punk2funk

Post on 03-Jun-2015

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To analyse the current web 2.0 paradigm, its strengths and limitations within the context of migrant usersTo present a future scenario which may help to bypass current limitations, based on an alternative use of videogames

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PUNK TO FUNKHow ICT can help to build inclusive communities

Aim of this talk

To analyse the current web 2.0 paradigm, its strengths and limitations within the context of migrant users

To present a future scenario which may help to bypass current limitations

Why Punk to Funk?

Punk

Do It Yourself mentality

Horizontal way or organising work

Anti-autoritarian

Easy, intuitive

Funk

Emotional

Community grounding

Entertaining

The Web 2.0 Paradigm

Web 1.0 versus Web 2.0

Web 1.0

- The portal

- Interactivity

- Artificial intelligence

Web 2.0

- Social Networks

- Friend of a Friend

- Wisdom of crowds

Punk/Funk elements in Web 1.0

Everybody can become a generator of content

Intermediaries are no longer needed

Total control of a project, from beginning to end

Interactivity transforms the experience of accessing information

Limitations of the web 1.0 paradigm

Ability to post content was limited. Portals were designed for consumers, not for creators

Interactivity didnt meet the user’s expectations

Technology wasn’t ready to deliver expected content at the speed and reliability desired

Punk/Funk elements in Web 2.0

Collective construction of data (the user as a co-developer)

Collective Intelligence

Data Remix

Simplicity in design

The virtuous circle

Limitations of the web 2.0 paradigm

Are social networks really social?

Is it really open to everybody?

What happened to interactivity?

When instrumental knowledge is not enough

A bunch of links to “friends” is not equivalent to a culture

Social Networks and migrants

Formal access is granted but access to the culture lifeform behind it is not.

Much content delivered by social networks doesn’t make sense to people coming from developing countries, with a whole other set of needs and wants.

Common social networks tend to be exclusive

They might become too formal and therefore too abstract to understand

Individual versus community

Enlightment: individual quest for liberty

Romanticism: artistic genius

Science: methodological individualism

Ethics: Negative concept of freedom

The inmunitary paradigm

Biopolitics

Roberto Esposito

Hobbes’ Leviathan

All citizens united in the body of the king

Nation is now inmune to violence, and the state is the only one allowed to use it

Immunological paradigm

Communitas versus immunitas. Common root --> munus

munus= the gift that has to be returned to the community

The immune= The one that doesn’t need to return the munus

Immunological paradigm II

Modernity requires subjectivity

Subjectivity requires immunology

Every state, every community is build around a munus and ways to get immune to it. Even virtual ones.

Globaimmunization

Globalitzation offers formal access to the world, but makes certain cultural contexts immune to the migrants

Immunologic alternatives

Establishing inclusive immunologic processess: How mothers passes their immunity to their sons.

(re)construction of individuals in different immunisation processes

Building communities that

Are inclusive and systemic

Have a proper lifeform, content, not just formal

Allow multiple identity roles

There is no tension between being an individual and a member of the community

Facilitate intercultural dialogue

What is the more feasible scenario for that?

What is the more feasible scenario for that?

Video Games

Why Videogames?

Sense of community

Flow

Embodiment through simulation

Continuous immediate feedback

Empathy

Multiple identities

An Example: World of Warcraft

An Example: World of Warcraft

World of Warcraft (WOW) can be used

To teach how to work in group

To develop a sense of responsibility

To create empathy

Flow

A mental state in which times freezes, and only present matters

Subjects under flow are deeply focused and remenber things better

Flow facilitates empathy

Flow is easily achieved with video-games

Embodiment

Any community, to make sense is grounded in specific time and space. Formal communities lack that type of embodiment and therefore are quite limited

By means of simulations, videogames can give the impression of full embodiment, therefore facilitating the construction of full-fledged communities.

Multiple identities

Videogames facilitate the construction of multiple identities. Which helps

To promote more than one role

To make communities more inclusive

To create empathy by means of role changing

Empathy

What happens in movie or a book, happens to someone else

What happens in a videogame, happens to me

The future of education is a game

Thank you for your attention

QUESTIONS?

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