make things be good - 5 patterns from the work of richard saul wurman - ux week 2013

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Presentation given at Adaptive Path's UX Week 2013 on Friday, August 23

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MAKE THINGS BE GOOD FIVE PATTERNSFROM THE WORK OF

DAN KLYN – UX WEEK 2013

RICHARD SAULWURMAN

A way of thinking.A whole way of life in which the aim is not to make something look good but to make it be good.

1963 2013

5. Hats

PATTERN:ORDER ENCODES MEANING

4. Sandcastles

THE CLASSIC, PERVASIVE SEDUCTION TO DESIGNERS HAS BEEN TO FIND A SOLUTION

INSTEAD OF THE TRUTH

PATTERN:WHAT BEFORE HOW

3. Gathering

PATTERN:APPERCEPTION

2. Tango

THE GIFT I HAVE IS THAT NOTHING IS EASY

DIFFICULTY EXCITES ME

Univesity of Pennsylvania Archaeological ExpeditionTikal, Guatamala 1959

PATTERN:TERROR + CONFIDENCE

1. Dumb

How exciting it is to be stupid

Univesity of Pennsylvania Archaeological ExpeditionTikal, Guatamala 1959

PATTERN:EXPERTISE EXPIRES

Photo: Melissa Mahoney

“This is not for the good of humanity.”

DUMB EXPERTISE EXPIRES

TANGO TERROR + CONFIDENCE

GATHERING APPERCEPTION

SANDCASTLES WHAT > HOW

HATS ORDER ENCODES MEANING

DUMB

DUMBFIVE PATTERNS FROM THE WORK OF RICHARD SAUL WURMAN

http://quitedumb.com

@danklyn

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