roehampton computing workshop 3
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Miles Berry
University of Roehampton
28 June 2013
Primary Computing Workshop
3. More Coding
The Internet and the Web
Can you draw the Internet?
The Internet
Switching on the Web
HTML by hand<html> <head> <title>First page</title> </head> <body> <h1>My first webpage</h1> <p>How cool is this?</p> </body></html>
Some tags to tryBold
<strong>Bold</strong>Italic
<em>Italic</em>This is a link
<a href="http://...">This is a link</a>
• A point
• Another point
<ul><li>A point</li>
<li>Another point</li></ul>
<img src="http://upload.wikimedia.org/wikipedia/en/c/cd/Roehampton_University_logo.png" />
More tags
Styles
The quick brown fox jumps over the lazy dog
<style type="text/css">p { color: #f60; font-size: 24px; font-family: Georgia, Times, 'Times New Roman', serif;}</style>
Mozilla X-Ray Goggles
Mozilla Thimble
16 steps
Robots
Play and Exploration• Children learn through first hand experience in activities they have
chosen
• Play allows children to test their ideas
• Play lets children learn from mistakes
• Play fosters imagination and flexibility of mind
• Rich, enabling environments are provided
• Allow children to dictate the pace, length and focus; interventions should be supportive
• Recognise children’s fascination with and curiosity about what is going on in their worlds.
EYFS: Effective practice: play and exploration
understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following a sequence of instructions
write and test simple programs
Roamer
Probots
ICT in schools 2008–11An evaluation of information and communication technology
education in schools in England 2008–11
Most of the Key Stage 1 pupils observed were able to learn programming through devising and testing sequences of instructions for floor robots. However, in Key Stage 2, pupils in the majority of schools visited had insufficient opportunities to develop their understanding and use of programming, and data logging and handling.
design and write programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
Glasshead Studios for BBC Cracking the Code
Games
Games
Goal Oriented Interactivity Feedback
Progression Problem / Challenge
Flow
Programming
Goal Oriented Interactivity Feedback
Progression Problem / Challenge
Flow
use logical reasoning to predict the behaviour of simple programs
generate appropriate inputs and predicted outputs to test programs
use logical reasoning to explain how a simple algorithm works
Lightbot
There’s an app for that
Evaluations...
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