sketching smart things: user experience design of ubiquitous computing devices

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[Slideshare note: download to see the notes, which have the transcript of the talk in them] The user experience design of ubiquitous computing (ubicomp) products is a new branch of design. Like Web design was different from traditional graphic design, ubicomp user experience design is different from traditional industrial design. Mike will discuss how he has tackled (and occasionally has gotten tackled by) the unique challenges of ubicomp UX. He will reposition the notion of information as a design material, and propose merging interaction design with the principles of agile software development to create new tools for prototyping new interactions.

TRANSCRIPT

Mike KuniavskyBayCHI

February 12, 2008

Sketching Smart Things

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Source: Intel

1989: $90033MHz, 20MIPS

2007: $0.5320MHz, 20MIPS

Source: Flickr, jurvetson

Source: Flickr, Kate_A

‘Applianceness’ [is] the set of properties that guide the design process towards simple, helpful devices that exploit the potential of embedded information technology in everyday things.

- Bill Sharpe, Information Appliances: an introduction, 2001

Source: Flickr, dailydog

Source: Flickr, urbanshoregirl

Scale Label Examples1 cm covert RFID, nail polish, cochlear implant10 cm mobile phone handset, portable media player, wallet1 m personal chair, car, ATM, payphone, laptop10 m environmental wall, door, chandelier100 m architectural church clock, billboard, bus1000 m urban street intersection, landmark, crowd

(Jim Dine, Untitled from Ten Winter Tools, 1973)

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Mike Kuniavskymikek@thingm.com

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