prepared by: menna hamza mohamed mohamed hesham fadl mona abdel mageed el-koussy yasmine shaker...

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Virtual Me

Team:

Prepared By:Menna Hamza MohamedMohamed Hesham FadlMona Abdel Mageed El-KoussyYasmine Shaker Abdel Hameed

Supervised By:Dr. Magda Fayek

AgendaProblemMotion CaptureVirtual MeHigh Level DesignMarket SurveyTime PlanTools

The Problem

Motion CaptureIt is the process of translating human motion to a digital modelHow?

Approaches

Virtual MeThe Marker-based Approach For Human

Motion Capture

Virtual Me Approach

A frame work for human motion capturePassive color based markers1-2 camsDetect major limbs motion and orientationHopefully real time

Sample Application

Virtual GoalA simple game will be used as a demonstrationThe player will defend his goal from multiple ballsLimited translation motion

High Level Design

Image Processing Component

Marker Detector

History

Constraint Model

Video Feed

Marker Tracking

Component

Camera Interface

Marker Tracking

Component1

Marker Tracking

Component2

Marker Tracking

Componentk

Merging Component

Pose Constructor

Application

Market Survey

PhaseSpace

4:24 impulse cams 20:100 impulse active LEDsPrice: $29,950.00 to $123,950.00Features:

Full body motion tracking (including fingers using gloves)

Nintendo Wii

Accelerometer, optical sensors Gaming systemPrice: $240Limitations:

Can only track the motion of the hand Only useable with the Wii

Sony PS3 Eye

Web CamPrice:

Cam: $34.99 Play station 3: $299.00

Features: Recognizes hand and body movements

Limitations:Officially works only with Sony PS3Low resolution 640x480

Time Plan

Timeline

Feb

Research&Design

Basic Components Implementation

Midterms

Initial Integration

March April

Timeline (cont’d)

May

Final Integration

Final Exams

Testing& Optimization

June July

Adv. Components

ToolsC++

Thank You

Questions?

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