ogdc 2014_animation workflow with spine in tiny busters_mr. huynh dong hai

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Tiny Busters' Animation Workflow

HUỲNH ĐÔNG HẢI

OGDC 2014

About Tiny Busters

Evolution System

Spine “Attaching images to bones, then animating the bones”

Animation Workflow

• Artists design and painting assets

• Export and organize assets • Build the character in Spine • Animating character • Export Atlas, Json files • Tech job

Painting

Export and Organize Assets

How ?

In Spine

Export for Engine

Implement

DONE !

How far can we go ….

How far can we go ….

How far can we go ….

End

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