: "to provide more ways to learn about different perspectives in
the community and to get to know each other."
Josh Lerner, ED of Participatory Budgeting Project
February 1,2015
Beta version of mobile version complete!
Mid-February 2015 Playtest at PB Youth Meeting in Boston
Next Steps
City Committees
Urban Planning
ConferencesDeliberative Spaces
Classrooms
Local Nonprofits
Potential Spaces
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