lost dungeon

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Lost Dungeon. Nodular Games. Nodular Game Studios. Project Manager Lead Programmer Character 3D Design / Object Designer 3D Modeller / Animator Lead 3D Design ( Level / Environment ) Marketing / Website Production. Stefan Jory Luke Kavanagh Tim Ford Ben Costigane Steven Ford - PowerPoint PPT Presentation

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Lost Dungeon

Nodular Games

Nodular Game Studios

Project Manager Lead Programmer Character 3D Design /

Object Designer 3D Modeller / Animator Lead 3D Design ( Level /

Environment ) Marketing / Website

Production

Stefan JoryLuke Kavanagh

Tim FordBen Costigane

Steven FordJohn Timberlake

Game Description Lost Dungeon is a 3D Action-Roguelike Game. The character wakes up in a mysterious sunken

temple with no memory of how they got there. The player’s aim to explore and escape the dungeon.

The game progresses room by room in a randomly generated dungeon where certain tasks are specific to certain characters.

Once the player wins or dies, a score is calculated based on their treasure found/enemies defeated.

Built in XNA, 3D Modelling in 3DS Max.

Redmine

Gantt Chart

Target platform is .Net (Windows), language is C# Presently in preproduction, so prototyping various

mechanics Camera control and movement Map generation Combat

Programming

Game Controls

Movement

Jump Toggle Weapon

Interaction/Actions

Readies

Weapon

Camera

control

Enemy Design In the first level, there are 10 different types of

enemies including traps (mimic boxes/barrels). Enemies are designed to have a horror appeal to

fit the level design such as spiders, demons and zombies.

Each enemy has different attack patterns.

Enemy Concept Art

Character Design The gameplay is designed around 3 character

classes – Warrior, Rogue and Engineer. Warrior – Focus on fighting/action. Rogue – Focus on platforming. Engineer – Focus on puzzle solving. Specific objects in the room will only be activated

if a certain character uses it. Some rooms are more character specific however

all classes can fight.

Rogue Concept

Character Concept Art

Level Design The dungeon will be randomly generated over a

grid. Rooms are a mixture of corridors and themed

puzzle rooms such as horror/fire. The level is designed to accommodate each

character’s skillset.

Level Map Example

Questions?

That concludes this presentation.

Any questions?

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