ryan. design process what was the inspiration for the characters? a cartoon style similar to that of...

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Ryan

Design Process What was the inspiration for the characters?

A cartoon style similar to that of the following:

- Ardman Animations Wallace and Gromit

- Rareware (Rare ltd) Banjo kazooie

Design Process Designing the characters.Select key features from the inspirational images for use

in our characters.

- Big eyes

- Prominent eye brow

- Main characters come in pairs

Design Process Creating the characters.We decided to use Autodesk's 3d Studio Max to create

Characters with a 3d look and feel.

Why use 3d Studio Max?

- We have some skills in creating 3d models

- Changes can be made easterly

- Can render a model from multiple angles

Design Process Problems Encountered.Using 3d Studio Max created some time consuming

problems these problems are listed below:

- Rigging and skinning

- Lighting

- Batch rendering

- Angle of rendering

The Press Pack RendersArt work has been created for use in a press pack and

magazine article.

• What is in a press pack?

• IP1Zine Magazine Article

www.creyke.com/ma/esoti/presspack

Press Pack

What’s Next For

Future Game DevelopmentWhat's next in the development process?

- Deconstruct the Nintendo DS game

- Improve upon concept

- Discuss new features

- Start Iphone development

Future Character Development

Eski Joe – Enemy NPC

- Attacks the penguin on large sections of ice

Eski Moe – Friendly NPC

- Refills the players health bar - Possible start point for side quests

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