rob bateman: away3d for the accelerated age

Post on 13-Dec-2014

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The introduction of Accelerated 3D graphics in the Flash Player has created a great deal of potential for new Flash and AIR-based gaming platforms. As the Flash community solidifies around this and other new features, what are the likely tools and workflows that will enable the next generation of Flash games to harness this power? Rob Bateman, co-founder of the Away3D engine, talks about development options that offer both power and flexibility, without breaking the bank.

TRANSCRIPT

AWAY3D FOR THEACCELERATEDAGE

Picture source: Arkady Shaiket

INTRODUCTIONRob Bateman

Away3D

Away Media

Twitter

- www.infiniteturtles.co.uk

- www.away3d.com

- www.awaymedia.co.uk

- @robnet

HISTORY

Flash 11 incubator

HISTORY

HISTORY

Flash 11 release

HISTORY

WHY BOTHER?

Displaylist

Stage3D

SHOWREEL

SHOWREEL

SHOWREEL

TOOLS?

code.google.com/p/awd

AWD

code.google.com/p/awd

AWDCOLLADA 6MB

COLLADA (GZIP) 1.8MB

OBJ 2.2MB

3DS 885KB

AWD 762KB

AWD (DEFLATE) 500KB

AWD (LZMA) 320KB

code.google.com/p/awd

AWD

Maya

Blender

3D Studio Max

www.closier.nl/prefab

PREFAB3D 2.0

LIBS?

www.in2ar.com

IN2AR

www.as3nui.com/air-kinect

AS3NUI

perso.numericable.fr/chamaslot

AWAY PHSYICS

MOBILE?

ROOM DEMO

3D visitors center

VIRTUAL TOUR

3D visitors center

MOBILE

MOBILE

3D visitors center

MULTIPLATFORM?

www.facebook.com/gloopahoop

GLOOP-A-HOOP

www.facebook.com/gloopahoop

GLOOP-A-HOOP

www.facebook.com/gloopahoop

GLOOP-A-HOOPFacebook

iOS

Android

?

- App Center & Pages

- AppStore

- Google Play

- ...

FUTURE?

liaocheng.github.com/particles_editor.html

PARTICLES

THANK YOU

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