mm os and rpgs
Post on 14-Jan-2015
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WORLD OF WARCRAFT ULTIMA ONLINE NEVERWINTER NIGHTS
Modems and MMO RPGs1991 1997 2004
NW=NeverWinter NightsUO=Ultima OnlineWoW= World of Warcraft
Hosts
0255075
100
NW UO WoW
Modem Speed1MB
0
500000000
1000000000
NW UO WoW
617,000 19,540,000 01750000350000052500007000000
NW UO WoW115,000 250,000
Peak Users
Neverwinter Knights was released in 1991 and players had to pay $6 an hour to play the online mode. 2D based with pixelated graphics in order to enable it to appear 3D, players could walk through doors and buy food, armour and weapons. However, these actions were all text based as too were fighting sequences. The era’s slow modem speeds and lack of hosts poses big difference from today’s gaming spectrum.
In 1997, Ultima Online was released and was instantly a massive hit, with 3D graphics, the ability to communicate with other players, build your own house and earn virtual, in game money. Players were gifted with character customisation. Collecting resources such as rock and wood could earn money. Over time, playerʼs stats could increase.
World of Warcra* came out in 2004 and was instantly a massive hit. A fantasy 3D world, much larger than Ul@ma Online’s, with highly customisable 3D avatars, the game has so much detail, with seDlements, forests, mountains and an encyclopedia of wildlife. Players can kill this wildlife as well as fellow online players, to gain XP and increase their ranking, enhancing the compe@@ve edge. It features high defini@on polygon graphics prevent pixila@on.
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