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TIM BROADWATERITGM 705: Interactive Design and Media ApplicationProfessor David E. MeyersFall 2014

PROJECT AMIDTERM PROJECT, NON-DIGITAL INTERACTIVE GAME

Introduction:Traditional tabletop pen and paper roleplaying games require a lot of setup, pieces, books, pencils, paper, and a large amount of time… but not any longer. Now you can choose your hero, race your friends through a dungeon filled with traps, puzzles, monsters, and riddles, and see who slays the monster, saves the princess, and get the treasure with Your Move, Hero!

Just get one to three of your friends together. Select a fledgling hero such as the fighter, the magician, the priest, or the thief… each of which having special advantages, and their own goals. Randomly setup the goals of the dungeon, and start!

As you travel deeper into the dungeon - one room more dangerous than the next - your friends become your enemies… setting traps, creating puzzles, summoning monsters, and posing riddles to block your advancement.

Who will be the first to win, and who will get out of the dungeon alive? Find out in Your Move, Hero!

Game Pieces:• 4 Hero Figurines: Fighter, Magician, Priest, and Thief• 4 Player Cards: Fighter, Magician, Priest, and Thief• 2 Ten-Sided Dice• 64 Dungeon Tiles: Monsters (15), Puzzles (15), Riddles (15),

Traps (15), Princess (1), Treasure (1), Boss (1), and Relic (1)

Design Statement:The game’s design would facilitate two to four people getting together, playing games, and socializing with friends.

Audience and Context:A tabletop game is the context in which this project will be consumed for ages ten and up.

Motivation:I have always enjoyed the sub-genre of fantasy games, high-fantasy (or epic fantasy), wherein the game is set in a alternative fictional setting, with epic characters and plots. A player’s motivation to play would to be a hero, crawl through dungeons, get treasures, and save princesses (with replay value).

Research:• DungeonQuest

http://boardgamegeek.com/image/184398/dungeonquest • The Sorcerer’s Cave

http://boardgamegeek.com/image/3015/sorcerers-cave • Dungeoneer

http://boardgamegeek.com/image/22046/dungeoneer-tomb-lich-lord

PART 1: PROPOSAL

PART 2: VISUALIZATION AND CONCEPTUALIZATION

PART 2: VISUALIZATION AND CONCEPTUALIZATION

PART 2: VISUALIZATION AND CONCEPTUALIZATION

PART 2: VISUALIZATION AND CONCEPTUALIZATION

PART 3: PROTOTYPE

PART 3: PROTOTYPE

PART 3: PROTOTYPE

PART 3: PROTOTYPE

PART 3: PROTOTYPE

PART 3: PROTOTYPE

PART 3: PROTOTYPE

PART 3: PROTOTYPE

PART 3: PROTOTYPE

PART 3: PROTOTYPE - PHASE 2

4 Character Cards:

FIGHTER 10

7

3

5Navigate - When faced with a choice, you can always go either way.

POWERFUL WEAPON

Break - Use your Attack to destroy a trap; the trap is broken.

SEEKS:MAGICIAN

3

5

10

7

MAGICAL RELIC

Knowledge - Get a second guess on riddles.

Dazzle - Use Your Magic as an attack to blind and pass a monster; the monster is not defeated.

SEEKS:

PRIEST7

10

5

3

LOST PRINCESS

Prayer - Get a hint on riddles.

Protection - Use your Defense to resist a trap; the trap is not broken.

SEEKS:

THIEF 5

3

7

10Sneak - When faced with a choice, only you can look at one of the rooms, and then make your decision to go either way.

BURIED TREASURE

Hide - Use your Speed as an attack to secretly move around a monster; the monster is not defeated.

SEEKS:

PART 3: PROTOTYPE - PHASE 2

15 Monster Cards:

PART 3: PROTOTYPE - PHASE 2

15 Trap Cards:

PART 3: PROTOTYPE - PHASE 2

15 Choice Cards:

PART 3: PROTOTYPE - PHASE 2

30 Riddle Cards:

STOP...

A Hero other than you draws a card from the Riddle deck and asks you the riddle. If you answer the riddle correctly you can proceed, if

you get it wrong you must go back to the beginning.

A Sphinx is blocking your path and wont let you pass unless you answer a riddle.

STOP...

A Hero other than you draws a card from the Riddle deck and asks you the riddle. If you answer the riddle correctly you can proceed, if

you get it wrong you must go back to the beginning.

A Sphinx is blocking your path and wont let you pass unless you answer a riddle.

STOP...

A Hero other than you draws a card from the Riddle deck and asks you the riddle. If you answer the riddle correctly you can proceed, if

you get it wrong you must go back to the beginning.

A Sphinx is blocking your path and wont let you pass unless you answer a riddle.

STOP...

A Hero other than you draws a card from the Riddle deck and asks you the riddle. If you answer the riddle correctly you can proceed, if

you get it wrong you must go back to the beginning.

A Sphinx is blocking your path and wont let you pass unless you answer a riddle.

PART 3: PROTOTYPE - PHASE 2

30 Riddle Cards:

STOP...

A Hero other than you draws a card from the Riddle deck and asks you the riddle. If you answer the riddle correctly you can proceed, if

you get it wrong you must go back to the beginning.

A Sphinx is blocking your path and wont let you pass unless you answer a riddle.

STOP...

A Hero other than you draws a card from the Riddle deck and asks you the riddle. If you answer the riddle correctly you can proceed, if

you get it wrong you must go back to the beginning.

A Sphinx is blocking your path and wont let you pass unless you answer a riddle.

STOP...

A Hero other than you draws a card from the Riddle deck and asks you the riddle. If you answer the riddle correctly you can proceed, if

you get it wrong you must go back to the beginning.

A Sphinx is blocking your path and wont let you pass unless you answer a riddle.

STOP...

A Hero other than you draws a card from the Riddle deck and asks you the riddle. If you answer the riddle correctly you can proceed, if

you get it wrong you must go back to the beginning.

A Sphinx is blocking your path and wont let you pass unless you answer a riddle.

PART 3: PROTOTYPE - PHASE 2

4 Goal Cards:

Once a Hero enters this room, rotate this card so there is a path for the entrance. The card stays this way.

YOU FOUNDThe Lost Princess

Once a Hero enters this room, rotate this card so there is a path for the entrance. The card stays this way.

YOU FOUNDThe Magical Relic

Once a Hero enters this room, rotate this card so there is a path for the entrance. The card stays this way.

YOU FOUNDThe Powerful Weapon

Once a Hero enters this room, rotate this card so there is a path for the entrance. The card stays this way.

YOU FOUNDThe Buried Treasure

Once a Hero enters this room, rotate this card so there is a path for the entrance. The card stays this way.

YOU FOUNDThe Lost Princess

Once a Hero enters this room, rotate this card so there is a path for the entrance. The card stays this way.

YOU FOUNDThe Magical Relic

Once a Hero enters this room, rotate this card so there is a path for the entrance. The card stays this way.

YOU FOUNDThe Powerful Weapon

Once a Hero enters this room, rotate this card so there is a path for the entrance. The card stays this way.

YOU FOUNDThe Buried Treasure

Once a Hero enters this room, rotate this card so there is a path for the entrance. The card stays this way.

YOU FOUNDThe Lost Princess

Once a Hero enters this room, rotate this card so there is a path for the entrance. The card stays this way.

YOU FOUNDThe Magical Relic

Once a Hero enters this room, rotate this card so there is a path for the entrance. The card stays this way.

YOU FOUNDThe Powerful Weapon

Once a Hero enters this room, rotate this card so there is a path for the entrance. The card stays this way.

YOU FOUNDThe Buried Treasure

Once a Hero enters this room, rotate this card so there is a path for the entrance. The card stays this way.

YOU FOUNDThe Lost Princess

Once a Hero enters this room, rotate this card so there is a path for the entrance. The card stays this way.

YOU FOUNDThe Magical Relic

Once a Hero enters this room, rotate this card so there is a path for the entrance. The card stays this way.

YOU FOUNDThe Powerful Weapon

Once a Hero enters this room, rotate this card so there is a path for the entrance. The card stays this way.

YOU FOUNDThe Buried Treasure

PART 3: TEST SESSION OF PROTOTYPE

PART 3: TEST SESSION OF PROTOTYPE

PART 3: TEST SESSION OF PROTOTYPE

PART 3: TEST SESSION OF PROTOTYPE

PART 3: TEST SESSION OF PROTOTYPE

PART 3: TEST SESSION OF PROTOTYPE

PART 3: TEST SESSION OF PROTOTYPE

PART 3: TEST SESSION OF PROTOTYPE

PART 3: TEST SESSION OF PROTOTYPE

PART 3: TEST SESSION OF PROTOTYPE

PART 3: PLAYER FEEDBACK

Player 1 Feedback:

PART 3: PLAYER FEEDBACK

Player 2 Feedback:

Aesthetic Revisions:• Change the thief icon f/priest• Make cards smaller• Label Hero Stat shapes

Game Play Revisions:• Less cards for less players • Is there any way to get pass the riddle – hints for all – option

• Maybe the player gives a hint• If you cant answer a riddle it goes to bottom pile, and

turn is over• Is a Hero stat of 10 too high for some traps?• Be clear on movement rules for trap• Change the trap fail to not be able to enter room• If you are beaten you go back to room, and treasure drops , or

what negative happens?

Possible Considerations:• Epic fail if you role 1 on trap• Should there be incentive for a player to keep going – get the

most treasure condition – whoever gets the most treasure wins

• Less riddles / too many riddles• Is it too static… can pieces move.• If you played it as the versus game, how do path choices

effect the game

Additions:• Marker for path that’s closed – traffic cone?• Rules for if you can’t defeat monster• Make a treasure card for Heroes to carry around• Add to rules that you can reveal a card, and not move, but

that is your turn• Rules for tying a monster or trap• Answer riddle again/markers for Heroes• Make door markers for starting/exiting places for Heroes• Make boss battle for winning items

PART 1: DESIRED REVISIONS

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