second life: a fitness lab
Post on 08-Jul-2015
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S U S A N A J U N I UM O N T C L A I R S T A T E U N I V E R S I T Y , U S A
M I R I S H O N F E L DK I B B U T Z I M C O L L E G E O F E D U C A T I O N , I S R A E L
A D I T G A N O TK I B B U T Z I M C O L L E G E O F E D U C A T I O N , I S R A E L
The impact of a virtual fitness lab in physical activity participation:
A Second Life’s project
Purpose of this project:
To explore the instructional uses of a Virtual fitness as part of the teacher education program in Physical Education
To support the community in becoming knowledgeable about fitness and health and to encourage individuals to be more physically active
What it’s second life
Virtual worlds such as SecondLife (SL) or as it called ingeneral MUVE (Multi UserVirtual Environments) are ofincreasing interest to socialstudies and therapy field as forits potential to stimulate realplaces, and situations
Multi-User Virtual Environments)
www.secondlife.com
What it’s second life
A three-dimensional (3D) shared space: Enhances imagination, creativity, motivation and
engagement
Breaks physical, geographical, generational, and professional boundaries
Facilitates collaboration
Provides a sense of presence and belonging
Offers an environment for authentic learning
Provides visual representations of labs, classrooms, meeting places, and secure spaces for the individual
Real and Virtual World
Real world behavior is positively influenced by:
The individual own self-representing avatar behavior and appearance (Fox and Bailenson, 2009)
Users may adjust their identity to match that of their avatars
Individuals with avatars who engage in physical activities in SL are more likely to engage in physical activities in real life (Dean, Cook, Keating, and Murphy, 2009)
Smoother transitions into real world fitness
Why an Exercise Physiology Lab?
Exercise physiology concepts are abstract, complex and difficult to communicate through simple lectures and textbooks
Virtual exercise physiology labs could support the learning process by: Providing the students with an environment that through
simulation will demonstrate a number of tests in a non-intrusive manner
“Through visualization and education, [students] they can try activities that they had not tried before.” Jeanne Johnston, Indiana University
Virtual Research Projects - Weight Loss
Traditional health club sessions vs 3D virtual world (Jeanne
Johnston, Indiana University)
Participants in two weight-loss programs -- one involving traditional health club sessions and the other delivered online in a 3D virtual world -- lost similar amounts of weight and body fat
Online in a lost similar amounts of weight and body fat, but the online contingent reported significantly greater gains in behaviors that could help them live leaner, more healthful lifestyles.
Virtual Labs in second life
Virtual genetics laboratory in Second Life - University of Leicester http://www.youtube.com/watch?v=uMMfHZUNpZY
Interactive Science Lab Version 2- Ohio University http://www.youtube.com/watch?v=aiwG-RzeDow&feature=endscreen&NR=1
SSU Virtual Design Lab, Quick Tour 2.mov- Shawnee State University http://www.youtube.com/watch?v=FeFpOCf8sQ0
Weight Management Gym in Second Life
Second Life Weight Management Gym Introduction http://www.youtube.com/watch?v=4yhuMLHresk
Physical Education Equipment in Second Life
Market Place Secondlife https://marketplace.secondlife.com/stores/52817?id=52817
Premise
[Creating a context that emulates real-life problems and settings is
fundamental in (a) helping students integrate, analyze, and apply concepts of
exercise physiology and (b) engaging individuals in meaningful physical
activity experiences]
Virtual Fitness Lab
Purpose:
To support classroom instruction through virtual simulation and
To serve the a community where an individual can create an avatar and experience the effects of virtual exercising on the level of fitness and health through the changes of their body shape.
Virtual Fitness Lab:
The project is designed based on 3 modules: Instruction
Practice and research
Community support
Instruction
Students will review: Learning modules on the different fitness tests
Anthropometric testing
Blood pressure
Body composition
Cardiovascular endurance
Muscular Strength and Endurance
Flexibility
Nutrition
Procedures for test administration
Videos
Animation
Applications
Students will:
Apply knowledge acquire during the instruction session
Practice the tests through simulation
Adjust equipment based on age, weight, time, resistance, inclination
Simulation will adjust resistant, calculate calories, etc.
Virtual Practice
Community Support
The clients will complete: Pre-Tests, baseline results
Fitness Test
Physical Activity Readiness Questionnaire
Medical history questionnaire
Exercise Perception and Attitudes Questionnaire
Create an exercise program in the virtual fitness lab
Formative assessments
Post-test
Fitness test
Physical Activity Readiness Questionnaire
Medical history questionnaire
Exercise Perception and Attitudes Questionnaire
Through virtual simulation:
Support students in Exercise Science Learn fitness concepts
Acquire fitness assessment skills
Apply in a real world setting.
Support classroom instruction Virtual simulation of the various tests without bringing the
subject to exhaustion
Conduct tests and research without the need expensive equipment and running by a trained professional
Practical and an effective alternative to using traditional laboratory experiences that necessitate the use of subjects and/or expensive equipment.
Challenges
Plans
Budget
Maintenance
Community Collaboration
Ideas and Questions
email us at:
Susana Juniu
junius@mail.montclair.edu
Miri Shonfeld
mirish@macam.ac.il
Adit Ganot
adit_gan@smkb.ac.il
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