sm1205 interactivity
Post on 06-Jan-2016
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SM1205SM1205 Interactivity Interactivity
Kong Chuiliu/Vera51156290
What I have learnt in this course:What I have learnt in this course:
In this course I have learnt the development and basic theories
of interactive media, I have also experimented interactive media
through a graphical program called Pure Data. After learning
the following aspects, I know how to design and create
interactive media works.
*Framestein *Hardware control
*V ideo processing in Gem
*3D graphics in Gem
*M otion tracking in Gem
*Audio in Gem
What I have done in this course:What I have done in this course:
Keyboard & VJ
Visual Capture Game
Keyboard & VJKeyboard & VJ
Technical SetupTechnical Setup
PD & Framestein—add special effects
Hardware— make two swords and a zither as the
keyboard
You can use “keyboard” to change different videos and
visual effects as a VJ.
ToolsTools
Make the “keyboard”— a zither and 2 swords
The three red wires of zither and the metal piece can form loops when pressed down, which also can be taken as a “bang” in PD.
zitherzither
A naked metal wire is fixed on the edge of one sword and there are three naked metal wires coiled around the round body of another sword. The wires can form electronic loop when the two swords get in touch with each other. The principle is similar with zither.
swordsswords
Pd Structure
PD can be seen as a link between hardware and video show
Visual Capture GameVisual Capture Game
Bug BattleBug Battle
Technical SetupTechnical Setup
Motion tracking— capture movementGem— create a 3D space3D model— to create bugs
Pd audio— sound effectMultimedia— various visual elements
Design the game
Pd Structure
Test and debug the game
The flow path and user interface
Users' experience
Thank you Thank you
Kong Chuiliu/Vera51156290
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