shadow caster
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LAWFUL
CHAOTIC
GOOD
EVIL
MaxRanks
EffectiveCharacter
Level
CLASSES Level
Othe
r ski
lls:
Craf
t - IN
TPe
rfor
m -
CHA
Know
ledg
e - I
NTPr
ofes
sion
- W
IS
RanksRacial,Feats,
SynergySkill
BonusMisc
ArmourCheck
Penalty
FavouredEnemyBonus
Skill Ranks LevelAdjustment
Hit Die
/Untrained
= ECL + 3
Appraise INT-Balance DEX
Bluff CHA-Climb STR
Concentration CONDecipher Script INTDiplomacy CHADisable Device INTDisguise CHA
-Escape Artist DEXForgery INTGather Information CHAHandle Animal CHAHeal WIS
-Hide DEX+ Size diff x4
- Size mod x4
Intimidate CHA-Jump STR
Listen WIS-Move Silently DEX
Open Lock DEXRide DEXSearch INTSense Motive WIS
-Sleight of Hand DEXSpellcraft INT
INT
Spot WISSurvival WIS
× 2-Swim STR-Tumble DEX
Use Magic Device CHAUse Rope
Knowledge:DEX
ddddd
1
23
4
5
1 3 4 52
Track Trained
Class Skills
SURVIVAL
Name
Race Size SizeModifier
FEMALEM
ALE
CHARACTER
SKILLS
- 1 per 5lb carried
Campaign
Player
XP
Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)
AbilityScore
AbilityModifier
ItemBonus
TempBonus
TempModifier
STRSTR STR
CONCON CON
DEXDEX DEX
INTINT INT
WISWIS WIS
CHACHA CHA
ABILITIES
LA
NG
UA
GE
S
FEATS & SPECIAL ABILITIES
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
DEX +10 +
Armour AC Shield ACSize
Modifier
+ -
NaturalArmour
DeflectionModifier
+
Misc
++=
HIT POINTS Stable UnconciousDyingWounds Non-lethal
hp hp hp
TOUCH ARMOUR CLASS
FLAT-FOOTED ARMOUR CLASS
ARMOUR CLASS
Special AmmoAmmo
Range Type
ft sq
# #
Attack Bonus CriticalDamage
×d
Range Type
ft sq
Attack Bonus CriticalDamage
×d
Range Type
ft sq
Attack Bonus CriticalDamage
×d
Range Type
ft sq
Attack Bonus CriticalDamage
×d
Special AmmoAmmo# #
Special AmmoAmmo# #
Range Type
ft sq
Attack Bonus CriticalDamage
×d
AC
10 + - + ++=AC
DEX
+/
10 + - +/ / / +=AC
Spell Resistance Conditional Modifiers
Damage Reduction
Temp AC
AC
/
INITIATIVE BONUS Feats
+
Misc
+= DEXINIT
Speed with Armour Temp SpeedSPEED
ft sq
Swim Speed
ft sq
Fly Speed
ft sq
Climb Speed
ft sq
ft sq ft sq
BASEATTACK BONUS
MELEEATTACK
RANGEDATTACK
GRAPPLE BONUS
STR× 4 += +
Size Modifier× 4
+Base
Atta
ck
Misc
CONFORTITUDE SAVE
+=
Temp
+
Racial
+
Base
Evasion Endurance TrapSense
ImprovedEvasion
Misc
+= ++
+= +
+
+
++
REFLEX SAVE
WILL SAVE
WIS
FORT
DEXREF
WILL
INITIATIVE
SPEED
BASE ATTACK
GRAPPLE
SAVES
METAMAGIC COMBAT ABILITIES
ATTACKS
HEALTH
ARMOUR CLASS
BuffsMoraleBonus Nerfs
+ -
PowerAttack
-=
BuffsMoraleBonus Nerfs
+ -
PowerAttack
+=
Temp AttackBonus
+Temp DamageBonus
+
EFFECTS
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
WeightValue
Check Penalty
Properties
Properties
Properties
Properties
Properties
Properties
Properties
Properties
Properties
Properties
Hat / Mask
Properties
Properties
Properties
Hands
Headband
Eyes
Neck / Throat
Shoulders
Chest
Belts
Clothes / Body
Ring Arms / Wrists
Ring Feet
Type Max AC DEX
sqft
Max Speed
Armour ACWeight
lb ACSpell Failure
%
Check Penalty Shield ACWeight
lb ACSpell Failure
%
Properties
Properties
INVENTORY ARMOUR
SHIELD
EQUIPMENT
SCROLLS POTIONS
lb
Light Load
lb
Medium Load
lb
Heavy Load
lb
lb
lbCarried Items
Weapons, Ammo
Armour, Shield
lb
lbWorn ItemsScrolls, Potions,
Wands, Components
Total Weight lb
WANDS
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
#
#
#
MONEY
Copper cp,
Silver sp,,
Gold gp,,
ppPlatinum ,,
Total .,,,
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SHADOWCASTERLAWFUL
CHAOTIC
GOOD
EVIL ShadowcasterLevel
SHADOWCASTER
ABILITIES
BONUS FEATS
ShadowCasterLevel
1Fundamentals
3
4
5
6
7
8
Mysterie
s
234567
89
10111213
1415
1617181920
√√√√√√
√√√√
√
1234567
89
10111213
1415
1617181920
Apprentice paths
Bonus feats
Umbral sight (darkvision 30ft)
Sustaining shadow (eat 1 meal /week)
Sustaining shadow (sleep 1 hour /day)
Umbral sight (see in darkness 60ft)
Initiate pathsApprentice paths as spell-like abilities
Master pathsInitiate paths as spell-like abilitiesApprentice paths as supernatural abilities
Unlimited use of fundamentals
Sustaining shadow(immune to poison and disease)
Affected by antimagic field
Use provokes attack of opportunity
Subject to spell resistance
Can be dispelled
Can be counterspelled
Requires somatic components
Spells Spell-lik
e
abilities
Supernatural
abilities
Sustaining shadow(no need to breathe, eat or sleep)
PATHS & MYSTERIES
123
Uses per dayMystery LevelPath
Cate
gory
Scho
ol
###
###
###
###
###
###
###
###
###
###
###
###
###
###
(Round down)
BONUSFEATS
÷ 2
KnownPaths
=
FUNDAMENTALS
#
#
#
#
#
#
#
#
#
#
#
#
123456789
1011
12
Uses per day
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
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