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Information Design, Bayesian Persuasionand

Bayes Correlated Equilibrium

Dirk Bergemann and Stephen Morris

February 2016

Introduction

I in decision problems / games with imperfect informationadditional information can influence / change behavior

I what is (maximal) extent by which a principal by providinginformation alone can change the behavior of agent?

I Bayesian persuasion: a single agent with zero informationbeyond common prior:

I how does private information by (many) agents limit thescope of persuasion?

Information Design and Bayes Correlated Equilibrium

I how to optimal provide additional information to many,privately informed agents?

I an immediate diffi culty: space of possible informationstructures, especially in many agent settings, is very large

I an apparent detour: first describe the set of all possibleoutcome across all possible information structures

I the solution concept, Bayes correlated equilibrium,characterizes outcomes independent of any specificinformation structure

I robust prediction: independent of details of any specificinformation structure

I information design: find the optimal information structure fora given objective function

Information Design and Mechanism Design

I Mechanism Design:I Fix an economic environment and information structureI Design the rules of the game to get a desirable outcome

I Information DesignI Fix an economic environment and rules of the gameI Design an information structure to get a desirable outcome

Main Lessons

I information by the agents, public or private, limits the set ofimplementable outcomes by tightening the best responseconditions

I yet, persuasion, with or without, elicitation of privateinformation still substantially influences equilibrium outcomes

I suggests a ranking of (many agents) information structures interms of equilibrium outcomes

I by contrast, information expands the set of feasible outcomes(before best response conditions)

"Basic Game"

I players i = 1, ..., II (payoff) states θ ∈ ΘI actions (Ai )

ii=1

I utility functions (ui )ii=1, each ui : A×Θ→ R

I state distribution ψ ∈ ∆ (Θ)

I G =((Ai , ui )

ii=1 ,ψ

)I games with information removedI "decision problem" in the one player case

Information Structure

I signals (types) (Ti )ii=1

I signal distribution π : Θ→ ∆ (T1 × T2 × ...× Ti )I S =

((Ti )

ii=1 ,π

)I "experiment" in the one player case

Expanding Information StructuresI S∗ =

((T ∗i )

ii=1 ,π

∗)is a combined information structure for

S1 =((T 1i)ii=1 ,π

1)and S2 =

((T 2i)ii=1 ,π

2)if

T ∗i = T1i ∪ T 2i for each i ,

∑t2∈T 2

π∗((t1, t2

)|θ)= π1

(t1|θ

)for each t1 ∈ T 1 and θ ∈ Θ and

∑t1∈T 1

π∗((t1, t2

)|θ)= π2

(t2|θ

)for each t2 ∈ T 2 and θ ∈ Θ.

I there are many combined information structures for any pairof information structures as only marginals have to match

I if S∗ is a combination of S and another information structure,say that S∗ is an expansion of S .

Games with Incomplete Information

I a pair (G ,S) is a standard game of incomplete informationI a decision rule is a mapping σ : T ×Θ→ ∆ (A)

I decision rule as a recommendation

I an outcome is a mapping ν : Θ→ ∆ (A)I outcome describes relationship between states and actionsindependent of information

Obedience

DEFINITION. A decision rule σ : T ×Θ→ ∆ (A) is obedientfor (G ,S) if

∑a−i ,t−i ,θ

ψ (θ)π ((ti , t−i ) , θ) σ ((ai , a−i ) |(ti , t−i ) , θ ) ui ((ai , a−i ) , θ)

≥∑

a−i ,t−i ,θ

ψ (θ)π ((ti , t−i ) , θ) σ ((ai , a−i ) |(ti , t−i ) , θ ) ui((a′i , a−i

), θ)

for each i , ai ∈ Ai , ti ∈ Ti and a′i ∈ Ai .

Bayes correlated equilibrium

DEFINITION. A decision rule σ : T ×Θ→ ∆ (A) is a Bayescorrelated equilibrium if it is obedient.

I set of BCE describes everything what could happen under anyexpansion of information structure T as a Bayes Nashequilibrium

I properties that hold across all BCE are robust predictions

Information Design

I an information designer has utility function w : A×Θ→ R

I his ex ante utility from decision rule σ is

W (σ) = ∑a,t ,θ

ψ (θ)π (t|θ) σ (a |t, θ )w (a, θ)

I information designer to choose σ to maximize WI argmax describes designer’s preferred information structure

Bank Run: one depositor and no initial information

I a bank depositor is deciding whether to run from the bank:I binary state: θ ∈ {B,G}, insolvent or solventI binary action: a ∈ {r , s}, run or stayI payoffs

u B Gr 0 0s −1 y

with 0 < y < 1I prior probability of each state is 12I designer (regulator) seeks to minimize probability of bank run(independent of state)

Outcome Distribution

I outcome ν : Θ→ ∆ (A) with no information:

outcome ν B G

r 12

12

s 0 0

I probability of run is 1

Bank Run: Common Prior Only

I suppose we have the prior information only - the nullinformation structure:

S◦ = (T ◦,π◦) , T ◦ = {t◦}

I parameterized decision rule:

σ (θ) B Gr σB σG

n 1− σB 1− σG

I σB = σ (r |B ) : probability of running if insolventI σG = σ (r |G ) : probability of running if solvent

Bank Run: Obedience

I agent may not necessarily know state θ but makes choicesaccording to σ (·)

I if "advised" to run, run has to be a best response:

0 ≥ σG y − σB ⇔σB ≥ σG y

I if "advised" to stay, stay has to be a best response

(1− σG ) y − (1− σB ) ≥ 0⇔σB ≥ (1− y) + σG y

I here, stay provides binding constraint:

σB ≥ (1− y) + σG y

I never to run, σB = 0, σG = 0, cannot be a BCE

Bank Run: Equilibrium SetI set of BCE described by outcome (σB , σG ) = (νB , νG )

I never to run, σB = 0, σG = 0, is not be a BCE

Bank Run: Information Design

I BCE minimizing the probability of runs has:

σB = 1− y , σG = 0

I noisy stress test S = {sB , sG } implements BNE viainformative signals:

π (s |θ ) B GsB 1− y 0sG y 1

I the bank is said to be healthy if it is solvent (always) and if itis insolvent (sometimes)

I solvent and insolvent banks are bundled

Bank Run: Private Information

I suppose agent observes conditionally independent signal(type) of the state with accuracy:

q >12

I S = (T ,π) where T = {b, g}:

T / Θ B Gb q 1− qg 1− q q

I strictly more information than null information q = 12

Bank Run: Additional Obedience Constraints

I conditional probability of running now depends on the signal:t ∈ {b, g}

I (σB , σG ) becomes((

σbB , σbG

), (σgB , σ

gG ))

I conditional obedience constraints, say for t = g :

r : 0 ≥ qσgG y − (1− q) σgBs : q (1− σgG ) y − (1− q) (1− σgB ) ≥ 0

or

r : σgB ≥q

1− qσgG y

s : σgB ≥ 1−q

1− q y +q

1− qσgG y

I reversal of relevant constraint with precise private information

Bank Run: Equilibrium SetI set of BCE described by outcome (νB , νG )

I σB = 1, σG = 0, is complete information BCE

Incentive Compatibility Ordering

I Write BCE (G , S) for the set of BCE (random) choices of(G , S)

DefinitionExperiment S is more incentive constrained than experiment S ′ if,for all decision problems G ,

BCE (G , S) ⊆ BCE(G ,S ′

).

I Note that "more incentive constrained" corresponds,intuitively, to having more information

Feasibility

Definition (Feasible Decision Rule)

A decision rule σ is feasible for (G , S) if it is induced by a decisionrule σ which is consistent (measurable) with S .

I write F (G ,S) for the set of feasible (random) choices of(G , S)

Definition (More Informative)

Experiment S is more informative than experiment S ′ if, for alldecision problems G ,

F (G ,S) ⊇ F(G ,S ′

).

Back to the Example: FeasibilityI suppose we have the prior information only - the nullinformation structure: S0 = (T0,π), T0 = {t0}

I feasible (random) choices ν (θ) can be described by (σB , σS ):

Back to the Example: FeasibilityI suppose player observes conditionally independent privatebinary signal of the state with accuracy q ≥ 1

2 :I feasible (random) choices σ (θ) can be described by (σB , σS ):

Information Design with Private InformationI agent observes a type (signal) t ∈ TI principal offers recommendation, a probability of running,as a function of reported type t and state θ:(

σtB , σtG

)I the constraints are: (i) each type has to truthfully report;(ii) each type has to be willing to follow the recommendation("private persuasion")

I the truthtelling constraints are given by, say for type g :

q (1− σgG ) y −(1− q) (1− σgB ) ≥ q(1− σbG

)y −(1− q)

(1− σbB

)⇔ qy

(σbG − σgG

)≥ (1− q)

(σbB − σgB

)I the obedience constraints described earlier

Private Persuasion vs Bayes Correlated Equilibrium

Av erage probabil i ty  of running in Good s tate0 0 .1 0 .2 0 .3 0 .4 0 .5 0 .6 0 .7 0 .8 0 .9 1

Aver

age 

prob

abili

ty o

f run

ning

 in B

ad s

tate

0

0 .1

0 .2

0 .3

0 .4

0 .5

0 .6

0 .7

0 .8

0 .9

1

I private persuasion (dark red), BCE (light red)I truthtelling imposes constraint at the low and high end ofrunning probabilities

The Limits of Private Persuasion

Av erage probabil i ty  of running in Good s tate0 0 .1 0 .2 0 .3 0 .4 0 .5 0 .6 0 .7 0 .8 0 .9 1

Aver

age 

prob

abili

ty o

f run

ning

 in B

ad s

tate

0

0 .1

0 .2

0 .3

0 .4

0 .5

0 .6

0 .7

0 .8

0 .9

1

I equilibrium set shrinks with the precision of the privateinformation q

Conclusion

I it is feasible and interesting to see what happens under manyinformation structures at once.

I methodology generates new answers for classical economicquestions

I In mechanism design we design the payoffs of the game,assuming the information structure is fixed

I In information design , we design the information received bythe players, assuming the game is fixed.

Public Persuasion

I agent observes a type (signal) t ∈ TI principal offers a recommendation, a probability of running,independent of the type t, but dependent on the true state θ:

I the constraints are: all types have to be willing to follow therecommendation

I private persuasion restricts information design by incentiveconstraints

I public persuasion restricts information design by uniformrecommendation constraints

Optimal Information Design with one depositor and noinitial information

I The regulator cannot stop the depositor withdrawing....I ... but can choose what information is made available toprevent withdrawals

I Best information structure:I tell the depositor that the state is bad exactly often enough sothat he will stay if he doesn’t get the signal.....

Outcome θG θBStay (intermediate signal) 1

313

Run (bad signal) 0 13

I Think of the regulator as a mediator making an actionrecommendation to the depositor subject to an obedienceconstraint

I Probability of run is 13

Lessons

1. Without loss of generality, can restrict attention toinformation structures where each player’s signal space isequal to his action space

I compare with the revelation principle of mechanism design:

I without loss of generality, we can restrict attention tomechanisms where each player’s message space is equal to histype space

Bayesian Persuasion

I This is the leading example in Kamenica-Gentzkow 2011I We are not exploiting "concavification" logic applicable in thiscase; will return to this later in lectures...

Bank Run: one depositor with initial information

I If the state is good, with probability 12 the depositor will

already have observed a signal tG saying that the state is good

I Outcome distribution with no additional information:

Payoff θG , tG θG , t0 θB , t0Stay 1

6 0 0Run 0 1

623

I Probability of run is 56

Bank Run: one depositor with initial information

I If the state is good, with probability 12 the depositor will

already have observed a signal tG saying that the state is goodI Outcome distribution with no additional information:

Payoff θG , tG θG , t0 θB , t0Stay 1

6 0 0Run 0 1

623

I Probability of run is 56

Bank Run: one depositor with initial information

I If the state is good, with probability 12 the depositor will

already have observed a signal tG saying that the state is goodI Outcome distribution with no additional information:

Payoff θG , tG θG , t0 θB , t0Stay 1

6 0 0Run 0 1

623

I Probability of run is 56

Optimal Information Design with one depositor with initialinformation

I Best information structure:I tell the depositor that the state is bad exactly often enough sothat he will stay if he doesn’t get the signal.....

Payoff θG , tG θG , t0 θB , t0Stay 1

616

16

Run 0 0 12

I Probability of run is 12

Optimal Information Design with one depositor with initialinformation

I Best information structure:I tell the depositor that the state is bad exactly often enough sothat he will stay if he doesn’t get the signal.....

Payoff θG , tG θG , t0 θB , t0Stay 1

616

16

Run 0 0 12

I Probability of run is 12

Is initially more informed depositor good or bad?

I With no information design....I ...and no initial information, probability of run is 1I ...and initial information, probability of run is 56

I With information design....I ...and no initial information, probability of a run is 13I ...and initial information, probability of a run is 12

Is initially more informed depositor good or bad?

I With no information design....I ...and no initial information, probability of run is 1I ...and initial information, probability of run is 56

I With information design....I ...and no initial information, probability of a run is 13I ...and initial information, probability of a run is 12

Is initially more informed depositor good or bad?

I With no information design....I ...(in this example) more initial information is better for theregulator

I With information design....I ...more initial information is always bad for the regulator

Is initially more informed depositor good or bad?

I With no information design....I ...(in this example) more initial information is better for theregulator

I With information design....I ...more initial information is always bad for the regulator

Lessons

1. Without loss of generality, can restrict attention toinformation structures where each player’s signal space isequal to his action space

2. Prior information limits the scope for information design

Bank Runs: two depositors and no initial information (andstrategic complements)

I A bank depositor would like to run from the bank if he assignsprobability greater than 1

2 to a bad state OR the otherdepositor running

state θG Stay RunStay 1 −1Run 0 0

state θB Stay RunStay −1 −1Run 0 0

I Probability of the bad state is 23

Bank Runs: two depositors and no initial information

I Outcome distribution with no information

outcome θG Stay RunStay 0 0Run 0 1

3

outcome θB Stay RunStay 0 0Run 0 2

3

I Best information structure:I tell the depositors that the state is bad exactly often enough sothat they will stay if they don’t get the signal.....

outcome θG Stay RunStay 1

3 0Run 0 0

outcome θB Stay RunStay 1

3 0Run 0 1

3

I ...with public signals optimal

Bank Runs: two depositors and no initial information

I Outcome distribution with no information

outcome θG Stay RunStay 0 0Run 0 1

3

outcome θB Stay RunStay 0 0Run 0 2

3

I Best information structure:I tell the depositors that the state is bad exactly often enough sothat they will stay if they don’t get the signal.....

outcome θG Stay RunStay 1

3 0Run 0 0

outcome θB Stay RunStay 1

3 0Run 0 1

3

I ...with public signals optimal

Bank Runs: two depositors and no initial information

I Outcome distribution with no information

outcome θG Stay RunStay 0 0Run 0 1

3

outcome θB Stay RunStay 0 0Run 0 2

3

I Best information structure:I tell the depositors that the state is bad exactly often enough sothat they will stay if they don’t get the signal.....

outcome θG Stay RunStay 1

3 0Run 0 0

outcome θB Stay RunStay 1

3 0Run 0 1

3

I ...with public signals optimal

Bank Runs: two depositors, no initial information andstrategic substitutes

I Previous example had strategic complementsI Strategic substitute example: a bank depositor would like torun from the bank if he assigns probability greater than 1

2 to abad state AND the other depositor staying

state θG Stay RunStay 1 1Run 0 0

state θB Stay RunStay −1 1Run 0 0

I Probability of the bad state is 23

Bank Runs: two depositors, no initial information andstrategic substitutes

I Previous example had strategic complementsI Strategic substitute example: a bank depositor would like torun from the bank if he assigns probability greater than 1

2 to abad state AND the other depositor staying

state θG Stay RunStay 1 1Run 0 0

state θB Stay RunStay −1 1Run 0 0

I Probability of the bad state is 23

Bank Runs: two depositors and no initial information

I Outcome distribution with no information: mixed strategyequilibrium

I Best information structure:I tell the depositors that the state is bad exactly often enough sothat they will stay if they don’t get the signal.....

outcome θG Stay RunStay 1

3 0Run 0 0

outcome θB Stay RunStay 4

919

Run 19 0

I ....with private signals optimal

Bank Runs: two depositors and no initial information

I Outcome distribution with no information: mixed strategyequilibrium

I Best information structure:I tell the depositors that the state is bad exactly often enough sothat they will stay if they don’t get the signal.....

outcome θG Stay RunStay 1

3 0Run 0 0

outcome θB Stay RunStay 4

919

Run 19 0

I ....with private signals optimal

Bank Runs: two depositors and no initial information

I Outcome distribution with no information: mixed strategyequilibrium

I Best information structure:I tell the depositors that the state is bad exactly often enough sothat they will stay if they don’t get the signal.....

outcome θG Stay RunStay 1

3 0Run 0 0

outcome θB Stay RunStay 4

919

Run 19 0

I ....with private signals optimal

Lessons

1. Without loss of generality, can restrict attention toinformation structures where each player’s signal space isequal to his action space

2. Prior information limits the scope for information design

3. Public signals optimal if strategic complementarities; privatesignals optimal if strategic substitutes

Bank Run: two depositors with initial information

have also analyzed elsewhere....

Bank Run with Imprecise Information 2

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