nadya direkova - "game on: 16 design patterns for user engagement "

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In this session we will discuss the practical design patterns that motivate users to try a product, invite friends and come back. The design patterns include concepts such as rewards, progression and quests, onboarding experience and building the expert player experience.

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GAME ON: 16 GAME MECHANICS FOR USER ENGAGEMENT

Using game design thinkingto create engagement in social web applications.

Nadya DirekovaGame Mechanic, Senior UX Designer, Google [x] @nadya_d

Art: Flood it

Page 2About me: Game Designer and UX Designer

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Page 12LOL CATS GAME MECHANICS: CASE STUDY

User registrations increased 200% immediately after launch of trophies.User engagement up sharply.Over 63 million user actions rewarded.Over 1.5 million trophies earned in the first 4 months.

+ =

(In other words, engagin’ ur userz.)

Game mechanics

Page 13LOL CATS GAME MECHANICS: TROPHIES, PROGRESSION, STATS, SOCIAL PROOF, SOCIAL ACTIONS, REPUTATION…

Page 14What are game mechanics?

GAME MECHANICS Design patt erns that promoteplay and play-l ike engagement.

Page 15What are game mechanics?

DESIGN PATTERNS Repeatablesoluti ons to design problem.

GAME MECHANICS Design patt erns that promoteplay and play-l ike engagement.

Page 16What are game mechanics?

DESIGN PATTERNS Repeatablesoluti ons to design problem.

GAME MECHANICS Design patt erns that promoteplay and play-l ike engagement.

Page 17What are game mechanics?

DESIGN PATTERNS Repeatablesoluti ons to design problem.

GAME MECHANICS Design patt erns that promoteplay and play-l ike engagement

Page 18What are game mechanics?

DESIGN PATTERNS Repeatablesoluti ons to design problem.

GAME MECHANICS Design patt erns that promoteplay and play-l ike engagement

Page 19LET’S TALK ABOUT...

WE’LL REVIEW

16 DESIGN PATTERNSTHAT CREATE GAME-LIKE USER ENGAGEMENT.

Page 20LET’S TALK ABOUT...

WE’LL REVIEW

16 DESIGN PATTERNSTHAT CREATE GAME-LIKE USER ENGAGEMENT.

Page 21LET’S TALK ABOUT...

WE’LL REVIEW

16 DESIGN PATTERNSTHAT CREATE GAME-LIKE USER ENGAGEMENT.

WE’LL DISCUSS HOW THEY APPLY TO

3 ASPECTS OF THE USER JOURNEY

Page 22LET’S TALK ABOUT...

WE’LL REVIEW

16 DESIGN PATTERNSTHAT CREATE GAME-LIKE USER ENGAGEMENT.

WE’LL DISCUSS HOW THEY APPLY TO

3 ASPECTS OF THE USER JOURNEY:

COME AND TRY IT

Page 23LET’S TALK ABOUT...

WE’LL REVIEW

16 DESIGN PATTERNSTHAT CREATE GAME-LIKE USER ENGAGEMENT.

WE’LL DISCUSS HOW THEY APPLY TO

3 ASPECTS OF THE USER JOURNEY:

COME AND TRY ITBRING FRIENDS

Page 24LET’S TALK ABOUT...

WE’LL REVIEW

16 DESIGN PATTERNSTHAT CREATE GAME-LIKE USER ENGAGEMENT.

WE’LL DISCUSS HOW THEY APPLY TO

3 ASPECTS OF THE USER JOURNEY:

COME AND TRY ITBRING FRIENDSCOME BACK

Page 25

DESIGN PATTERNS FOR ONBOARDING

“COME AND TRY IT”

Page 26“COME AND TRY IT” - Designing for 1st time users

• Visual story telling• Visual cues• Tutorials & Coaching• Reward schedule• Prizes and awards

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DESIGN PATTERN

1.1 PRIZES AND AWARDS

Page 28D E S I G N PAT T E R N

PRIZES AND AWARDS

GOOD SAMARITHAN PRIZE IN FARMVILLE

GAME EXAMPLE

Page 29D E S I G N PAT T E R N

PRIZES AND AWARDS

X PRIZE

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DESIGN PATTERN

1.2 VISUAL STORYTELLING

Page 31D E S I G N PAT T E R N

VISUAL STORY TELL ING – INSTEAD OF LONG EXPLANATIONS

RUB RABBITS PRE-GAME SCREEN

GAME EXAMPLE

Page 32D E S I G N PAT T E R N

VISUAL STORY TELL ING – INSTEAD OF LONG EXPLANATIONS

ZIP CAR: EXPLAIN THE PROPOSITION IN PICTURES

GROUP-ON: HOW IT WORKS

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DESIGN PATTERN

1.3 VISUAL CUES

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CITY OF IMMORTALS

D E S I G N PAT T E R N

VISUAL CLUES

GAME EXAMPLE

Page 35D E S I G N PAT T E R N

VISUAL CLUES: EXAMPLE

FACEBOOK PLACES: PLAYING “FLASHLIGHT”

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DESIGN PATTERN

1.4 TUTORIALS & COACHING

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FRONTIERVILLE

GAME EXAMPLE

D E S I G N PAT T E R N

TUTORIALS

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LEVEL UP FOR PHOTOSHOP

D E S I G N PAT T E R N

TUTORIAL

Page 39D E S I G N PAT T E R N

COACHING

PANDORA: HIGHLIGHT FEATURES THE USER MIGHT MISS OTHERWISE

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DESIGN PATTERN

1.5 REWARD SCHEDULE

Page 41D E S I G N PAT T E R N

REWARD SCHEDULE

CITYVILLE COINS AND STARS: REWARDS FOR TAKING CARE OF YOUR CITY“You can’t over-reward the player in the

first 10 minutes.” - Sid Meier, designer of the game Civilization

Page 42D E S I G N PAT T E R N

REWARD THE BEGINNER

SHOPKICK FOUR SQUARE NEWBIE BADGE

Page 43D E S I G N PAT T E R N

CHALLENGE THE EXPERT

PLANTS VS. ZOMBIE: SOME ACHIEVEMENTSSEEM ALMOST IMPOSSIBLE TO UNLOCK

FOURSQAURE: SOME ACHIEVEMENTS ARE HARDER TO UNLOCK

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SUMMARY

“COME AND TRY IT”• Prizes and awards• Visual story telling• Visual cues• Tutorials and Coaching• Reward schedule

Page 45

DESIGN PATTERNS FOR SOCIAL ENGAGEMENT

“BRING YOUR FRIENDS”

Page 46“BRING FRIENDS” - Designing for community

• Gated trial – form a team• Social feedback• Compete and collaborate• Reputation• Sharing milestones• Mischief

Page 47

DESIGN PATTERN

2.1 GATED TRIAL – FORM A TEAM

Page 48D E S I G N PAT T E R N

GATED TRIAL – FORM A TEAM TO START

DODGE-BALL – YOU NEED A TEAM TO START

GAME EXAMPLE

Page 49D E S I G N PAT T E R N

GATED TRIAL – FORM A TEAM TO START

QUORA: BRING YOUR FRIENDS

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DESIGN PATTERN

2.2 SOCIAL FEEDBACK

Page 51D E S I G N PAT T E R N

SOCIAL FEEDBACK

CITYVILLE – ASYNCHRONOUS COMMUNICATION BUTTONS

GAME EXAMPLE

Page 52D E S I G N PAT T E R N

SOCIAL FEEDBACK EXAMPLE – S INGLE BUT TON

AADVARK “THANK YOU NOTES” QUORA “THANK YOU NOTES”

Page 53D E S I G N PAT T E R N

SOCIAL FEEDBACK EXAMPLE - STRUCTURED

OK CUPID: COMPLIMENTSYELP: SELECT A COMPLIMENT AND WRITE A MESSAGE

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DESIGN PATTERN

2.3 REPUTATION

Page 55D E S I G N PAT T E R N

REPUTATION

SIMPLE REPUTATION SCORE IN CITYVILLE

GAME EXAMPLE

Page 56D E S I G N PAT T E R N

REPUTATION

UBER CAB RATINGS

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DESIGN PATTERN

2.4 SHARING ACHIEVEMENTS

Page 58D E S I G N PAT T E R N

SHARING ACHIEVEMENTS

XBOX LIVE

GAME EXAMPLE

Page 59D E S I G N PAT T E R N

SHARING ACHIEVEMENTS

FOUR SQAURE BADGE UNLOCKED!

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DESIGN PATTERN

2.5 MISCHIEF

Page 61D E S I G N PAT T E R N

MISCHIEF

FARMVILLE – TP SOMEONE’S FARM

GAME EXAMPLE

Page 62D E S I G N PAT T E R N

MISCHIEF RE-DIRECT

“CHATROULETTE”

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IN SUMMARY

SOCIAL • Gated trial – form a team

• Social feedback• Reputation• Compete & collaborate• Mischief

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DESIGN PATTERNS FOR REPEAT ENGAGEMENT

“PLAYER, COME BACK”

Page 65“COME BACK” - Designing for return visits

• Keeping score• Disincentives, throttles • Advanced user paths • Quest queue• Scarcity

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DESIGN PATTERN

3.1 KEEPING SCORE

Page 67D E S I G N PAT T E R N

KEEPING SCORE

BRAIN AGE SCORE

GAME EXAMPLE

Page 68D E S I G N PAT T E R N

KEEPING SCORE

TIDY STREET PROJECT

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DESIGN PATTERN

3.2 THROTTLE ACTIONS

Page 70D E S I G N PAT T E R N

THROT TLE ACTIONS

THREE STRIKES, AND YOU’RE OUT RULE

GAME EXAMPLE

Page 71D E S I G N PAT T E R N

THROT TLE ACTIONS

STRAVA – THE DANGER OF NOT SETTING LIMITS

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DESIGN PATTERN

3.3 ADVANCED USER PATHS

Page 73D E S I G N PAT T E R N

ADVANCED USER PATHS / ROLES

SKI SLOPES: DIFFERENT PATHS ON THE SAME MOUNTAIN

Page 74D E S I G N PAT T E R N

ADVANCED USER PATHS / ROLES

YELP FOR THE REGULAR USERS YELP THE ELITE SQUAD – USEFUL , FUNNY AND COOL

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DESIGN PATTERN

3.4 QUEST QUEUE

Page 76D E S I G N PAT T E R N

QUEST QUEUE

ZOMBIE FARM

GAME EXAMPLE

Page 77D E S I G N PAT T E R N

QUEST QUEUE: EXAMPLE

EPIC WIN – SELF DESIGNED QUEST QUEUELINKED IN QUEST QUEUE

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DESIGN PATTERN

3.5 SCARCITY

Page 79D E S I G N PAT T E R N

SCARCITY

VIP FISH IN ZYNGA

GAME EXAMPLE

Page 80D E S I G N PAT T E R N

SCARCITY: EXAMPLE

THE MILLION DOLLARHOMEPAGE

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IN SUMMARY

RETURN VISITORS • Keeping score

• Disincentives, throttles • Advanced user paths • Skill ladder• Quest queue

Page 82IN SUMMARY

Game mechanics >

Page 83IN SUMMARY

• Awards, prizes• Visual story telling• Visual cues• Tutorials & Coaching• Reward schedule

• Keeping score• Disincentives, throttles • Advanced user paths • Content Unlocks• Quest queue• Scarcity

• Gated trial • Social feedback• Competition, collaboration• Reputation• Sharing milestones• Mischief

COME AND TRY IT BRING FRIENDS COME BACK

A growing list of patterns…

Page 84CASE STUDIES

Thanks to the following companies forinterviews, best practices and feedback:

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Page 86CONTACT

NADYA DIREKOVA

@nadya_d

http://www.slideshare.net/nadyadirekova

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