sony playstation 3 market development
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Sony PlayStation 3 Market Development2007-2012
Source and copyright ITCandor, 2013
revenue growth ($US) on x, market share of home Internet consoles on y axes;bubble size is comparative installed base
Sony PlayStation 3 Market Development2007-2012
ITCandor Infobomb
Source and copyright ITCandor, 2013
Sony PlayStation 3 Market Development2007-2012
Source and copyright ITCandor, 2013
revenue growth ($US) on x, market share of home Internet consoles on y axes;bubble size is comparative installed base
20%
30%
40%
50%
60%
-50% 0% 50% 100% 150% 200% 250% 300%
Revenue Growth
Mark
et
Share
Q2 2007
Sony PlayStation 3 Market Development2007-2012
Source and copyright ITCandor, 2013
revenue growth ($US) on x, market share of home Internet consoles on y axes;bubble size is comparative installed base
20%
30%
40%
50%
60%
-50% 0% 50% 100% 150% 200% 250% 300%
Revenue Growth
Mark
et
Share
Q3 2007
Sony PlayStation 3 Market Development2007-2012
Source and copyright ITCandor, 2013
revenue growth ($US) on x, market share of home Internet consoles on y axes;bubble size is comparative installed base
20%
30%
40%
50%
60%
-50% 0% 50% 100% 150% 200% 250% 300%
Revenue Growth
Mark
et
Share
Q4 2007
Xmas
Sony PlayStation 3 Market Development2007-2012
Source and copyright ITCandor, 2013
revenue growth ($US) on x, market share of home Internet consoles on y axes;bubble size is comparative installed base
20%
30%
40%
50%
60%
-50% 0% 50% 100% 150% 200% 250% 300%
Revenue Growth
Mark
et
Share
Q1 2008
Sony PlayStation 3 Market Development2007-2012
Source and copyright ITCandor, 2013
revenue growth ($US) on x, market share of home Internet consoles on y axes;bubble size is comparative installed base
20%
30%
40%
50%
60%
-50% 0% 50% 100% 150% 200% 250% 300%
Revenue Growth
Mark
et
Share
Q2 2008
Sony PlayStation 3 Market Development2007-2012
Source and copyright ITCandor, 2013
revenue growth ($US) on x, market share of home Internet consoles on y axes;bubble size is comparative installed base
20%
30%
40%
50%
60%
-50% 0% 50% 100% 150% 200% 250% 300%
Revenue Growth
Mark
et
Share
Q3 2008
Sony PlayStation 3 Market Development2007-2012
Source and copyright ITCandor, 2013
revenue growth ($US) on x, market share of home Internet consoles on y axes;bubble size is comparative installed base
20%
30%
40%
50%
60%
-50% 0% 50% 100% 150% 200% 250% 300%
Revenue Growth
Mark
et
Share
Q4 2008
Xmas
Sony PlayStation 3 Market Development2007-2012
Source and copyright ITCandor, 2013
revenue growth ($US) on x, market share of home Internet consoles on y axes;bubble size is comparative installed base
20%
30%
40%
50%
60%
-50% 0% 50% 100% 150% 200% 250% 300%
Revenue Growth
Mark
et
Share
Q1 2009
Sony PlayStation 3 Market Development2007-2012
Source and copyright ITCandor, 2013
revenue growth ($US) on x, market share of home Internet consoles on y axes;bubble size is comparative installed base
20%
30%
40%
50%
60%
-50% 0% 50% 100% 150% 200% 250% 300%
Revenue Growth
Mark
et
Share
Q2 2009
Sony PlayStation 3 Market Development2007-2012
Source and copyright ITCandor, 2013
revenue growth ($US) on x, market share of home Internet consoles on y axes;bubble size is comparative installed base
20%
30%
40%
50%
60%
-50% 0% 50% 100% 150% 200% 250% 300%
Revenue Growth
Mark
et
Share
Q3 2009
Sony PlayStation 3 Market Development2007-2012
Source and copyright ITCandor, 2013
revenue growth ($US) on x, market share of home Internet consoles on y axes;bubble size is comparative installed base
20%
30%
40%
50%
60%
-50% 0% 50% 100% 150% 200% 250% 300%
Revenue Growth
Mark
et
Share
Q4 2009
Xmas
Sony PlayStation 3 Market Development2007-2012
Source and copyright ITCandor, 2013
revenue growth ($US) on x, market share of home Internet consoles on y axes;bubble size is comparative installed base
20%
30%
40%
50%
60%
-50% 0% 50% 100% 150% 200% 250% 300%
Revenue Growth
Mark
et
Share
Q1 2010
Sony PlayStation 3 Market Development2007-2012
Source and copyright ITCandor, 2013
revenue growth ($US) on x, market share of home Internet consoles on y axes;bubble size is comparative installed base
20%
30%
40%
50%
60%
-50% 0% 50% 100% 150% 200% 250% 300%
Revenue Growth
Mark
et
Share
Q2 2010
Sony PlayStation 3 Market Development2007-2012
Source and copyright ITCandor, 2013
revenue growth ($US) on x, market share of home Internet consoles on y axes;bubble size is comparative installed base
20%
30%
40%
50%
60%
-50% 0% 50% 100% 150% 200% 250% 300%
Revenue Growth
Mark
et
Share
Q3 2010
Sony PlayStation 3 Market Development2007-2012
Source and copyright ITCandor, 2013
revenue growth ($US) on x, market share of home Internet consoles on y axes;bubble size is comparative installed base
20%
30%
40%
50%
60%
-50% 0% 50% 100% 150% 200% 250% 300%
Revenue Growth
Mark
et
Share
Q4 2010
Xmas
Sony PlayStation 3 Market Development2007-2012
Source and copyright ITCandor, 2013
revenue growth ($US) on x, market share of home Internet consoles on y axes;bubble size is comparative installed base
20%
30%
40%
50%
60%
-50% 0% 50% 100% 150% 200% 250% 300%
Revenue Growth
Mark
et
Share
Q1 2011
Sony PlayStation 3 Market Development2007-2012
Source and copyright ITCandor, 2013
revenue growth ($US) on x, market share of home Internet consoles on y axes;bubble size is comparative installed base
20%
30%
40%
50%
60%
-50% 0% 50% 100% 150% 200% 250% 300%
Revenue Growth
Mark
et
Share
Q2 2011
Sony PlayStation 3 Market Development2007-2012
Source and copyright ITCandor, 2013
revenue growth ($US) on x, market share of home Internet consoles on y axes;bubble size is comparative installed base
20%
30%
40%
50%
60%
-50% 0% 50% 100% 150% 200% 250% 300%
Revenue Growth
Mark
et
Share
Q3 2011
Sony PlayStation 3 Market Development2007-2012
Source and copyright ITCandor, 2013
revenue growth ($US) on x, market share of home Internet consoles on y axes;bubble size is comparative installed base
20%
30%
40%
50%
60%
-50% 0% 50% 100% 150% 200% 250% 300%
Revenue Growth
Mark
et
Share
Q4 2011
Xmas
Sony PlayStation 3 Market Development2007-2012
Source and copyright ITCandor, 2013
revenue growth ($US) on x, market share of home Internet consoles on y axes;bubble size is comparative installed base
20%
30%
40%
50%
60%
-50% 0% 50% 100% 150% 200% 250% 300%
Revenue Growth
Mark
et
Share
Q1 2012
Sony PlayStation 3 Market Development2007-2012
Source and copyright ITCandor, 2013
revenue growth ($US) on x, market share of home Internet consoles on y axes;bubble size is comparative installed base
20%
30%
40%
50%
60%
-50% 0% 50% 100% 150% 200% 250% 300%
Revenue Growth
Mark
et
Share
Q2 2012
Sony PlayStation 3 Market Development2007-2012
Source and copyright ITCandor, 2013
revenue growth ($US) on x, market share of home Internet consoles on y axes;bubble size is comparative installed base
20%
30%
40%
50%
60%
-50% 0% 50% 100% 150% 200% 250% 300%
Revenue Growth
Mark
et
Share
Q3 2012
Sony PlayStation 3 Market Development2007-2012
Source and copyright ITCandor, 2013
revenue growth ($US) on x, market share of home Internet consoles on y axes;bubble size is comparative installed base
20%
30%
40%
50%
60%
-50% 0% 50% 100% 150% 200% 250% 300%
Revenue Growth
Mark
et
Share
Q4 2012
Xmas
Sony PlayStation 3 Market Development2007-2012
Source and copyright ITCandor, 2013
revenue growth ($US) on x, market share of home Internet consoles on y axes;bubble size is comparative installed base
At the end of 2012 Sony had an installed base of 49 million PS3s, having shipped 76 millioncumulatively since the launch in 2006It held a 40% share of the home Internet gaming console market and had generated $20 billion in revenues for hardware aloneThe PS4 was launched on the 20th February 2013
Sony PlayStation 3 Market Development2007-2012
Source and copyright ITCandor, 2013
revenue growth ($US) on x, market share of home Internet consoles on y axes;bubble size is comparative installed base
For More Information onGaming Console Markets
Visithttp://wp.me/pubL5-1CFand www.itcandor.net
Source and copyright ITCandor, 2013
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