mobile technology and digital humanities

Post on 14-May-2015

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It’s an interesting challenge to build something interactive and usable on a device that fits in the palm of your hand. At THATCamp CHNM and THATCamp Philly 2012, we presented on the topic of mobile devices meets digital humanities. How can these rich projects port to smartphones? What technology is out there, and what would work best for your project.

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DIGITAL HUMANITIES AND MOBILE DEVICES 1

DIGITAL HUMANITIES AND MOBILE DEVICES

DIGITAL HUMANITIES AND MOBILE DEVICES 2

We're a mobile society.

DIGITAL HUMANITIES AND MOBILE DEVICES 3

Don't believe me?

DIGITAL HUMANITIES AND MOBILE DEVICES 4

Don't believe me?

DIGITAL HUMANITIES AND MOBILE DEVICES 5

The Mobile Era

232,000,000TWO-THIRDS OF THE U.S. POPULATION HAVE CELL PHONES

DIGITAL HUMANITIES AND MOBILE DEVICES 6

232,000,000 105,000,000

The Mobile Era

OVER 45% OF ALL CELL PHONE USERS HAVE A SMARTPHONE

DIGITAL HUMANITIES AND MOBILE DEVICES 7

29%

Device Market Share

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44%29%

Device Market Share

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44%29% 17%

Device Market Share

DIGITAL HUMANITIES AND MOBILE DEVICES 10

44%29% 17% 5%

Device Market Share

DIGITAL HUMANITIES AND MOBILE DEVICES 11

585,00015 BILLION DOWNLOADS25 BILLION DOWNLOADS500,000

Total Applications

DIGITAL HUMANITIES AND MOBILE DEVICES 12

Native Apps vs. Mobile Web

DIGITAL HUMANITIES AND MOBILE DEVICES 13

• BUILT FOR AN INDIVIDUAL PLATFORM (IOS, ANDROID)• REQUIRES A SPECIFIC DEVELOPMENT ENVIRONMENT• SOME STORES REQUIRE A FEE• MORE FLUID, INTUITIVE APPLICATIONS

Native Applications

DIGITAL HUMANITIES AND MOBILE DEVICES 14

• BUILT LIKE A TYPICAL WEBSITE/WEB APP• UNIVERSAL ACROSS MANY TYPES OF DEVICES• CANNOT BE DISTRIBUTED TO APP STORES• ACCESSED IN A MOBILE BROWSER• CAN BE ADDED TO HOMESCREEN FROM BROWSER

Mobile Web

DIGITAL HUMANITIES AND MOBILE DEVICES 15

• BUILT USING WEB STANDARD TECHNOLOGY• CAN SUBMIT TO MANY STORES FROM ONE CODE BASE• STILL NEED TO PAY INDIVIDUAL FEES• MANY TECHNOLOGY OPTIONS AVAILABLE

Hybrid Apps

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Designing for Mobile Devices

DIGITAL HUMANITIES AND MOBILE DEVICES 17

Application Design Workflow

BRAINSTORM &CONCEPTUALIZE

DIGITAL HUMANITIES AND MOBILE DEVICES 18

Application Design Workflow

CREATEWIREFRAMES

BRAINSTORM &CONCEPTUALIZE

DIGITAL HUMANITIES AND MOBILE DEVICES 19

Application Design Workflow

CREATEWIREFRAMES

BRAINSTORM &CONCEPTUALIZE

VISUAL DESIGN

DIGITAL HUMANITIES AND MOBILE DEVICES 20

Application Design Workflow

CREATEWIREFRAMES

BRAINSTORM &CONCEPTUALIZE

VISUAL DESIGN

BEGINDEVELOPMENT

DIGITAL HUMANITIES AND MOBILE DEVICES 21

Application Design Workflow

CREATEWIREFRAMES

BRAINSTORM &CONCEPTUALIZE

VISUAL DESIGN

BEGINDEVELOPMENT

DIGITAL HUMANITIES AND MOBILE DEVICES 22

Mobile ConsiderationsSCREEN SIZE/RESOLUTION

320x480(640x960)

768x1024(1536x2048)

1680x1050(or higher!)

DIGITAL HUMANITIES AND MOBILE DEVICES 23

Mobile ConsiderationsTOUCH SCREEN INTERFACE

DIGITAL HUMANITIES AND MOBILE DEVICES 24

Mobile ConsiderationsSLOW CONNECTIONS

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mLearning

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mLearning

DIGITAL HUMANITIES AND MOBILE DEVICES 27

mLearning

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mLearning• CONTINUOUS AND LIFE-LONG LEARNING• BREAK BOUNDARIES• EXPAND EDUCATIONAL OPPORTUNITIES• SOCIAL COLLABORATION VS. SELF-LEARNING

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Sample Applications

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American Revolution CenterINTERACTIVE TIMELINE IPAD APPLICATION

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American Revolution CenterINTERACTIVE TIMELINE IPAD APPLICATION

DIGITAL HUMANITIES AND MOBILE DEVICES 32

Visualizing EmancipationUNIVERSITY OF RICHMOND WEB APP

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Visualizing EmancipationUNIVERSITY OF RICHMOND WEB APP

DIGITAL HUMANITIES AND MOBILE DEVICES 34

Creatures of LightAMERICAN MUSEUM OF NATURAL HISTORY

DIGITAL HUMANITIES AND MOBILE DEVICES 35

Creatures of LightAMERICAN MUSEUM OF NATURAL HISTORY

DIGITAL HUMANITIES AND MOBILE DEVICES 36

Creatures of LightAMERICAN MUSEUM OF NATURAL HISTORY

DIGITAL HUMANITIES AND MOBILE DEVICES 37

History of MapsHIGH RES MAPPING APPLICATION

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History of MapsHIGH RES MAPPING APPLICATION

DIGITAL HUMANITIES AND MOBILE DEVICES 39

So, what are your ideas?

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Application Design Workflow

CREATEWIREFRAMES

BRAINSTORM &CONCEPTUALIZE

VISUAL DESIGN

BEGINDEVELOPMENT

DIGITAL HUMANITIES AND MOBILE DEVICES 41

CREATE PERSONAS

CONCEPT SKETCHING

BRAIN ANDGAMESTORMING

Brainstorming & Conceptualizing

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