narrated art projects (february 2013)

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A breakout presentation by Wesley Fryer at the 2013 ICE Conference outside Chicago, Illinois. Draw a picture or take a picture, and then record your voice with a website or app which shares your recording with your image. Narrated Art Projects provide excellent opportunities to practice meta-cognition, use nonlinguistic representation to boost student achievement, and improve oral communication skills. In this workshop we’ll view and discuss examples of student-created narrated art, and also create examples together in the session. Websites like AudioBoo and SoundCloud offer cloud-based audio recording and sharing using free smartphone applications as well as browser-based interfaces. Apps like ShowMe and Draw & Tell for iPad can streamline the creation and sharing of narrated art. Learn how narrated art projects can become important elements in students’ digital portfolios.

TRANSCRIPT

by Wesley Fryer, Ph.D.

Narrated Art Projects

www.speedofcreativity.orgmaps.playingwithmedia.com28 February 2013

St. Charles, Illinois

Use discount code: ice13

playingwithmedia.com/pages/about

50%eBook

discountthroughmidnightFeb 29,

2013only!

provide assessment choices

www.flickr.com/photos/wfryer/6190432919

...when assigning a project, teachers look for mastery of content and allow students to take ownership of how they present that content. A teacher may ask students to demonstrate their knowledge of photosynthesis, but rather than give them a specific means of doing so, will allow the students to use any available resources to do so. This not only gets the students innovating more as they navigate through this task, but more importantly makes each student’s experience unique and gives them ownership over the product they produce. Some students may make posters, some a voicethread, some a powerpoint or prezi, but this should be no problem for the educator as they are assessing on mastery learning objectives and not actual means of presenting them.

http://theoffbeatmaestro.wordpress.com/2012/03/15/new-england-11-summit-2/

15 March2012

please discuss:

what’s GOODabout this project?

why should we play with media?

creativity

play2learn

hands-on

windows

standards

brains

stories

engage

fun

history

www.slideshare.net/wfryer/why-play-with-media

Are you going to let your students CREATE stuff?

If not, why not?

creativity is intrinsically valuable

www.flickr.com/photos/julicrockett/2968136899/

howdoyoulearn

“new skills”best?

www.flickr.com/photos/pitadel/4951801589

www.flickr.com/photos/usnavy/5964127786

share a project idea from school

learners need to make stuff

www.flickr.com/photos/dragonsinger57/6144687713

passive learning: easy 2 forget

ww

w.fl

ickr

.com

/pho

tos/

mm

cnie

r/49

7005

9270

MIT Lifelong Kindergarten

http://llk.media.mit.edu

assessments should be windows

www.flickr.com/photos/scuolafotografia/3631378689

www.flickr.com/photos/8136496@N05/4198567126

your website as a window into your classroom

www.flickr.com/photos/ivyfield/4486938191

BYOD?!What will we do differently when students bring devices?

the menu for demonstrating

understanding & masteryin your classroom

has exploded

www.flickr.com/photos/familymwr/5322734002 www.flickr.com/photos/torres21/6048960035

by Wesley Fryer, Ph.D.

Narrated Art Projects

www.speedofcreativity.orgmaps.playingwithmedia.com28 February 2013

St. Charles, Illinois

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