‘one sony’ & the global customer experience

Post on 20-Aug-2015

855 Views

Category:

Technology

0 Downloads

Preview:

Click to see full reader

TRANSCRIPT

‘ONE SONY’ & THE GLOBAL CUSTOMER

EXPERIENCE Simon Ashby

1

ARTISTS & ENGINEERS

2

ARTIST PROFESSION

An artist is a person engaged in one or more of any of a broad

spectrum of activities related to creating art, practicing the arts, and/or demonstrating an art.

ENGINEER PROFESSION

An engineer is a professional practitioner of engineering,

concerned with applying scientific knowledge, mathematics, and

ingenuity to develop solutions for technical, societal and commercial problems.

Sony copyright and confidential, 2014

THE PROBLEM

Consumer Electronics purchase journey: 80% research online, online is the #2 factor in final purchase decision. [1]

Leading brands increasingly execute online globally. Great experiences drive up consumer expectations.

1. Local optimization

2. Becoming fragmented

3. Duplicated efforts

4. Pace of change

5. Hyper-competition

3

[1] consumer barometer with Google 2012

Sony copyright and confidential, 2014

A PLATFORM TO DELIVER THE BRAND VALUES ONLINE - WITH A WOW CUSTOMER EXPERIENCE

4

Strategy

STIMULATE & INSPIRE

EVALUATE & CONSIDER

BUY & GET

USE & OWN

Tone

HUMAN

SIMPLE

ORIGINAL

SOCIAL

Proposition

QUALITY

CRAFTSMANSHIP

UNEXPECTED

Brand

BE MOVED GLOBAL CONTENT

CREATION

GLOBAL PROCESSES GLOBAL ORGANIZATION

GLOBAL TECHNICAL PLATFORM

Sony copyright and confidential, 2014

TO DELIVER THE TRANSFORMATION WE CREATED A GLOBAL OPERATION

5

Web User Experience Content Creation

Web Merchandizing Search/Social/Analytics

Project Management Technical Architecture Content Management

Partner Companies: Software Development Software Configuration

Integration

Program Leadership Change Management

Benefit Realization Shared Services

Sony copyright and confidential, 2014

WHAT THE ENGINEERS DELIVERED

6 Sony copyright and confidential, 2014

WHAT THE ARTISTS DELIVERED

7

USER EXPERIENCE DESIGN

GLOBAL CONTENT CREATION CREATIVE VISION

Sony copyright and confidential, 2014

PAIN POINTS

8

DELIVERING THE MINIMUM VIABLE PRODUCT

E-COMMERCE INTEGRATION

TRANSLATION / COUNTRY VERIFICATION

WIREFRAME AND HTML

CONTENT MIGRATION / INTEGRATION

DEPENDENCIES UNDERESTIMATED

Sony copyright and confidential, 2014

LEADING IT

9

THREE TECHNOLOGY VENDORS THREE CREATIVE AGENCIES

THREE CONTINENTS

STAKEHOLDERS: COUNTRY / REGIONAL PRODUCT CATEGORY

CORPORATE & HQ

AGILE & WATERFALL QUARTERLY SCOPE PLANNING

RESOLVING ISSUES BY FOCUSING ON THE CUSTOMER

Sony copyright and confidential, 2014

LIVE IN EUROPE AND LATIN AMERICA – THIS YEAR

59 Countries

26 Languages

Responsive Design

MORE THAN JUST ELECTRONICS

Premium Content Consumer Satisfaction Increased

+2pp (EU) +4pp (LA)

Purchase Intention & Buy Clicks Increased

Up to

+2pp (EU) +4pp (LA)

Positive Impact on Direct Sales

Full Set of Analytics from Day 1

Positive Consumer Feedback

Stable Platform (Close to 1% Error Pages & Improving Everyday)

…And Improving Everyday…

Main Improvements for Consumers

LOOK & FEEL

IMAGES PERFORMANCE

BRAND Actual Page from launch

Source: Foresee – Feb/ 14

Source: Foresee – Mar 14

10 Sony copyright and confidential, 2014

PLATFORM FOR GROWTH

11

Ability to quickly add new countries (content localization and ranging)

Rapid deployment of new features – prioritized based on consumer experience feedback

Sony copyright and confidential, 2014

THOUGHTWORKS & US

12

ADAPTING AGILE IN A WATERFALL SHOP

AWKWARD WHEN FACED WITH LESS THAN

PURE SOLUTIONS

DELIVERED THE SCOPE ON TIME

VALUABLE ARCHITECTURAL INPUT AND ADVICE

EXPERTS GAVE US A JUMP START

Sony copyright and confidential, 2014

THANK YOU For questions or suggestions:

Simon Ashby

company contact info

top related