multi-user communication and interaction in a virtual world
Post on 12-Feb-2016
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Multi-user communication and interaction in a virtual world
Rhodes university, 2001Supervisor : Prof. Shaun Bangay
Project Aims:
• Investigate how to put together a multi-user environment
• Have volunteers test the environment
• Analyze data from tests
Methodology – The Experiment
Need :• A situation that needs people to
communicate in order to solve it• Something simple that will take
about 10 min. • Must have different stages that we
can compare.
Methodology – The Experiment cont.
The proposed experiment:• Water bucket that needs to be
used to fill a bucket on a seesaw.
Seesaw Buckets
Characters Water
Methodology – The Environment
• Choose travel technique.
Quake strafe style
with mouse look
Rotating style
Vs.
Methodology – The Environment cont.
• Bendable character meshes.
Vs.
Flexible mesh Rigid mesh
Methodology – The Environment cont.Required character movements. • Walk (from sea to seesaw.)• Pick up object.• Carry an object.
Walking
Picking up an object
Carrying an object
Methodology – The Environment cont.
Objects required to fulfill the needs of the experiment.
• Water (sea.)• Buckets.• Seesaw.• Particle spray system (leak in
bucket.)
Water object (part of GD)
Seesaw objectParticle spray
Bucket object
Design considerations
• Eventmanager
Client Eventmanager
Server EventmanagerKeyboardTravel
Seesaw
Character
Client Eventmanager
Seesaw
Design considerations cont.
• Simple collision detection (only in one plane)
Within quad
Within radius
Object
Collision Boundary
Sound component
• Problem – You can only open the sound device once, and send one stream of data to it.
/dev/dsp
MultiChannelInterface
Eventmanager
AudioIOInterface
network
Results
Experiment• 3 people / game• 15 volunteers• 5 games
Results cont.
• Experiment analysis: Speech frequency vs time
time/[s]
Get buckets Filling Seesaw bucketFigure out what to do
Speech frequency vs time
time/[s]
Get buckets All 3 Fill Seesaw bucket
1 Person Fills Seesaw bucket
Results cont.
• Significant questionnaire results:
How clear was sound quality – Understandable 3/5How often did you speak
Beginning - Little to Normal 2.6/5Filling buckets - Little 2/5After killing the dino. - Little 2/5
How effective was communication – Ok to Easy to interact 3.5/5
How realistic did the game feel – What I expected 3/5How easy was it to navigate - Better or the same as other
games 4/5
The end.
Questions ?
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