newton uk-sea creativeculture kick off

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CreativeCultureCreative and Participatory

Transcultural Practices and Problem Solving

Through Game Design and Computational Thinking

NEWTON UK-SEA

AHRC – MoHE

23rd Jan 2017 – 22nd Jan 2019

http://dmll.org.uk/projects/

Design Thinking through Playful and

Gameful Practices

gamify.org.uk #Gchangers #PlayRemix

CreativeCulture• Creative and Participatory

• Transcultural Practices and Problem Solving

• Through Game Design and Computational Thinking

Objective 1

To collaboratively:

• develop a game design and computational thinking programme (CreativeCulture Lab)

• that will make game design and development accessible to teachers and students,

• promoting transcultural and trans-disciplinary 'learning by designing’

Key deliverables:

• Adaptable/adoptable CreativeCulture Lab blueprint and toolkits to be developed and validated,

• ambassadors/champions from the pilot locations to be identified and trained and

• an online Hub that will host the CreativeCulture resources (tools, case studies, game-based outcomes from the community) to be developed.

Objective 2

To design and implement participatory studies, involving the local, rural and indigenous communities in Malaysian Borneo (learners and teachers). 2 stages:

• Mock up a lab that will involve a small number of participants, which will inform…

• The final pilot participatory study in the different sites in Sarawak, involving larger number of stakeholders and participants.

Key deliverables:

• CreativeCulture Lab to be carried out as an extra-curricular at the telecentres,

• Feasibility studies carried out to inform the larger scale deployment in stage 2.

Objective 3

To facilitate, capture and evaluate

• experience,

• learning outcomes and

• transferability of the creative approach towards refining the adaptable CreativeCultureblueprints

Key deliverables:

• Analysis of lessons learnt and

• Finalised CreativeCulture Lab blueprint(s) for adoption and adaptation.

Beneficiaries• Students/learners (age 8 – 16) – Borneo + Coventry

• Remote tele-sessions

• Transcultural, transnational

• Teachers• Training-for-trainers programme at the base hub (UNIMAS)

• Local communities• Exposure

• Potential socioeconomic value

• Cultural applications

• Telecentres• Extend function – facilitate creative learning

Thursday 16th and Friday 17th

• Looking at the requirements and timeline in more detail

• Design sprints – draft CreativeCulture programme

• Map methods, workshops, toolkits

• Online Hub

• Sample some play sessions?

• Main aim – Draft CreativeCulture Programme to be further developed and tested.

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