pbl ncties 2010

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Integrating Technology into Problem Based Learning - Presented at the 2010 North Carolina Technology In Education Society Annual Conference in Raleigh, NC.

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Integrating Technology into Problem Based

LearningAdrienne Loffredo

Barbara KiblerWalter Carmichael

SamWalker

Kimmel Farm ElementaryWinston-Salem, NC

Kimmel Farm Elementary

Kimmel Farm Elementary

Opened August 2009Capacity for approximately 720 studentsEvery classroom and teaching space upfitted with WSFCS's total classroom technology solution (Promethean ActivBoard, ActivSlate, ActiVotes and Expressions, Document Camera, and classroom sound system)

Problem-Based Learning: What

• A learning/teaching methodology based on the principle of using problems as a starting point for the acquisition of new knowledge.

• A learning/teaching methodology designed to create learning through experience and the reinforcement of existing knowledge.

PBL: CharacteristicsProblems are “real world” in nature for the learners: they can see the need to know the information in their future.Problems activate prior knowledge: learners are able to “hook” new content on some existing experience or information.Problems mimic ways in which new information will be applied later: either in assessment or practice.

A Typical PBL CycleA student reads the problem aloud in groupStudents identify the facts, “What they know”Students identify Learning Issues, “What they don’t know”Students identify what could be going on, their ideas to move them forward in explorationStudents make decisions about how to proceed.

PBL Process Chart

Integration

Apply learned information to

the problem

Facts “What do we

know?”

Hypotheses

Synthesize content; generate

ideas and explanations

LearningIssues

“What do we need to know?”

PursuitAcquire new information

ProbleProblemm

PBL: Why

•The learning is relevant•The learning is more retrievable•The learner can apply the learning in similar situations•The learning is long-term and embedded rather than dependent on rote recall•The learning is more exciting and more fun

At The End of The Day

Students know what they know with confidenceStudents can identify what they do not know/need to knowStudents can efficiently and effectively acquire new information, integrate it with existing knowledge, use it to move towards problem resolution

What is the BIG 6?

“The Big6 is an information and technology literacy

model and curriculum, implemented in thousands of schools – K through higher education. Some people

call the Big6 an information problem-solving strategybecause with the Big6, students are able to handle any

problem, assignment, decision or task.”

Eisenberg, Mike. "What is the Big Six." Big6. Big6, 9 Oct. 2007. Web. 21 Jan. 2010. <http://www.big6.com/what-is-the-big6/>.

What is the IMPACT Model?

NC Department of Public Instruction’s Library Media and Technology Plan

“School library media and technology programs should focus on student achievement and involve

the entire staff in collaboratively planning instructional programs that are authentic and engaging, enriched by high-quality resources, current technologies, and effective models of

integration.”

IMPACT: Guidelines for North Carolina Media and Technology Programs. NCDPI, 2006. Web. 21 Jan. 2010. <http://www.ncwiseowl.org/impact>.

PBL – Research in the Media Center

Using the PBL, Big6, and the IMPACT Model to provide the

necessary RIGOR and RELEVANCE for our

students.

The Process in Action

The Process in Action

The Process in Action

The Process In Action

Tacky

Blueprint Planning Form

Objectives Key Facts Learning AreasHypotheses

Problem

Case Name: ___Tacky___

Watch it workIn KindergartenAt Kimmel Farm

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