portfolio - dmitry shteynvil

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This portfolio contains four of my projects projects; Nationwide Emergency Responce Service, Whole Foods shopping system, Handicap Friendly Playground, and the Panasonic Image Capture Device.

TRANSCRIPT

dmitry shteynvil

industrial designer

1 2 3 41 2 3 4

Many elderly people move into assisted living places for fast help during health emergencies.

Problem: No emergency response system to protect user outside home. Many senior citizens don't travel too far from home because they fear they may have a medical emergency with no one around to help them.

Design Goal: Design a emergency response system that provides fast medical help at any location.

Target Group: Senior Citizens (age 55 - 85)

Sheila

- Heart attack surviver.

- High blood pressure.

- Trouble breathing.

- Afraid to travel far from home.

- Forgets to take medication.

- Checks blood pressure daily.

- blood pressure kit difficult to use.

- Says medical emergencies are common in retirement home.

Doctor

- Medical monitoring technology is getting smaller and becoming portable.

- Typical vitals to monitor are heart rate, blood pressure, blood oxygen saturation, and temperature.

- 90% of alarms are false.

- It's important to get to know a patient to be able to seperate real alarms from false alarms.

IMEC wireless EEG headband LifeSync Wireless ECG Wireless ECG patch

- Brain wave monitoring.

- Runs on body heat from forehead.

- Consumes 0.8mW of energy.

- Maintenance-free.

- 2.4GHz wireless radio signal.

- Cardiac monitor.

- Flexible/Streatchable.

- 2.4GHz radio link.

- Fully autonomous.

- 99.93% sensitivity.

- Bluetooth technology.

- Transfers data to bedside monitors.

- enhances comfort and mobility.

- Saves time during transportation.

- Non-threatening design.

Pocket Watch

- Presision

- Quality

Life Preserver

- Protection

- Safety

- Nostalgic

- Timeless

Neclace Pocket WatchWrist Watch

Watch (default display) Main vitals display Individual vital display

Vitals alert Reminder Call display

Help Button

Safety switch.

Vitals Button

Open Button Charging Port

Information Lights

Data Port

- Clips on N.E.M.S. shirt to recharge.

- Light up to convey Health emer- gency/reminder/incoming call.

- Upload medical data/history.- Sends alert message to a family member's cell phone.

- Accessable in open and closed positions.

- Push down to activate help button.

- Rest finger on to view all vitals.

- Press to view individual vitals.

- Remove finger to return to default display.

- Opens unit.

GPS- Tracks user,s location during

emergency.

Blood pressure monitor Blood oxygen level Sensor.

N.E.M.S. Shirt Wireless Electrodes.

All electrodes and sensors:- Weatherproof.

- Run on body heat.

- Wireless data transfer (bluetooth).

- Molds to user's body contours.

- Keeps electrodes in position/in contact with skin.

- Absorbs body heat to charge monitoring device.

- Monitor various health parameters.

- Arranged on shirt by doctor.

- Shirt charges monitoring unit with body heat.

- Charges over night.

- No wires.

- Easy access at night.

Combination of blinking lights, beeping sounds, and vibration.

Health EmergencyReminder/Incoming Call

Monitoring sensors

Family's cell phones

N.E.M.S. operator Closest Hospital

Paramedics

Wakes up and checks vitals. Receives reminder alert. Reminded to take medication.

Decides to walk to store. Receives call from son.Warned of rising blood pressure.

Feels ill far from home. Pushes alert button.

Son is alerted, talks to mother, and pages N.E.M.S. service.

Alert sent to closest hospital.User's vitals and medical history recieved.

Paramedics sent to user's location while up-taded on medical history and health status.

Dmitry Shteynvil

Dmitry Shteynvil

Design Goal: Design a shopping system to help people become more aware of what they buy and eat to help them make healthier decisions.

Many people today are well aware that fast food is unhealthy, but they may not be aware that a lot of the unhealthy foods they purchase are in their local supermarkets. A big part of eating healthy is knowing what to eat, how much to eat, and what to avoid. One can gain a lot of this knowledge by reading the nutrition facts on the foods, but many people do not have time to read the nutrution facts of all the products they purchase.

Introduction

Dmitry Shteynvil

Concept Ideation

Dmitry Shteynvil

Research

Dmitry Shteynvil

Inspiration

Dmitry Shteynvil

Final Ideation

Dmitry Shteynvil

Final Ideation

Dmitry Shteynvil

Final Ideation

Dmitry Shteynvil

Final Design: Whole Foods Shopping System

Dmitry Shteynvil

Final Design: Kiosk GUI

Dmitry Shteynvil

Final Design: User ID CardCard Issued to users.

Computer lights up to user's color when close.

Uploads user's shopping data on computer.

Makes transactions from us-er's bank acount.

Dmitry Shteynvil

Final Design: Leaf Display

Dmitry Shteynvil

Final Design: Leaf Display

Hanging Display Standing Display

Dmitry Shteynvil

Final Design: Flower Display

Dmitry Shteynvil

Final Design: Flower Display

Clamped or bolted on surface.

Dmitry Shteynvil

Final Design: Mounting Capabilities

Dmitry Shteynvil

GUI Map

Dmitry Shteynvil

User Scenario

1. Logs on to website.

3. Weekly shopping list.

2. New shopping list.

4. Personal List.

Dmitry Shteynvil

User Scenario

5. Chooses food pyramid catagory. 6. Picks fruit of choice.

7. Pics Brand of choice. 8. Veiws General information.

Dmitry Shteynvil

User Scenario

9. Views health information. 10. Views Origin of Product.

11. Views packaging information. 12. Adds product to shopping list.

Dmitry Shteynvil

User Scenario

13. Views shopping list and pays online. 14. Enters Store.

15. Welcome screen/directs user to first product. 16. Enters aisle/kiosk lights up to user's color.

Dmitry Shteynvil

User Scenario

17. Sees price tag blinking his color. 18. Picks up product.

19. Brings up item to computer and checks it out. 20. Exits store. Censors scramble RFID price tags.

Dmitry Shteynvil

Dmitry Shteynvil

Playgrounds are truly fascinating places. They are places where all children can go and experience so-cial interaction, make friends, challenge themselves physically, and just have some plain old fun. Right?

Introduction

Dmitry Shteynvil

Not every child gets to experience play grounds the way they are meant to. Typical playgrounds are designed for average able-bodied children. Paraplegic children are limited to what they can do in these environments so they miss out on a lot of the playground experience.

Problem Statement

Dmitry Shteynvil

While Playgrounds for handicapped children do already exist, they are limited in number and are usually specifically made for handicapped children, seperating them from others.

Design goal: Design playground equipment accessible to both paraplegic and able-bodied children, allow-ing them to play side by side on an equal level.

Design Brief

Dmitry Shteynvil

Research: Environment

Dmitry Shteynvil

Research: Interviews

Child psychology professor

- Played on playgrounds mostly during school.

- Spent a lot of time hanging out with friends.

- Focused on activities involving upper body movement.

Ex: Basketball, four-square, catch, playing in sand, and monkey bars.

- Swings and slides required assistance.

- Hard to keep up with other children.

- Little room for maneuverability.

- Would have liked to play on more playground equipment.

"Social interaction starts to become important during the preschool period, when kids typically begin to spend more time outside the home."

"Peer interactions typically take place outside the home, for instance, at day care centers, preschools, schools, playgrounds, parks, in neighbor-hoods, and community centers, etc."

"If young school-aged kids are in an outdoor playground, they would prob-ably play with the play equipment. Obviously if kids can,t move due to a disability, then they wouldn't be able to do some of these active things."

"Movement restrictions would cause a lot of frustration, not to mention being socially isolated or rejected by peers. Having equipment that allows kids to be more independent, to move around would be helpful."

"Research suggests that preschoolers who engage in more social pretend play have better interactions with peers and family."

Paraplegic person

Dmitry Shteynvil

Concept Ideation

Dmitry Shteynvil

Inspiration

Disney's "The Jungle Book"

Dmitry Shteynvil

Final Ideation

Dmitry Shteynvil

Final Design

Dmitry Shteynvil

Final Design

Dmitry Shteynvil

Final Design

Oars for rowing.

Rowing propels boats forward.

Boats move on metal rails.

Gear covers prevent injury.

Adequate wheelchair space.

Dmitry Shteynvil

Final Design

Dmitry Shteynvil

Final Ideation

Dmitry Shteynvil

Final Design

Dmitry Shteynvil

Final Design

Dmitry Shteynvil

Final Design

Lever activates gears.

Gears spin mary go round.

Padded gate for protection. Adequate wheelchair space.

Move lever up and down to spin.

Dmitry Shteynvil

Final Design

Dmitry Shteynvil

Final Ideation

Dmitry Shteynvil

Final Design

Dmitry Shteynvil

Final Design

Dmitry Shteynvil

Final Design

Curved wheelchair friendly design. Speakers play music when correct.

Line up numbers for correct equation.

Capable of 4 digit answers.

Counting beads help solve equations.

Dmitry Shteynvil

Final Design

User must get correct answer to unlock playground equipment.

Dmitry Shteynvil

Dmitry Shteynvil

Design Brief: Design a new image capture device for the Panasonic brand.

Introduction

Dmitry Shteynvil

HMI: Ideation

Chosen concept: Two piece HMI consisting of main control interface and detatcheble lens.

Dmitry Shteynvil

HMI: Button PlacementOn/Off

Capture

Function

+ zoom

- zoom

Send

Save

Picture/Video Dial

Navigation Joystick

Dmitry Shteynvil

HMI: Mock-up

Dmitry Shteynvil

Brand Language

Simple beauty with a hidden complex function.

Ideas for life = Taking care of the work while leaving the user's focus on the pleasant beauty =

Dmitry Shteynvil

Final Ideation

Dmitry Shteynvil

Final Design: Graphic User Inte

Dmitry Shteynvil

Main Interface

Removable Lens

Final Design: Main Components

Dmitry Shteynvil

Final Design: Removable Lens

Lens Takes high resolution imiges. No need to aim. Crop and edit pictures later.

Dmitry Shteynvil

Clips on user's clothing.

Final Design: Main Interface

Fast hands-free use

Dmitry Shteynvil

Final Design: Controls

Picture/video mode dial Navigation Joystick

Dmitry Shteynvil

Final Design: Graphic User Interface

Main Menu

Post Capture Menu

Edit menu

Dmitry Shteynvil

Final Design: Gui Map

On

Capture

My Media

Options Properties

Colors

Wireless Connection

Help Menu

Camera

Video Camera

Pictures

Videos

Review

Edit

Keep

Delete

Captured

Revised Rename

Send

Delete

Keep

Edit

Delete

Edit Menu

Edit Menu

Save

Send

Delete

Save

Send

Delete

Save

Send

Delete

Computer

Printer

CropContrastLightingEffects

CropContrastLightingEffects

Edit MenuCropContrastLightingEffects

Edit

Delete

Computer

Printer

Computer

Printer

Computer

Printer

Dmitry Shteynvil

Final Design: Charging/Uploading data

Wireless inductive charging

Displays Pictures while charging

Wireless data transfer

Dmitry Shteynvil

Final Design: User Scenario

1. Picks up/Turns on camera. 2. Removes lense. 3. Straps on clothing. 4. Walking with a companion.

5. Decides to take picture. 6. Hits capture button. 7. Decides to edit picture. 8. Uses crop tool.

9. Zooms in. 10. Navigates with joystick. 11. Crops picture. 12. Saves Picture.

Review

Edit

Main Menu

Keep

Discard

Capture

CaptureCropMain Menu

SaveCropSend

Send SaveCrop Send SaveCrop

Cropping Saving

dmitry shteynvil

1 248 494 08691 248 608 2923dimashteynvil@yahoo.com

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