making virtual worlds: games and the human for a digital age (idea 2009 presentation)
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Making Virtual Worlds: Games and the Human for a Digital Age
IDEA2009 Toronto
Thomas Malaby University of Wisconsin-Milwaukee
Virtual Worlds
World of Warcraft
Second Life
Photo by Shane Willis
“I was always struck by the expressive and, not so much societal elements…I didn’t go in feeling like we’re going to make people’s lives better. But I did go into it feeling like none of it was interesting unless there were a lot of people involved.”
- Philip Rosedale, Founder of Linden Lab
Playing and Making the World
(pre-D7UX ;) )
Norbert Wiener & Socio-Technical Systems
Stewart Brand & The Whole Earth Catalog
Ken Kesey & The Merry Pranksters
Games, Mastery, & Complex Systems
Homo Ludens - Man the Player
Homo Fabricans - Man the Maker
Homo Creans - Man the Creator
Homo Creans - Man the Creator _________________
Homo Fabricans - Man the Maker Homo Ludens - Man the Player
Designer/Developer _________________
Player/Users/Content Creators
Constant and his New Babylon -- http://members.chello.nl/j.seegers1/situationist/constant.html
Thomas Malaby University of Wisconsin-Milwaukee
malaby@uwm.edu www.uwm.edu/~malaby
Making Virtual Worlds: Linden Lab and Second Life (June 2009, Cornell University Press)
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