multicore programming summer 2008. daily schedule 09:00am - 10:30am – lecture 10:30am - 10:50pm -...

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Multicore Programming

Summer 2008

Daily Schedule

09:00am - 10:30am – Lecture10:30am - 10:50pm - Break10:50am - 12:20pm - Lecture12:20pm - 01:20pm - Lunch01:20pm - 03:20pm – Class work03:20pm - 03:30pm - Break03:30pm - 05:00pm - Lecture

Herlihy-Shavit The Art of Multiprocessor Programming

2

Introduction

Companion slides forThe Art of Multiprocessor

Programmingby Maurice Herlihy & Nir Shavit

Art of Multiprocessor Programming 4

Moore’s Law

Clock speed

flattening sharply

Transistor count still

rising

Art of Multiprocessor Programming 5

Still on some of your desktops: The Uniprocesor

memory

cpu

Art of Multiprocessor Programming 6

In the Enterprise: The Shared Memory

Multiprocessor(SMP)

cache

BusBus

shared memory

cachecache

Art of Multiprocessor Programming 7

Your New Desktop: The Multicore Processor

(CMP)

cache

BusBus

shared memory

cachecacheAll on the same chip

Sun T2000Niagara

Art of Multiprocessor Programming 8

Multicores Are Here

• “Intel's Intel ups ante with 4-core chip. New microprocessor, due this year, will be faster, use less electricity...” [San Fran Chronicle]

• “AMD will launch a dual-core version of its Opteron server processor at an event in New York on April 21.” [PC World]

• “Sun’s Niagara…will have eight cores, each core capable of running 4 threads in parallel, for 32 concurrently running threads. ….” [The Inquierer]

Art of Multiprocessor Programming 9

Why do we care?

• Time no longer cures software bloat– The “free ride” is over

• When you double your program’s path length– You can’t just wait 6 months– Your software must somehow exploit

twice as much concurrency

Art of Multiprocessor Programming 10

Traditional Scaling Process

User code

TraditionalUniprocessor

Speedup1.8x1.8x

7x7x

3.6x3.6x

Time: Moore’s law

Art of Multiprocessor Programming 11

Multicore Scaling Process

User code

Multicore

Speedup 1.8x1.8x

7x7x

3.6x3.6x

Unfortunately, not so simple…

Art of Multiprocessor Programming 12

Real-World Scaling Process

1.8x1.8x 2x2x 2.9x2.9x

User code

Multicore

Speedup

Parallelization and Synchronization require great care…

Art of Multiprocessor Programming 13

Multicore Programming: Course Overview

• Fundamentals– Models, algorithms, impossibility

• Real-World programming– Architectures– Techniques

Art of Multiprocessor Programming 14

Multicore Programming: Course Overview

• Fundamentals– Models, algorithms, impossibility

• Real-World programming– Architectures– Techniques

We don’t necessarily

want to m

ake

you experts…

Art of Multiprocessor Programming

15

Sequential Computation

memory

object object

thread

Art of Multiprocessor Programming

16

Concurrent Computation

memory

object object

thre

ads

Art of Multiprocessor Programming 17

Asynchrony

• Sudden unpredictable delays– Cache misses (short)– Page faults (long)– Scheduling quantum used up (really

long)

Art of Multiprocessor Programming 18

Model Summary

• Multiple threads– Sometimes called processes

• Single shared memory• Objects live in memory• Unpredictable asynchronous

delays

Art of Multiprocessor Programming 19

Road Map

• We are going to focus on principles first, then practice– Start with idealized models– Look at simplistic problems– Emphasize correctness over

pragmatism– “Correctness may be theoretical, but

incorrectness has practical impact”

Art of Multiprocessor Programming 20

Concurrency Jargon

• Hardware– Processors

• Software– Threads, processes

• Sometimes OK to confuse them, sometimes not.

Art of Multiprocessor Programming 21

Parallel Primality Testing

• Challenge– Print primes from 1 to 1010

• Given– Ten-processor multiprocessor– One thread per processor

• Goal– Get ten-fold speedup (or close)

Art of Multiprocessor Programming 22

Load Balancing

• Split the work evenly• Each thread tests range of 109

…109 10102·1091

P0 P1 P9

Art of Multiprocessor Programming

23

Procedure for Thread i

void primePrint { int i = ThreadID.get(); // IDs in {0..9} for (j = i*109+1, j<(i+1)*109; j++) { if (isPrime(j)) print(j); }}

Art of Multiprocessor Programming 24

Issues

• Higher ranges have fewer primes• Yet larger numbers harder to test• Thread workloads

– Uneven– Hard to predict

Art of Multiprocessor Programming 25

Issues

• Higher ranges have fewer primes• Yet larger numbers harder to test• Thread workloads

– Uneven– Hard to predict

• Need dynamic load balancingre

jected

Art of Multiprocessor Programming

26

17

18

19

Shared Counter

each thread takes a number

Art of Multiprocessor Programming

27

Procedure for Thread i

int counter = new Counter(1); void primePrint { long j = 0; while (j < 1010) { j = counter.getAndIncrement(); if (isPrime(j)) print(j); }}

Art of Multiprocessor Programming

28

Counter counter = new Counter(1); void primePrint { long j = 0; while (j < 1010) { j = counter.getAndIncrement(); if (isPrime(j)) print(j); }}

Procedure for Thread i

Shared counterobject

Art of Multiprocessor Programming 29

Where Things Reside

cache

BusBus

cachecache

1

shared counter

shared memory

void primePrint { int i = ThreadID.get(); // IDs in {0..9} for (j = i*109+1, j<(i+1)*109; j++) { if (isPrime(j)) print(j); }}

code

Local variables

Art of Multiprocessor Programming

30

Procedure for Thread i

Counter counter = new Counter(1); void primePrint { long j = 0; while (j < 1010) { j = counter.getAndIncrement(); if (isPrime(j)) print(j); }}

Stop when every value taken

Art of Multiprocessor Programming

31

Counter counter = new Counter(1); void primePrint { long j = 0; while (j < 1010) { j = counter.getAndIncrement(); if (isPrime(j)) print(j); }}

Procedure for Thread i

Increment & return each new

value

Art of Multiprocessor Programming

32

Counter Implementation

public class Counter { private long value;

public long getAndIncrement() { return value++; }}

Art of Multiprocessor Programming

33

Counter Implementation

public class Counter { private long value;

public long getAndIncrement() { return value++; }} OK for single thread,

not for concurrent threads

Art of Multiprocessor Programming

34

What It Means

public class Counter { private long value;

public long getAndIncrement() { return value++; }}

Art of Multiprocessor Programming

35

What It Means

public class Counter { private long value;

public long getAndIncrement() { return value++; }}

temp = value; value = value + 1; return temp;

Art of Multiprocessor Programming

36

time

Not so good…

Value… 1

read 1

read 1

write 2

read 2

write 3

write 2

2 3 2

Art of Multiprocessor Programming

37

Is this problem inherent?

If we could only glue reads and writes…

read

write read

write

Art of Multiprocessor Programming

38

Challenge

public class Counter { private long value;

public long getAndIncrement() { temp = value; value = temp + 1; return temp; }}

Art of Multiprocessor Programming

39

Challenge

public class Counter { private long value;

public long getAndIncrement() { temp = value; value = temp + 1; return temp; }}

Make these steps atomic (indivisible)

Art of Multiprocessor Programming

40

Hardware Solution

public class Counter { private long value;

public long getAndIncrement() { temp = value; value = temp + 1; return temp; }} ReadModifyWrite()

instruction

Art of Multiprocessor Programming

41

An Aside: Java™

public class Counter { private long value;

public long getAndIncrement() { synchronized { temp = value; value = temp + 1; } return temp; }}

Art of Multiprocessor Programming

42

An Aside: Java™

public class Counter { private long value;

public long getAndIncrement() { synchronized { temp = value; value = temp + 1; } return temp; }}

Synchronized block

Art of Multiprocessor Programming

43

An Aside: Java™

public class Counter { private long value;

public long getAndIncrement() { synchronized { temp = value; value = temp + 1; } return temp; }}

Mutual Exclusion

Art of Multiprocessor Programming

44

Mutual Exclusion or “Alice & Bob share a pond”

A B

Art of Multiprocessor Programming

45

Alice has a pet

A B

Art of Multiprocessor Programming

46

Bob has a pet

A B

Art of Multiprocessor Programming

47

The Problem

A B

The pets don’tget along

Art of Multiprocessor Programming 48

Formalizing the Problem

• Two types of formal properties in asynchronous computation:

• Safety Properties– Nothing bad happens ever

• Liveness Properties – Something good happens eventually

Art of Multiprocessor Programming 49

Formalizing our Problem

• Mutual Exclusion– Both pets never in pond

simultaneously– This is a safety property

• No Deadlock– if only one wants in, it gets in– if both want in, one gets in.– This is a liveness property

Art of Multiprocessor Programming 50

Simple Protocol

• Idea– Just look at the pond

• Gotcha– Trees obscure the view

Art of Multiprocessor Programming 51

Interpretation

• Threads can’t “see” what other threads are doing

• Explicit communication required for coordination

Art of Multiprocessor Programming 52

Cell Phone Protocol

• Idea– Bob calls Alice (or vice-versa)

• Gotcha– Bob takes shower– Alice recharges battery– Bob out shopping for pet food …

Art of Multiprocessor Programming 53

Interpretation

• Message-passing doesn’t work• Recipient might not be

– Listening– There at all

• Communication must be– Persistent (like writing)– Not transient (like speaking)

Art of Multiprocessor Programming

54

Can Protocol

cola

cola

Art of Multiprocessor Programming

55

Bob conveys a bit

A B

cola

Art of Multiprocessor Programming

56

Bob conveys a bit

A B

cola

Art of Multiprocessor Programming 57

Can Protocol

• Idea– Cans on Alice’s windowsill– Strings lead to Bob’s house– Bob pulls strings, knocks over cans

• Gotcha– Cans cannot be reused– Bob runs out of cans

Art of Multiprocessor Programming 58

Interpretation

• Cannot solve mutual exclusion with interrupts– Sender sets fixed bit in receiver’s

space– Receiver resets bit when ready– Requires unbounded number of

inturrupt bits

Art of Multiprocessor Programming

59

Flag Protocol

A B

Art of Multiprocessor Programming

60

Alice’s Protocol (sort of)

A B

Art of Multiprocessor Programming

61

Bob’s Protocol (sort of)

A B

Art of Multiprocessor Programming 62

Alice’s Protocol

• Raise flag• Wait until Bob’s flag is down• Unleash pet• Lower flag when pet returns

Art of Multiprocessor Programming 63

Bob’s Protocol

• Raise flag• Wait until Alice’s flag is down• Unleash pet• Lower flag when pet returns

dang

er!

Art of Multiprocessor Programming 64

Bob’s Protocol (2nd try)

• Raise flag• While Alice’s flag is up

– Lower flag– Wait for Alice’s flag to go down– Raise flag

• Unleash pet• Lower flag when pet returns

Art of Multiprocessor Programming 65

Bob’s Protocol

• Raise flag• While Alice’s flag is up

– Lower flag– Wait for Alice’s flag to go down– Raise flag

• Unleash pet• Lower flag when pet returns

Bob defers to Alice

Art of Multiprocessor Programming 66

The Flag Principle

• Raise the flag• Look at other’s flag• Flag Principle:

– If each raises and looks, then– Last to look must see both flags up

Art of Multiprocessor Programming 67

Proof of Mutual Exclusion

• Assume both pets in pond– Derive a contradiction– By reasoning backwards

• Consider the last time Alice and Bob each looked before letting the pets in

• Without loss of generality assume Alice was the last to look…

Art of Multiprocessor Programming

68

Proof

time

Alice’s last look

Alice last raised her flag

Bob’s last look

QED

Alice must have seen Bob’s Flag. A Contradiction

Bob last raised flag

Art of Multiprocessor Programming 69

Proof of No Deadlock

• If only one pet wants in, it gets in.

Art of Multiprocessor Programming 70

Proof of No Deadlock

• If only one pet wants in, it gets in.• Deadlock requires both continually

trying to get in.

Art of Multiprocessor Programming 71

Proof of No Deadlock

• If only one pet wants in, it gets in.• Deadlock requires both continually

trying to get in.• If Bob sees Alice’s flag, he gives

her priority (a gentleman…)

QED

Art of Multiprocessor Programming 72

Remarks

• Protocol is unfair– Bob’s pet might never get in

• Protocol uses waiting– If Bob is eaten by his pet, Alice’s pet

might never get in

Art of Multiprocessor Programming 73

Moral of Story

•Mutual Exclusion cannot be solved by–transient communication (cell phones)– interrupts (cans)

•It can be solved by– one-bit shared variables – that can be read or written

Art of Multiprocessor Programming 74

The Arbiter Problem (an aside)

Pick a point

Pick a point

Art of Multiprocessor Programming 75

The Fable Continues

• Alice and Bob fall in love & marry

Art of Multiprocessor Programming 76

The Fable Continues

• Alice and Bob fall in love & marry• Then they fall out of love & divorce

– She gets the pets– He has to feed them

Art of Multiprocessor Programming 77

The Fable Continues

• Alice and Bob fall in love & marry• Then they fall out of love & divorce

– She gets the pets– He has to feed them

• Leading to a new coordination problem: Producer-Consumer

Art of Multiprocessor Programming

78

Bob Puts Food in the Pond

A

Art of Multiprocessor Programming

79

mmm…

Alice releases her pets to Feed

Bmmm…

Art of Multiprocessor Programming 80

Producer/Consumer

• Alice and Bob can’t meet– Each has restraining order on other– So he puts food in the pond– And later, she releases the pets

• Avoid– Releasing pets when there’s no food– Putting out food if uneaten food

remains

Art of Multiprocessor Programming 81

Producer/Consumer

• Need a mechanism so that– Bob lets Alice know when food has

been put out– Alice lets Bob know when to put out

more food

Art of Multiprocessor Programming

82

Surprise Solution

A B

cola

Art of Multiprocessor Programming

83

Bob puts food in Pond

A B

cola

Art of Multiprocessor Programming

84

Bob knocks over Can

A B

cola

Art of Multiprocessor Programming

85

Alice Releases Pets

A B

cola

yum… Byum…

Art of Multiprocessor Programming

86

Alice Resets Can when Pets are Fed

A B

cola

Art of Multiprocessor Programming

87

Pseudocode

while (true) { while (can.isUp()){}; pet.release(); pet.recapture(); can.reset();}

Alice’s code

Art of Multiprocessor Programming

88

Pseudocode

while (true) { while (can.isUp()){}; pet.release(); pet.recapture(); can.reset();}

Alice’s code

while (true) { while (can.isDown()){}; pond.stockWithFood(); can.knockOver();}

Bob’s code

Art of Multiprocessor Programming 89

Correctness

• Mutual Exclusion– Pets and Bob never together in pond

Art of Multiprocessor Programming 90

Correctness• Mutual Exclusion

– Pets and Bob never together in pond

• No Starvationif Bob always willing to feed, and pets

always famished, then pets eat infinitely often.

Art of Multiprocessor Programming 91

Correctness

• Mutual Exclusion– Pets and Bob never together in pond

• No Starvationif Bob always willing to feed, and pets

always famished, then pets eat infinitely often.

• Producer/ConsumerThe pets never enter pond unless there

is food, and Bob never provides food if there is unconsumed food.

safety

liveness

safety

Art of Multiprocessor Programming

92

Could Also Solve Using Flags

A B

Art of Multiprocessor Programming 93

Waiting

• Both solutions use waiting– while(mumble){}

• Waiting is problematic– If one participant is delayed– So is everyone else– But delays are common &

unpredictable

Art of Multiprocessor Programming 94

The Fable drags on …

• Bob and Alice still have issues

Art of Multiprocessor Programming 95

The Fable drags on …

• Bob and Alice still have issues• So they need to communicate

Art of Multiprocessor Programming 96

The Fable drags on …

• Bob and Alice still have issues• So they need to communicate• So they agree to use billboards …

Art of Multiprocessor Programming

97

E1

D2C

3

Billboards are Large

B3A

1

LetterTiles

From Scrabble™ box

Art of Multiprocessor Programming

98

E1

D2C

3

Write One Letter at a Time …

B3A

1

W4A

1S

1

H4

Art of Multiprocessor Programming

99

To post a message

W4A

1S

1H

4A

1C

3R

1T

1H

4E

1

whew

Art of Multiprocessor Programming

100

S1

Let’s send another message

S1E

1L

1L

1L

1V

4

L1 A

1

M3

A1

A1

P3

Art of Multiprocessor Programming

101

Uh-Oh

A1

C3

R1

T1H

4E

1S

1E

1L

1L

1

L1

OK

Art of Multiprocessor Programming 102

Readers/Writers

• Devise a protocol so that– Writer writes one letter at a time– Reader reads one letter at a time– Reader sees

• Old message or new message• No mixed messages

Art of Multiprocessor Programming 103

Readers/Writers (continued)

• Easy with mutual exclusion• But mutual exclusion requires

waiting– One waits for the other– Everyone executes sequentially

• Remarkably– We can solve R/W without mutual

exclusion

Art of Multiprocessor Programming 104

Why do we care?

• We want as much of the code as possible to execute concurrently (in parallel)

• A larger sequential part implies reduced performance

• Amdahl’s law: this relation is not linear…

Art of Multiprocessor Programming 105

Amdahl’s Law

OldExecutionTimeNewExecutionTimeSpeedup=

…of computation given n CPUs instead of 1

Art of Multiprocessor Programming 106

Amdahl’s Law

p

pn

1

1Speedup=

Art of Multiprocessor Programming 107

Amdahl’s Law

p

pn

1

1Speedup=

Parallel fraction

Art of Multiprocessor Programming 108

Amdahl’s Law

p

pn

1

1Speedup=

Parallel fraction

Sequential fraction

Art of Multiprocessor Programming 109

Amdahl’s Law

p

pn

1

1Speedup=

Parallel fraction

Number of

processors

Sequential fraction

Art of Multiprocessor Programming

110

Example

• Ten processors• 60% concurrent, 40% sequential• How close to 10-fold speedup?

Art of Multiprocessor Programming

111

Example

• Ten processors• 60% concurrent, 40% sequential• How close to 10-fold speedup?

106.0

6.01

1

Speedup=2.17=

Art of Multiprocessor Programming

112

Example

• Ten processors• 80% concurrent, 20% sequential• How close to 10-fold speedup?

Art of Multiprocessor Programming

113

Example

• Ten processors• 80% concurrent, 20% sequential• How close to 10-fold speedup?

108.0

8.01

1

Speedup=3.57=

Art of Multiprocessor Programming

114

Example

• Ten processors• 90% concurrent, 10% sequential• How close to 10-fold speedup?

Art of Multiprocessor Programming

115

Example

• Ten processors• 90% concurrent, 10% sequential• How close to 10-fold speedup?

109.0

9.01

1

Speedup=5.26=

Art of Multiprocessor Programming

116

Example

• Ten processors• 99% concurrent, 01% sequential• How close to 10-fold speedup?

Art of Multiprocessor Programming

117

Example

• Ten processors• 99% concurrent, 01% sequential• How close to 10-fold speedup?

1099.0

99.01

1

Speedup=9.17=

Art of Multiprocessor Programming 118

The Moral

• Making good use of our multiple processors (cores) means

• Finding ways to effectively parallelize our code– Minimize sequential parts– Reduce idle time in which threads

wait without

Art of Multiprocessor Programming 119

Multicore Programming

• This is what this course is about… – The % that is not easy to make

concurrent yet may have a large impact on overall speedup

• Next step: – Lets take A more serious look at

mutual exclusion

Art of Multiprocessor Programming

120

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