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Property of the HomeRF Working Group Wireless Entertainment Topics Broadband Environment Digital Music Applications TV and Gaming Applications Voice benefits for Entertainment

TRANSCRIPT

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Wireless Entertainment

This presentation is provided by the HomeRF Working Group.Direct questions or requests for softcopy to:

Info@homerf.org, 503-291-2563Or contact HomeRF Communications Chairman, Wayne Caswell

(wayne.caswell@icm.siemens.com, 512-335-6073)

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For the Killer Applications

Today

Internet Access(Email and Browsing)

Tomorrow

Entertainment on Demand (Music, Video, Games)

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Wireless Entertainment Topics

• Broadband Environment

• Digital Music Applications

• TV and Gaming Applications

• Voice benefits for Entertainment

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LivingRoom

HomeOffice

GameRoom

Personal Computing

Shared Internet accessMobile Convenience Simpler Install

Email, Web Browsing,Gaming, Photos,

Chat

CableCable service in the Living Room

PC in the Office

BedRoom

Wireless Broadband Throughout the House

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LivingRoom

HomeOffice

Consumer Electronics

Multi-player GamingPC as Media ServerInternet Radio

Video on DemandVoice Integration

Interactive TV

Entertainment Center in the Living Room

DSLDSLin the Office

GameRoom

BedRoom

Wireless Broadband Throughout the House

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Optimized for Streaming Media

• Audio (whole-house CD quality)– 2 channel MP3, AAC, WMA, ATRAC3, RealAudio– 5.1 channel Dolby Digital (AC-3), DTS

• Video (whole-house Broadcast quality)– QuickTime, RealVideo, WMA

• Up to 8 streams– One-way, two-way or multicast

• QoS– Centrally managed with bounded latency– Interference immunity, security and privacy

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Provides Needed Bandwidth

Kbps• Recommend 2.4 GHz (10-20+ Mbps using HomeRF 2.x)

– Telephony - 8 KHz sample @ 8 bits 64– MP3 Audio 64 to 320– AAC Audio 28 to 192 – Dolby Digital (AC-3) 192 to 640– Internet Video (DivX, MPEG-4) up to 750– CD audio 1,411– NTSC-SDTV (compressed)-variable ~4,000

• Recommend 5 GHz (54 Mbps using 802.11a)– DVD-Video 9,800– 6 channel DVD-Audio (uncompressed) 13,820– ATSC-HDTV (compressed) 19,390

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Network-capable Entertainment Products

0

25

50

75

100

125

2001 2002 2003 2004 2005 2006

Net

wor

k-C

apab

le E

nter

tain

men

t Nod

es (#

M)

Source: E-Home 2001, a survey of 711 U.S. Internet households© 2002 Parks Associates

920

34

53

80

114

Media Server

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Wireless Entertainment Topics

• Broadband Environment

• Digital Music Applications

• TV and Gaming Applications

• Voice benefits for Entertainment

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Napster turned the Music Industry Upside Down

Average Number of MP3s on Home Computers

Data Source: E-Home 2001, a survey of 711 U.S. Internet households© 2002 Parks Associates

177

124

72

721

348

340

65+

55-64

45-54

35-44

25-34

18-24

By Age

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PCs become Virtual Jukeboxes

Percent of U.S. Home Internet users who have Downloaded and Stored MP3 Files, by Age

Source: E-Home 2001, a survey of 711 U.S. Internet households© 2002 Parks Associates

40%

24%

13%

50%

81%

62%

65+

55-64

45-54

35-44

25-34

18-24

Personalized Play ListsDownloaded MusicCustomized CDsInternet Radio

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Internet Radio

• Digital Music can be Personalized – Custom Playlists vs. Entire Album– Easy to generate content (Lots of it)

• Streaming vs. Downloading– More Bandwidth vs. More Storage– Legal differences (stations need DMCA license)– Time & space shifting

• Internet Radio is like the Web– Amazing variety (tens of thousands of stations)– Niche programming, personalized content– Searchable database, on-demand streaming

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Wireless Audio Accessory

• Connect Stereo to Broadband • High Fidelity and Whole-house Audio• Stream and Cache Internet Radio • Stream Digital Music and Play Lists• Tag favorite songs for later use

SimpleFi™ SimpleClock™

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Transfer music from Home to Car

SimpleAuto™

• Sync Music & Contacts when you enter driveway• Update tagged Favorites and re-build Preferences• Time-shift programming• Audio books• Monitor Auto Diagnostics

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Wireless Surround Loudspeakers

• 2 rear wireless speakers w/ front wired

• 5.1 wireless speakers– Broadcast in Dolby Digital at 640 Kbps– Decode at speaker– Receive-only saves $$$ and power

• Portability into the yard or garage

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Wireless Headphones

• Audio travels anywhere in home– Stereo at 128 kbs– Multi-channel at 448 kbs

• Use virtual surround processing in headphones for multi-channel effect

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Wireless Entertainment Topics

• Broadband Environment

• Digital Music Applications

• TV and Gaming Applications

• Voice benefits for Entertainment

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Personal TV - Anywhere

• Personal Views and Replays

• Player Statistics• Buy Merchandise• Play Along• Interactive Pgm.Gde.• TV User Interface

Image source: Motorola

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TV interface to Home Control

Music Security

• Control Lights, HVAC, Security, Music, etc. via Internet device–PC, TV, HPC,

Tablet, Phone, etc.

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Video-On-Demand

• Unlimited Content• Fast forward,

pause, rewind• Parental control• Targeted ads

Image source: Motorola

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Image source: Motorola

Time Shift TV (Server based)

• VCR-like control for fast forward, pause, rewind. – By 2005 advanced-

TV consumers will watch on-demand video 50% of the time and live or scheduled pgmg 30% of the time. (Forrester Research, 1999)

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TV Control of Media Server

• Display, Edit Play Lists• Select Internet Radio

Stations & Venues• Scheduled Recording• View Album Art • View Lyrics (karaoke)

• Purchase Favorite Songs (and merchandise)

Image source: Ucentric

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Web and E-mail Access

• 20% of leading on-line ventures optimizing for TV(Jupiter Research, 1999)– Player Statistics– Play Along– Interactive Pgm. Gde.

• Server-based E-mail service– Prevent downloads of

100+ MB into Home Gateway

Image source: Motorola

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Images source: Motorola

T-Commerce

• TV based eCommerce– Shopping, Pizza, etc.– By 2004, 24 million US

households will have access to "clickable" video generating $7 billion in T- commerce in the U.S. alone.

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Image source: Motorola

TV Slide Shows

• On-line Photo Service from Kodak– “You’ve Got Pictures.”

• Scan film during processing or upload from digital camera– Order prints or novelties

items including T-shirts, mouse pads, cups, etc.

– Print locally on home printer

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Image source: Motorola

Connect TV “Peripherals”

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Wireless Game Console

• Wireless Internet access

• Enable Internet gaming

• USB/1394 plug-in in for game console

Media server and broadband connection in home office

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Wireless Entertainment Topics

• Broadband Environment

• Digital Music Applications

• TV and Gaming Applications

• Voice benefits for Entertainment

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On-line Games

Talk enhances play. Already available:

– Kids games– Family oriented – Hard-core gamers– Shoot ‘em up (e.g. Doom)– Racing, etc.

Image source: Serconet

Caroline

Let's go long,near the 25 right.

No way -- we should run.

Dave

$%@!& Idiots, you have no chance.

Adrian

with added Voice

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Voice Chat on TV

Source: Sigpro

• The TV version of Instant Messager

“Did you see that ?!?”

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Caller ID “Plus” on TV

• Screen calls– Avoid interruptions

• Forward to ... – Specific home phone– Another phone #– Voicemail

• Answer at TV– TV speaker phone– TV video phone– PVR can pause live

TV automatically

Image source: Sigpro

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Universal Messaging on TV

Image source: Sigpro

• Listen, View and/or Respond from TV– Voicemail– Email– Faxes– Short Messages

• View Logs– On local phone– On PC backup– On external service

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Image source: Motorola

Visual Communications

• Conferencing and Collaboration– TV as Screen Phone– Work-at-Home– Family Reunions– Service & Support– Distance Learning– Doctor Visits

• Shopping• Home Surveillance

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Summary

• HomeRF enhances entertainment applications– Upgrades features– Simplifies installation and use

• Designed for today’s multimedia– Internet/downloadable audio– Multi-channel audio– Internet/Broadcast video

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